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Old 09-11-2012, 07:20 PM   #21
BusterKing
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Originally Posted by The Wolf View Post
Listen to Endgame. Got any bug reports to make? As in feature not working as intended? Make them. But save the suggestions for changes and new features to the future OOTP 14 Suggestions forum.
Listen to The Wolf who said to listen to Endgame.

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Old 09-12-2012, 02:41 AM   #22
polydamas
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Thanks for the update Markus!


I do have one thing I'd like you to look at and that would be the league files I submitted through the excellent OOTP support. The issues my game is facing are breaking my leagues. This is the support ticket.


Thanks again!
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Old 09-12-2012, 06:39 AM   #23
Hoiles
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Thanks for the update Markus. I really enjoy the random debut feature, and to make it more awesome I suggested a possible option of limiting the range of years for the pool of imported players (thread on the second page now). Don't really have any other issues but looking forward to the final version anyways!
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Old 09-12-2012, 09:38 AM   #24
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Here we go again.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 09-12-2012, 12:24 PM   #25
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Anything I'd like fixed? Yes: http://www.ootpdevelopments.com/boar...g-profile.html
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Old 09-12-2012, 01:53 PM   #26
mankle
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Something to be FIXED: Our online league has the "2012 CBA" box enabled, yet free agents are still showing up as "Type A" and "Type B".... This was a HUGE problem in terms of figuring out free agent compensation in our last season. Would love to see this fixed.
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Old 09-12-2012, 01:59 PM   #27
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There's this issue I'd like to see fixed.




It's not game breaking, but it's annoying.
Leave the evolution options unchecked. I play with 2006 strategy and 1976 financials. If you leave the options unchecked they will advance to 2007 & 1977, If checked they will both be 2007 the next year. I'll post a screenshot later on if you want.
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Old 09-12-2012, 08:01 PM   #28
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Markus, if you can address this, it's a minor but legitimate issue:

http://www.ootpdevelopments.com/boar...ml#post3382175
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Old 09-12-2012, 08:12 PM   #29
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I agree...let's tie up the loose ends and move to 14
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Old 09-12-2012, 08:28 PM   #30
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Nice to markus out of the woodwork, and so now am I.
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Old 09-12-2012, 08:31 PM   #31
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Nice to markus out of the woodwork, and so now am I.
What, have you been taking grammar lessons from Yoda?
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 09-12-2012, 09:48 PM   #32
Isryion
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One thing I've noticed is that many times the play by play displays the wrong batting average
I've mostly seen this with players called up from the minors mid-season, and it basically takes all of their combined stats. It shouldn't, but that's the problem I've seen.
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Old 09-12-2012, 10:57 PM   #33
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Fix the classic skin.
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Old 09-12-2012, 11:52 PM   #34
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What of all the cool online league stuff we were promised?
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Old 09-13-2012, 09:30 AM   #35
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What of all the cool online league stuff we were promised?
That's not a bug fix. Come on.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 09-13-2012, 11:12 AM   #36
Who Killed Kenny?
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I have an issue with a League Association of two leagues each with player age restrictions. Both leagues were created separately with the age max to be 22. Then I created an association on top of it and made its age max to 22. Immediately after the teams in both leagues started signing overaged players.

Ticket is here

Last edited by Who Killed Kenny?; 09-13-2012 at 11:20 AM. Reason: Added support ticket
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Old 09-13-2012, 11:13 AM   #37
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It may not be a bug, but I think it's a major design flaw....it's the idea thst the top players and prospect lists are based on actual ratings. I think a Baseball America scout rating should be create to be independent of actual ratings, scouts' ratings, and OSA ratings.
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Old 09-13-2012, 01:30 PM   #38
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It may not be a bug, but I think it's a major design flaw....it's the idea thst the top players and prospect lists are based on actual ratings. I think a Baseball America scout rating should be create to be independent of actual ratings, scouts' ratings, and OSA ratings.
No, it's not a bug. Like Endgame pointed out, we need to be just posting bugs here and be saving up all of our proposed changes for the OOTP 14 suggestion box when it opens (and I have many suggestions of my own that I'm saving for that moment).
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 09-13-2012, 02:45 PM   #39
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I've been having trouble playing Association playoffs, as the game CTDs when I go up to the substitution tab. It might be a tables button, though, so I'll try that when I next do an association.

Oh, and there's the problem that some countries, including major baseball countries, don't seem to have weather data, leading to Nicaragua being 45 degrees in January, but I'm guessing I just don't have a mod or something that must be out there that fixes that, and it's primarily cosmetic anyway.
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Old 09-13-2012, 02:58 PM   #40
Halara
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I'm in an online league and from time to time I run into a problem where "the export doesn't take" that's how I've heard the problem refereed to before anyhow. Basically I export and can see that it was properly received on the server end. However, when our commish runs the sim it's as though my file was never accepted and the changes are reverted when I get the updated league files.

I know other people have run into these kinds of issues before and it's probably next to impossible to track down why it happens because I'm sure there are many factors. One thing I did notice however is there seems to be a link to my missed exports and the way our schedule links up with box scores. We run 10 day sims and for the month we're currently on, the first 2 sims or 20 days my export did not take but the final 10 days it did. The thing is, when I go go to the html generated schedule any box score in the last 10 days (the good sim) is accurate, where the 20 days before that come up not only with the wrong team but in an entirely different format. I'm guessing that there's some sort of issue going on with the how the team ID is being processed or something along those lines. Anyhow, I know it's not real descriptive but thought it might shine some light if other folks were seeing a similar correlation.

If you want to give it shot here is a link to that schedule 6/21 - 6/30 work correctly where 06/01 - 06/20 have the different style box score and wrong team.

http://www.tmbu.net/game/lgreports/teams/team_24_schedule_6.html

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