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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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All Star Reserve
Join Date: Jul 2006
Posts: 907
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Market Size Going Up...Way Up
Running into what seems to be an issue, but wanted to get some feedback. Market sizes are going up quite a bit over time. There's been fluctuations in previous versions, so maybe a team that started at 15 would end up at 12 after 100 years, or go up to 17 eventually, but it would stay in the general ballpark.
While it's debatable whether that was realistic in terms of literal market size, I liked the effect. However, based on some initial testing, I'm noticing skyrocketing market sizes. For example, three teams in my sixteen team test league started at 17, 17 and 12, ended up at 20, 20 and 18 after one hundred years. But now, I see something really whacky. A team that started at 17 has risen to a market size of 26 (Yes, 26, above the 1-20 range the game lists) after a two-hundred year sim. So my questions are: 1) Is there possibly an issue with market sizes rising a hell of a lot without ever falling? 2) Is the market size going past it's normal range (to 26 in this case) a bug? |
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#2 |
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Minors (Triple A)
Join Date: May 2012
Posts: 272
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I've been getting this as well. More annoyingly, it's causing inflation in the leagues as after simming 10-20 years the average revenue of the league goes up SIGNIFICANTLY despite all financial settings kept constant.
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#3 |
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All Star Reserve
Join Date: Jul 2006
Posts: 907
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I'm about to do a test league, starting all teams at market sizes of 10, sim 100 years, and see what happens.
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#4 |
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Minors (Double A)
Join Date: May 2002
Location: New York, NY
Posts: 100
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In the last version, I remember something about a particular storyline that caused those big jumps in market size that you describe. I disabled storylines, and all was normal. Perhaps that's still an issue in this version as well. I play with them off as a rule now, and it doesn't take much away from the game for my tastes.
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life in lowercase |
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#5 |
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All Star Reserve
Join Date: Jul 2006
Posts: 907
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I think I had them disabled as well based on that thought, but I just set up my test league, storylines are off, and here we go. I'll report back anything interesting.
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#6 | |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Quote:
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#7 |
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Minors (Triple A)
Join Date: May 2002
Location: Boynton Beach, Florida
Posts: 205
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I would argue that, over that long a period, that much of a change in market size is probably accurate. Keep in mind that the United States of America as a whole has roughly three and a half times as many people now as it did 100 years ago.
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#8 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,433
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I, and many, have been requesting for several versions to have the ability to lock market size, fan loyalty, fan interest, owner spending and owner patience.
Unfortunately, I don't think it's ever going to happen. SO, every single off-season I go in and reset them all to where I want them. PITA
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#9 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Quote:
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- Bru |
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#10 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Fortunately, there is this screen that allows us to keep track and click the team names for editing market sizes back to where they should be:
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- Bru |
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#11 |
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All Star Reserve
Join Date: Jul 2006
Posts: 907
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#12 |
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All Star Reserve
Join Date: Jul 2006
Posts: 907
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So I want to bring this up again so it doesn't get lost in the market size debate. A market size for a team was at 26, past the range of 1-20. Bug?
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#13 | |
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Major Leagues
Join Date: Apr 2010
Location: Flat lands
Posts: 424
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Quote:
I agree we need a feature that disables dynamic changes of these, so we have full control over it. My biggest problem in 13 was that teams that should have been small markets would soon eclipse the market size of the Yankees in a matter of years, it made no sense. I understand market size is not the same as city population but usually they are pretty closely linked. |
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#14 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,433
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Quote:
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#15 |
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Hall Of Famer
Join Date: Jan 2003
Location: Indianapolis
Posts: 2,436
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These market fluctuations due to storylines are toned down in OOTP 14. Please do report back your results. The 26 sized market definitely sounds like a bug.
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#16 |
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Major Leagues
Join Date: Mar 2007
Location: NJ, USA
Posts: 314
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My financials are way off. I simmed a standard MLB league through 5 seasons with 2012 financial settings. After 5 seasons every team is over 100,000,000 in payroll and the highest salary is a 3 year 150,000,000 deal. Settings still say 17,000,000 should be the superstar salary.
What is going on? |
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#17 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Right, this does not sound right. The normal code for market size fluctuations has not changed since OOTP 13, so it defintely has something to do with storylines. I will look into it.
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#18 |
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All Star Reserve
Join Date: Jul 2006
Posts: 907
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Markus, did a test with storylines off and saw the same thing. Market size at 21 for a team that started at 17.
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#19 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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