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Old 09-29-2012, 12:15 PM   #41
Sweed
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Quote:
Originally Posted by Nieva View Post
Great job guys nothing like putting out a patch thats obviously completely un tested. our entire league is on hold until this blunder is fixed.
Yeah, well stuff does happen. I'm sure your work record is still perfect. At least with Markus we're only waiting a few hours for a fix. OOTP Developments could be like most companies where a three week turnaround would be good.

I hope the delay of a few hours doesn't ruin your league.
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Old 09-29-2012, 12:25 PM   #42
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Guys, let's not start a flame war here.

Fact is, stuff like this should not happen. We will improve the release process to make sure that it does not happen again.

But in the end OOTP is a huge code monster and we are only humans...
Please accept our apologies.
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Old 09-29-2012, 12:43 PM   #43
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Quote:
Originally Posted by Andreas Raht View Post
Guys, let's not start a flame war here.

Fact is, stuff like this should not happen. We will improve the release process to make sure that it does not happen again.

But in the end OOTP is a huge code monster and we are only humans...
Please accept our apologies.
None necessary (although I do add my confirmation to the scouting and injury problems; the first had me scratching my head and the second, well, it's been a wild spring training!) What Sweed just said.
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Old 09-29-2012, 12:47 PM   #44
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Quote:
Originally Posted by Andreas Raht View Post
Guys, let's not start a flame war here.

Fact is, stuff like this should not happen. We will improve the release process to make sure that it does not happen again.

But in the end OOTP is a huge code monster and we are only humans...
Please accept our apologies.
Although I will add a note of concern. The scout task thing . . . wouldn't that have come up immediately in testing?
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Old 09-29-2012, 12:53 PM   #45
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Quote:
Originally Posted by Andreas Raht View Post
Guys, let's not start a flame war here.

Fact is, stuff like this should not happen. We will improve the release process to make sure that it does not happen again.

But in the end OOTP is a huge code monster and we are only humans...
Please accept our apologies.
Things happen, and you guys do a great job responding and taking care of us. Thanks for all you do.
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Old 09-29-2012, 01:07 PM   #46
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Originally Posted by Déjà Bru View Post
Although I will add a note of concern. The scout task thing . . . wouldn't that have come up immediately in testing?
Ah, I see how this happened: http://www.ootpdevelopments.com/boar...938-post9.html

Quote:
Originally Posted by Markus Heinsohn View Post
Ah crap, the tasklist only works via the right-click menu and the "Action"-menu. I forgot that you could request the report directly on the player profile page...
Which made me chuckle a bit, because in my own line of work, I can appreciate this. Stuff sure can and do happen in I.T. Especially when dealing with a "huge code monster."

Well, like others have said, we have a responsive team here, thank goodness. When there is a game-breaking issue (which this is not but the HBP injury is), they get on it, fast.
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Old 09-29-2012, 01:35 PM   #47
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Thank you, guys.

13.7.29 is now available via the updated links in the opening post!
It fixes the HBP problem.

We replaced 13.7.28 with 13.7.29 on our servers to make sure that those users who download the game via the old links in the newsletter (or elsewhere) get the new build.
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Old 09-29-2012, 01:48 PM   #48
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I just wanted to mention that we also need to give a round of thanks to Sebastian Palkowski for his HUGE help. This fix honestly would not have happened as soon as it did without him.

Kudos to you Sebastian!

And kudos to you Andreas for taking time away from your weekend and your family!

Cheers,
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Old 09-29-2012, 01:58 PM   #49
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Originally Posted by Bowtie View Post
I just wanted to mention that we also need to give a round of thanks to Sebastian Palkowski for his HUGE help. This fix honestly would not have happened as soon as it did without him.

Kudos to you Sebastian!

And kudos to you Andreas for taking time away from your weekend and your family!

Cheers,
Bowtie
Well then Thank You Sebastian. Saw him post over at FOF a fix was on the way. Never occurred to me that he would be doing the coding. Thanks also to Andreas for his efforts to get this up ASAP.
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Old 09-29-2012, 02:24 PM   #50
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Well the good news is the PR vs PH when replacing an injured batter was fixed.
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Old 09-29-2012, 03:09 PM   #51
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This is funny. I was playing last night and at one point I had 18 players that were injured and I was just baffled about what was going on. Thanks for fixing!
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Old 09-29-2012, 03:20 PM   #52
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For some reason this bug reminded me of a classic line from a Ben Stiller movie "If you can dodge a wrench....."
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Old 09-29-2012, 03:30 PM   #53
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Is the pre-patch version still available for download? I'd like to go back to that to get on the same version as my league. They're waiting to see what happens with the patch fix, but I had updated last night.
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Old 09-29-2012, 03:34 PM   #54
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Quote:
Originally Posted by Déjà Bru View Post
Ah, I see how this happened: http://www.ootpdevelopments.com/boar...938-post9.html



Which made me chuckle a bit, because in my own line of work, I can appreciate this. Stuff sure can and do happen in I.T. Especially when dealing with a "huge code monster."

Well, like others have said, we have a responsive team here, thank goodness. When there is a game-breaking issue (which this is not but the HBP injury is), they get on it, fast.
This is not true...it's not working either method...at least for me...which makes it hard to believe it would for others. (Unless somehow it's a Mac specific issue)
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Old 09-29-2012, 03:41 PM   #55
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Originally Posted by tward13 View Post
Is the pre-patch version still available for download? I'd like to go back to that to get on the same version as my league. They're waiting to see what happens with the patch fix, but I had updated last night.
In another thread on this topic someone linked previous versions of the game.
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Old 09-29-2012, 03:42 PM   #56
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This is not true...it's not working either method...at least for me...which makes it hard to believe it would for others. (Unless somehow it's a Mac specific issue)
No, I think this patch (13.7.29) was only to address the HBP-injury issue. Someplace, Markus said he was out-of-town and would need to look at the scout task list next week. Which is fine with me because the scout task list is not very useful, buried as it is way down in the scout's profile page. It should be on the scouting page itself. Fixing the HBP-injury issue was crucial, however, hence this patch.
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Old 09-29-2012, 03:44 PM   #57
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Originally Posted by Isryion View Post
In another thread on this topic someone linked previous versions of the game.
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Originally Posted by hyde4us11 View Post
People should bookmark this link, for times like this. I just did.
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Old 09-29-2012, 03:51 PM   #58
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While I appreciate the ability to import multiple players at one time using a text file, this new feature has broken the old way that was used to import players. There used to be and option for the players ID (which is now gone), the year and then you chose your import options. Now the option to import the text file has replaced the ability to enter one ID number for single player import. Hopefully this was an oversight?

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Old 09-29-2012, 04:58 PM   #59
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Originally Posted by Andreas Raht View Post
Thank you, guys.

13.7.29 is now available via the updated links in the opening post!
It fixes the HBP problem.

We replaced 13.7.28 with 13.7.29 on our servers to make sure that those users who download the game via the old links in the newsletter (or elsewhere) get the new build.
Hooray! Thanks for such a quick turnaround!
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Old 09-29-2012, 05:27 PM   #60
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Originally Posted by PSUColonel View Post
This is not true...it's not working either method...at least for me...which makes it hard to believe it would for others. (Unless somehow it's a Mac specific issue)

I am using a PC, and I don't think this feature is working either. My first go with the new patch, (I didnt get the chance to play the last build, thankfully), and I decided my first act would be to send my scout to work on a bunch of FA prospects. I got my first report back, guy seems like a hell of a prospect. I go to check the task list to see who is next on his to do list, the task list is empty. And current task is idle.
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