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Old 03-29-2013, 01:35 PM   #1
markmcghee
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Is there a "% of real life usage" stat?

Is there anywhere you can look to see, at a certain point in the season, if batter X is ahead of or behind, his real life ABs? Same question for Pitcher Y's actual IPs vs. real life IPs. This stat would simply tell you, given the usage up to date, whether you'd end up over using or under using batter X or pitcher Y, were you to continue the current usage. This stat would be very helpful for real transaction leagues. It would inform you as to subs usage, say, if your were trying to get all your subs their real life usage or as close as possible.
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Old 03-29-2013, 01:56 PM   #2
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Quote:
Originally Posted by markmcghee View Post
Is there anywhere you can look to see, at a certain point in the season, if batter X is ahead of or behind, his real life ABs? Same question for Pitcher Y's actual IPs vs. real life IPs. This stat would simply tell you, given the usage up to date, whether you'd end up over using or under using batter X or pitcher Y, were you to continue the current usage. This stat would be very helpful for real transaction leagues. It would inform you as to subs usage, say, if your were trying to get all your subs their real life usage or as close as possible.
I'm not following you - why do you say you'd end up over or under using them?

If a pitcher had 174 IP's irl and 189 in OOTP, do you consider that "over" using them? Just because they pitched 15 more innings than irl?

Over or Under use in OOTP isn't determined by what they did irl. it's determined by normal means, such as throwing your MR in there too often to the point where he's constantly fatigued or getting injured, then that's over use. Or if you only put him in once in a long while, he just can't get into a groove. That would be considered under use.


Anyway, to answer your question, you can look at your pitcher in OOTP and see his IP's, then go to Baseball Reference and do a lot of research through boxscores to find out how many IP's he had at that point irl.

Don't forget, if your player gets injured in OOTP when he didn't irl, then your IP's probably won't come close to matching. Or, if irl a pitcher got hurt and in your league he didn't, then your OOTP pitcher is likely to be ahead in the IP count of his real life numbers.

Even with real transactions turned on, there's still variables that can cause differences in what you'll get in OOTP compared to real life.
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Old 03-29-2013, 02:58 PM   #3
markmcghee
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This stat would be most useful for me in Real Transaction league in which rosters closely follow day to day real life rosters with no injuries or suspensions. I'm afraid I wasn't clear on what the stat would follow. Let me give some concrete numbers.

Let's say you're 81 days into the season. I would like to see the "% of real life stat(or PRL for short)" read exactly 1.00 if a players ABs or IPs were exactly half of their real life AB or IPs for the season in question. For those players with more AB or IPs, their PRL would read above 1.00. If the have less than half of their real life AB or IP then their PRL would be less than 1.00. For any point in the season you'd use this formula to calculate the PRL; current ABs or IPs/ (d/162) * real life AB or IP. Where "d" is the day of the season, ie, opening day would be d=1. A week into the season would be d=7. Etc.

Currently, I have to click on a player, open his real life stats, note his real life stats for current year, go back and figure out if the player is ahead of or behind his real life stats by comparing his real life stats to his pro-rated current year stats. It's involves lot of mouse clicking. It would be nice to open the player card and see in his current year stats a column called PRL which would do all the figuring and clicking for me. It would really be sweet of the number would incorporate a colored font so that 1.00 is green and higher then 1.00 goes red and lower than 1.00 goes blue. Not sure how much work this would be. Probably too much. Especially if I'm the only one who cares about % real life usage.
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Old 03-29-2013, 03:14 PM   #4
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What happens if a team is 5 wins ahead of the RL results on day 81? Wouldn't that lead to more AB for all regulars?

Edit

Oops that could reduce AB if the extra 5 wins were at home.
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Old 04-03-2013, 07:01 PM   #5
cec2
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I agree it's a small subset that would use this feature, but I certainly would for my historical replay league, using fictional teams.

If a player is exceeding his real-life playing time, I give him an injury to slow down his pace.

Currently I use the CSV exports, import them to Excel, which compares the season's AB/IP to his real life stats. After a bunch of calculations it tells me who needs "an injury". I've got it down pretty smooth, but if OOTP calculated it directly, even better
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Old 04-04-2013, 12:46 PM   #6
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Yep. One of the first sims I played way back when,(either Diamond Mind or Stratomatic) had this stat and it was color coded the way I described in my earlier post. I guess since these were strictly one season replay sims, it was pretty crucial to give this stat to the users in order that they might optimize the reproduction accuracy of the season in play.

Since real lineups and real transactions are now a big part of OOTP, it makes sense to me that this simple calculation could be done for us. Unless of course, the implementation of it would present technical problems that would far out-weigh the usefulness of it, since as far as I know you, cec2, and I are the only two OOtP player who would appreciated it.

By fictional teams I suppose you mean fictional teams made up of real players drafted onto these fictional teams. Otherwise, the players would have no "real usage" to compare to.

Last edited by markmcghee; 04-04-2013 at 12:46 PM. Reason: spelling
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Old 04-04-2013, 01:04 PM   #7
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Markus could implement a feature like in the Earl Weaver series, where if your player kept playing beyond his "typed in stats" he'd suddenly get terrible. Took me many years of playing before I figured out that a guy who hit .330 in 50 games (historical/typed in/whatever) was almost certainly going to hit about .100 from games 51-on. I understand it was designed to keep people from getting MVP performances out of guys who went 8-for-19 on the year, but just a horrible solution.

More on topic... isn't the solution that OOTP is a ratings-based sim, so it shouldn't matter? If you try to use Justin Duchscherer for 100 games/140 IP, chances are excellent that he'll fall apart after a small fraction of that because he'll be rated "fragile" or "wrecked". If you try to game the system and play a journeyman who happened to hit .400 last year in 20 ABs, well, his ratings won't be for a .400 hitter, but a journeyman, so his likely performance will be mediocre.

I suppose you might need additional stuff if you're trying exact recreations of historical seasons, but I never really understood using OOTP to do that, anyway. OOTP is much more of a "set the initial conditions and see what happens" kind of sim than an exact historical replay.
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Old 04-04-2013, 03:51 PM   #8
markmcghee
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CBL--I'm not asking for anything that effects the game, ratings, or stats. All I would like is a number on a players stat line which indicates his current usage as compared to his real life usage pro-rated to the current day of the season. I would use it mostly for managing my own team's usage. But I might also go along with cec2's idea and monitor computer teams and if one of the AI team's players gets way out of whack put him on the DL for a while.

By the way, Markus has implemented the sort of overuse prevention that you described from Earl Weaver baseball. The OOTP league creation process gives you limits to part-time players before their performance will drop. This is not what I'm referring to though. I'm just talking about a stat.
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Old 04-09-2013, 11:44 AM   #9
cec2
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mark - to clarify, yes I meant fictional teams made up of historical players only.
I also balance the teams in pre-season to ensure each team has enough ABs/IPs to make it through the season. The worst guys get 'traded' to teams which need some help.
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Old 04-09-2013, 10:18 PM   #10
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Originally Posted by cec2 View Post
I agree it's a small subset that would use this feature, but I certainly would for my historical replay league, using fictional teams.
Historical replay player here too. I would love for a % playing time used category to at least be available on the sortable stats screen. Would be even better if there was a submenu of stats that featured several different measures of the previous season's playing time and the % currently used: plate appearances, at bats, games played, GS, GR, etc.
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