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#61 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#62 |
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All Star Reserve
Join Date: Feb 2012
Posts: 794
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Ok, well Markus said it will take some time before they can implement graphics, which means that in that time, the OOTP team will be improving the other parts of the game. So in a couple of years, the game play will be improved in the other parts along with (hopefully optional) graphics.
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#63 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,215
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The good news to me is that Markus wants graphics. Doesn't really matter what other people think of it when you get down to it. Graphics are coming eventually. Just keep yourselves physically fit so we can live to see it happen!
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#64 |
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Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
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Markus, is there any way that you can add the option to have different development and aging modifiers for different leagues within the same universe? For example, I play a league where players play 5 years for their career (6 if their birthday happens to fall in a very short window); obviously for that to work player development speed factors need to be set very high (I have them both at 2.000). I'd love to use this as a feeder league that puts fully developed players into another major league draft pool but would have the issue of the high development ratings affecting the other leagues. It seems like a long shot, but would it be possible to make the modifiers league-wide rather than universe-wide?
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#65 |
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Minors (Double A)
Join Date: Mar 2011
Posts: 112
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What game is that? I have to agree if the game could look like that it would be fantastic...Are there any other games out there that have some type of graphical interface? Not to take anything away from Out Of Park Baseball...Just looking for something well...Different
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#66 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,145
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#67 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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True, but without wishing to rehash old, repeated, arguments, there are also plenty of people who believe that the two things are not mutually exclusive.
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#68 |
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All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,713
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Kudos, Sil. This has got to be the funniest advice/avatar combination in the history of the internet...well, with the possible exception of poster on another board I posted to years ago who used a rotting zombie as his avatar and urged everyone posting there to "look alive", because something big was about to happen on his blog.
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"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra |
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#69 |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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Along with graphics we need sound, women, hobbits and a better simulation of league conditions in Ghana while promising HtH in a 'future' version.
That way Markus can completely cover every divisive issue in one version. He can call it OOTP 14: If you don't like it you can hold my German balls edition Last edited by rudel.dietrich; 01-22-2013 at 09:02 PM. |
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#70 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
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We've been over this a thousand times: there's the video game crowd, a vocal minority who absolutely Must Have Graphics; the majority sim crowd who wants only a better text sim; and a tiny minority like you described. But only one vote counts, and that vote belongs to Markus and he has spoken: graphics will definitely be in the game one day - just not soon.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#71 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Gack! It's OOTP: Nightmare Edition!
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#72 |
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All Star Starter
Join Date: Mar 2011
Posts: 1,260
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#73 | |||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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The question of secondary or alternate ball parks for clubs is worth addressing. There have been numerous cases in major league history where a club played in more than one home park during the season. Retrosheet has an entire page listing all the games clubs played their home games at an alternate park. The Cleveland Indians for many years used two home fields during the season: League Park and Cleveland Stadium. Clubs have opened new parks during a season. So adding a home park field to the schedule files would allow such secondary/alternate parks to be assigned to games. There are some issues to be considered (e.g. what happens when the schedule file is reused the next season and the teams shuffled around the scheduled game slots?) but certainly such an addition would open up new and interesting areas for advanced users. I've been meaning to put together a series of formal schedule file revision/enhancement proposals for OOTP 14 which would cover the full spectrum of a league's year (spring training, regular season, and post-season). I just haven't been able to sit down and write it up yet... |
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#74 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 01-23-2013 at 03:09 AM. |
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#75 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,646
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Text sims do not sell as mass-market games. The only exception to this that I can recall is Football Manager, which has since successfully implemented graphics to rave reviews and many converts despite countless claims by the text sim loyalists that adding graphics would ruin the product or cause the gameplay to suffer. All others have ultimately failed despite brief success, or they remain simple, purely text-based sims that are doomed to remain in a small niche market that struggles for relevance and survival. Exceptions like FM merely prove the general rule, which is that text sims are not major sellers, and a sim company's sales will never be able to grow beyond minimally sustainable levels without a major innovation like adding graphics to make the game more marketable. Like you, I'm a fan of text sims as well as more sophisticated products like FM. I play both and do so happily. But I have been adamant about the addition of graphics to OOTP because there is a better business case for this change than any other that the company could entertain. If anyone doubts this, I will gladly take on the challenge, and with the cooperation of OOTP Developments, I will conduct the necessary market research with OOTP customers and non-customers to prove this with hard data on how graphics could potentially increase sales volume, revenue, market share, and new customer acquisition. This is a big part of what I do in running my business since my retirement from baseball ![]() This is not even a point for debate or argument. There is no long-term, high-growth business case for text sims. And the name of the game is to produce a high quality product that consistently generates sales growth and helps the developers to re-invest, empower further growth, and do well for themselves in the process. There is a reason than text sim makers like SOM, APBA, Diamond Mind, and DK Sports have to produce season disks and utility disks and nickle-and-dime their customer base for every dollar they can grab. It's the only thing that keeps those companies alive because purely text-based sims are a small, niche market. And barely staying alive is no way to live. If you're in this to make a living and to run a highly successful business, you'd better damn well do better than those companies have done, which has often been to barely limp along and, in some cases, wade through bankruptcy, sell off assets, or sell out to other companies just to keep the brand alive. I appreciate that Markus has had a much greater vision for his products, which is the reason why OOTP is superior to these other offerings in nearly every respect. It's also why OOTP Developments has actually innovated with new technologies and delivered a mobile product, which is unheard of among these other dinosaur-style outfits. I'm glad that we'll be seeing graphics in the future but not for some purely selfish reason of my own personal enjoyment. I can live with OOTP either way, and I will continue to buy the product every year. But I want to see this happen for the sake of Markus, Andreas, everyone at OOTP Developments, and what this could do to help the game become a massive player like Football Manager. The added sales and market share will help OOTP Developments to hire more people and drive more improvements and innovations that all of us can enjoy. OOTP Baseball has the opportunity to become the one-stop shop for EVERY simulation style and preferred method of playing a computer sports sim. And, this may come as a shock, but I'm a huge proponent of making the game simpler, more accessible, and more marketable to the hardcore replay simmers who play those other text sims. That audience needs to be addressed better than it has been, and I believe that working to make OOTP better in those areas is vital. It's critical to the path toward becoming nearly all things to all people when it comes to baseball games. It's already 80% of the way there! So, in the end, this isn't about pissing matches, arguments, or disagreements. This is about helping to make this product the greatest computer baseball game that has ever been developed and to conquer the market in a way that gives us all a great product, helps OOTP Developments to thrive and give us more great products, and earn the development crew the profits and accolades that it deserves. Last edited by Charlie Hough; 01-23-2013 at 04:32 AM. |
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#76 |
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Minors (Rookie Ball)
Join Date: Dec 2011
Location: Alton, IL
Posts: 23
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Markus, Something I would really like to see is pitcher stamina being able to be increased over the course of seasons. As it is now, it is virtually impossible to take a closer (ex. Aroldis Chapman) and make him into a starting pitcher due to the stamina ratings not changing as he would pitch more and more innings each year.
Player Development- As of now I think player development is almost spot on but one thing that I really seem to have always had a problem with is AAA starting pitching. Usually no matter how good or how high the potential of the pitcher is, when he gets to AAA, he along with all of my other pitchers in AAA have horrible ERA's. Every now and then there is an exception but it just seems much different from every other level. Also maybe I just suck at developing starting pitchers but it seems like 90% of starting pitchers are very good until double A and then they just go to AAA to die or they for the most part fizzle out unlike hitters. I almost give up on drafting pitchers in the first round of drafts due to the fact hitters seem like so much more of sure things. I could be doing something wrong but I have had this problem for years. Player Scouting- In the draft, any player with a possible 80 potential if you check the scouting report basically says they are going to be a future start. I get that there is a lot of great talent that does end up busting in real life, but what about some sure things like Bryce Harper or Stephen Strasburg? I would like to see some actual more realistic scouting reports on players in the draft. Just because the player has 80 potential doesn't mean it has to say he is going to be a future star. If that is the case there is way to many future stars. It should maybe be something like the top 5 picks would have different reports then the next 10-15 could be grouped together. Something of that sort, hopefully you get the idea. Playing with Stats only leagues- This is something that i have never personally done but I think I am going to do it with the release of ootp14. One thing that I think could really make stat only leagues better and more popular would be simple reports on your main home page. For ex, you have your top prospects and it shows their stats, well why not have your top minor league hitters (according to their stats listed) to let you know those guys are ready for promotion instead of going by the arrows (which are for the most time inaccurate imo, or by having to go to your transaction page and thumb through every single player. Top minor league systems- Is there any way to do it where it goes outside the top 100 prospects? Also just a question, how does the game determine the top 100 prospects because many of the times, the players osa ratings suck donkey balls. |
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#77 | |
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All Star Starter
Join Date: Mar 2011
Posts: 1,260
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#78 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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#79 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#80 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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I don't see how discussing what form any future graphics should take is an issue.
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