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Old 04-16-2013, 09:19 PM   #1
dward1
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OOTP World Cups

While never coming out and making a fully functional World Cup or World Baseball Classic feature, Markus and the team's other improvements have gotten the game to the point where I'm having more fun than I've ever had running a World Cup.

-The new national origin settings are key as I have all kinds of different leagues across the globe and want them to produce precise amounts of players from countries, now this is reasonably easy to do.

-the ability to change baseball quality for nations and the sabermetric PCM's allow me to tweak the quality of player a nation produces

-the ability to easily export rosters to a new game where I can set up the 32 teams in the World Cup after following my World of Baseball for 5 years to get to know the big names and superstars

-the ability in the new game to set up 32 teams with no foreigners and just sim to opening day and they will sign all the players from their nation

-and by far most importantly is Real Time Simulation. With 16 games going on each day, I can start out watching South Korea and Japan battle for the 1 seed out of group 3, then when that finishes switch over to Colombia/Mexico who are fighting for the final spot to the knockout rounds then see if Ivory Coast can upset Iran to end the day. Each day is an addictive experience that is more fun than anything else I've ever done in OOTP.

So thanks OOTP team, not just for a great game this year but the constant improvements you make every year!

And if anyone is thinking about making a World Cup style competition with their global leagues it's absolutely worth it, so much fun. Ask me any questions if you are having trouble.

And the current group standings (4 series out of 7 into the group stage, 4 from each group move along):
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Old 04-16-2013, 09:42 PM   #2
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Do you have a template or quickstart with your setup? I'd love to get a hold of that.
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Old 04-16-2013, 09:42 PM   #3
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You should make a quick-start of this league. I would play the hell out of it.
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Old 04-16-2013, 09:55 PM   #4
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Same here.

No Cuba or Puerto Rico?
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Old 04-16-2013, 10:00 PM   #5
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It's all fictional players, one of the reasons it's so awesome for me is I recognize a good amount of the players and can check out their background. I don't know if that turns anyone off.


Cuba and Puerto Rico aren't there as in the universe all these players come from, nation quality and league size is determined mainly by how many overall professional players from any sport the nation has currently (why Spain and Germany are good and Dominican isn't). They were close though and when the universe expands (currently Caribbean is only a 4-team league) they will have enough players.


and I'm not exactly sure how to do so, if I'm already 12 games into the season can I still save it as a template?
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Old 04-16-2013, 10:10 PM   #6
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Originally Posted by dward1 View Post
It's all fictional players, one of the reasons it's so awesome for me is I recognize a good amount of the players and can check out their background. I don't know if that turns anyone off.


Cuba and Puerto Rico aren't there as in the universe all these players come from, nation quality and league size is determined mainly by how many overall professional players from any sport the nation has currently (why Spain and Germany are good and Dominican isn't). They were close though and when the universe expands (currently Caribbean is only a 4-team league) they will have enough players.


and I'm not exactly sure how to do so, if I'm already 12 games into the season can I still save it as a template?
So you imported the roster from an ongoing game to this World Cup?
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Old 04-16-2013, 10:10 PM   #7
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Originally Posted by dward1 View Post
It's all fictional players, one of the reasons it's so awesome for me is I recognize a good amount of the players and can check out their background. I don't know if that turns anyone off.


Cuba and Puerto Rico aren't there as in the universe all these players come from, nation quality and league size is determined mainly by how many overall professional players from any sport the nation has currently (why Spain and Germany are good and Dominican isn't). They were close though and when the universe expands (currently Caribbean is only a 4-team league) they will have enough players.


and I'm not exactly sure how to do so, if I'm already 12 games into the season can I still save it as a template?
Game Menu>Advanced>Save as Quickstart.

And I'd wait til the preseason to do it myself.
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Old 04-16-2013, 10:23 PM   #8
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So you imported the roster from an ongoing game to this World Cup?
yes, I figure I'll have to do a new game every 3 years (when I want to run it) to get the updated ratings and new players and the stats won't be cumulative for each World Cup but that's something I can deal with to get the context that these are players for their clubs coming together to play for their nation.
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Old 04-16-2013, 10:28 PM   #9
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Game Menu>Advanced>Save as Quickstart.

And I'd wait til the preseason to do it myself.
ok, so no way to get it done during the season? I'd love to upload both the World Cup league and the universe it comes from if people want to play it but don't want to upload something that won't work.

after I finish it, I guess I'll simulate to preseason of next season and save it. though this may screw with some things (players retiring, aging, etc) it seems to be the best option
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Old 04-16-2013, 10:33 PM   #10
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yes, I figure I'll have to do a new game every 3 years (when I want to run it) to get the updated ratings and new players and the stats won't be cumulative for each World Cup but that's something I can deal with to get the context that these are players for their clubs coming together to play for their nation.
I didn't know you could export rosters between saves. How did you do it? I'd love to try something like this with my leagues.

For the stats, you could maybe add up and save in a text file the major stats. Maybe create a save to place all those players with the WC stats and save them as baseball cards. Bit of work, though.
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Old 04-16-2013, 10:35 PM   #11
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ok, so no way to get it done during the season? I'd love to upload both the World Cup league and the universe it comes from if people want to play it but don't want to upload something that won't work.

after I finish it, I guess I'll simulate to preseason of next season and save it. though this may screw with some things (players retiring, aging, etc) it seems to be the best option
I think you can save as a template any time. Like you said, half the fun is using the players you already know.
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Old 04-16-2013, 10:42 PM   #12
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I didn't know you could export rosters between saves. How did you do it? I'd love to try something like this with my leagues.

For the stats, you could maybe add up and save in a text file the major stats. Maybe create a save to place all those players with the WC stats and save them as baseball cards. Bit of work, though.
-saved my World of Baseball as a template and exported rosters.
-started a new game and imported World of Baseball (which brought in all my different leagues), then imported rosters (which brought in all the players).
-released players in every league to free agent pool then deleted all the leagues
-created the World Cup league you see above and set financials high enough there would be no problem, set each team to have no foreigners
-simulated to Opening Day and checked free agency, only a few high-profile players left (from USA and China and big countries which was fine with me).


It's really cool because, for example I noticed Nigeria had this 3B who was mashing and I wanted to see how he was doing in club play and what league he played for and it's all there when you click on him.


he plays for Algiers Fennec Foxes and slugs there too.

I plan on trying something like that, exporting the stats then trying to match the stats. at the least I will keep by hand World Cup records vs teams, all-time standings, top 10 players each year, and a few other things.
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Old 04-16-2013, 11:32 PM   #13
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Thanks. I'm going to give that a try.
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Old 04-16-2013, 11:40 PM   #14
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Just one of many possible ways to utilize the behemoth WOB universe. Excellent work!
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Old 04-16-2013, 11:50 PM   #15
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Originally Posted by dward1 View Post
While never coming out and making a fully functional World Cup or World Baseball Classic feature, Markus and the team's other improvements have gotten the game to the point where I'm having more fun than I've ever had running a World Cup.

-The new national origin settings are key as I have all kinds of different leagues across the globe and want them to produce precise amounts of players from countries, now this is reasonably easy to do.

-the ability to change baseball quality for nations and the sabermetric PCM's allow me to tweak the quality of player a nation produces

-the ability to easily export rosters to a new game where I can set up the 32 teams in the World Cup after following my World of Baseball for 5 years to get to know the big names and superstars

-the ability in the new game to set up 32 teams with no foreigners and just sim to opening day and they will sign all the players from their nation

-and by far most importantly is Real Time Simulation. With 16 games going on each day, I can start out watching South Korea and Japan battle for the 1 seed out of group 3, then when that finishes switch over to Colombia/Mexico who are fighting for the final spot to the knockout rounds then see if Ivory Coast can upset Iran to end the day. Each day is an addictive experience that is more fun than anything else I've ever done in OOTP.

So thanks OOTP team, not just for a great game this year but the constant improvements you make every year!

And if anyone is thinking about making a World Cup style competition with their global leagues it's absolutely worth it, so much fun. Ask me any questions if you are having trouble.

And the current group standings (4 series out of 7 into the group stage, 4 from each group move along):
This is great news. Look forward to trying out a world league when I buy 14.
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Old 04-17-2013, 09:59 PM   #16
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So this got me thinking... is their a way to make a league like this where every team is based in a different country, but so only players from that country can play for the team? I know I'd have to turn trading off, and probably the draft.

Edit: I figured out how. Now just working out the logistics of getting new players every year.

Last edited by Cornfed; 04-17-2013 at 10:05 PM. Reason: Answered my own question.
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Old 04-17-2013, 11:30 PM   #17
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So this got me thinking... is their a way to make a league like this where every team is based in a different country, but so only players from that country can play for the team? I know I'd have to turn trading off, and probably the draft.

Edit: I figured out how. Now just working out the logistics of getting new players every year.
yes, this is what I did for the World Cup league. in the past I have had leagues where teams can only have 5 foreigners or so but never 0 because the gap in baseball quality was too large and I didn't feel like I had enough players for some of the smaller countries.

I'd think you still would need a draft. the problem comes when teams based in Brazil, for example, take a star player from China and just stick them on the reserve roster for years. You will see a 5-star player who is 33 that only has like 60 career AB. Reserve rosters have no limits on nationality which can gum things up somewhat. I don't know if setting it to 0 will keep them from drafting foreigners though, let me know how it works out
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Old 04-18-2013, 12:07 AM   #18
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yes, this is what I did for the World Cup league. in the past I have had leagues where teams can only have 5 foreigners or so but never 0 because the gap in baseball quality was too large and I didn't feel like I had enough players for some of the smaller countries.

I'd think you still would need a draft. the problem comes when teams based in Brazil, for example, take a star player from China and just stick them on the reserve roster for years. You will see a 5-star player who is 33 that only has like 60 career AB. Reserve rosters have no limits on nationality which can gum things up somewhat. I don't know if setting it to 0 will keep them from drafting foreigners though, let me know how it works out
Well I can get it where each team can only have players from their country, but I either have to make all players FA and then add them one by one (which I'm not going to do.) or fill with fictional players which would work but it's only added like 3-6 at a time and then gets to like 18 and won't let me add anymore.

So obviously I'm doing something wrong just not sure what it is yet. I'm going to delete the league, and start over doing advanced options and hopefully that fixes the problem with getting the teams filled to start with. I still have no clue how to get new players every year without them being FA and that seems counterproductive to me.
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Old 04-18-2013, 12:13 AM   #19
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I still have no clue how to get new players every year without them being FA and that seems counterproductive to me.
It's how the game creates them. But with foreign limits teams usually sign them and fill up their rosters.
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Old 04-18-2013, 12:15 AM   #20
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Well I can get it where each team can only have players from their country, but I either have to make all players FA and then add them one by one (which I'm not going to do.) or fill with fictional players which would work but it's only added like 3-6 at a time and then gets to like 18 and won't let me add anymore.

So obviously I'm doing something wrong just not sure what it is yet. I'm going to delete the league, and start over doing advanced options and hopefully that fixes the problem with getting the teams filled to start with. I still have no clue how to get new players every year without them being FA and that seems counterproductive to me.
are you setting up the default player origin and draft pool origin to give you the right nationality mix? if you set the game up to say give you 10% of players from 10 different countries and then schedule a fantasy draft (which should make the teams pick all their own countrymen), that might work better if you wanted a 10 team league?

Last edited by dward1; 04-18-2013 at 12:16 AM.
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