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#101 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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How would a player, in a market determined by the GMs, have any idea what he should ask for when negotiating an extension? If the GMs are depressing the market by not using massive amounts of money, what formula or calculations would a player use to determine negotiating points for extensions. If a change, like the one they want is enabled for just free agency, couldn't it mean very few players would be able to be signed to extensions, or every player would sign because they would take his only and lowest offer. |
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#102 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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Although, the separate problem new to OOTP13 (or possibly 12) that has free agents spending weeks "pending" all offers and then signing with a team without warning seems a bit on the broken side. With any luck we can get someone with some developmental pull to weigh in on that separately.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#103 | |||
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Bat Boy
Join Date: Aug 2012
Posts: 9
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Isryion, thanks, I appreciate the good discussion. |
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#104 | |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 36
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I would leave in the player's current demands, as I believe they set at least some kind of expectation as to where the bidding might head. I would not change anything about extensions. I definitely would have lower bounds set there. Lack of lower bounds only makes sense in free agency, not for extensions. Finally, if this is wholly unreasonable and unsustainable and unpalatable and so forth, the band-aid solution mentioned in the original post - to allow commissioners to edit player demands - would be acceptable, if not ideal. That way, the underlying system wouldn't even need to be touched. The final number would just have to be editable. |
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#105 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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They should certainly require payment at a premium when giving away their right to test the free agent waters. If they ask for too much money and the team has no choice but to let them walk, then that's both realistic, and good for competitive balance as it improves the free agent pool. It's just that once they are free agents and their leverage over the negotiating team is gone, there needs to be a way for the league to ensure the GMs will be able to set the market for all its free agents. It's a good point though, and certainly one I've considered. From a development point of view, what if free agent and contract extension logic is too intertwined to simply separate like I'm proposing? That would require extra development work - granted, I would still be in favor of it, and I'd lobby for its inclusion, but I'd recognize the complexity behind its implementation that would prevent it from being considered instantly.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#106 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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A finer point is that I tend to think that some players ask for less in their extensions than they would in FA, but that would depend on the player. I can get on board, though, that one day isn't enough to time for online GMs to counter offer. That's one aspect of 13 I haven't been able to see yet. |
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#107 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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Let's use your example and say that in the new system, some players are able to be signed for a little less money during Free Agency. This opens up more budget room and more cash on hand etc, which in turn could potentially drive up player extension demands. However, because now GMs have more budget room to work with, they have wiggle room to make larger Free Agent offers for guys who they actually really want to get, which will begin to drive prices back up as other GMs feel the pressure to compete with their counterparts. It's all cyclical. So really I'm NOT looking for this as a way to ultimately control costs of the players, but rather to make sure that the value of players is being determined by the league as a whole. When Free Agent X signs a contract worth Y Dollars, I'd like itto be because the GMs of the league decided, through their collective bidding, that Free Agent X is worth Y Dollars. Currently this is only the case with MOST Free Agents. Other Free Agents sign contracts because the GAME decided they can only accept an offer of at least Y Dollars. That forces the league to either sign him at that price or look to another player. Gamebreaking? Of course not, we've dealt with it for the last several versions. Worth exploring a way to improve things? Hopefully it turns out to be!
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#108 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,211
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Last edited by Bluenoser; 08-23-2012 at 02:56 PM. |
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#109 | |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 36
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Buane is saying that he'd like a system where the money a free agent gets is a function of the amount that GMs are willing to offer them (among whatever other factors - see Algorithm A above), rather than a function of the amount of money in the league. You may agree or disagree as to whether or not that's a Good Thing (TM), but they are two different things. In other words, the supply of quality 1Bs will dictate how much a quality 1B gets, not the supply of money in the league. Appropriately extended to the other positions, of course. |
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#110 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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Your supply and demand: Supply = money available (cash on hand, budget space, etc.) Demand = players demands My supply and demand: Supply = money available (cash on hand, budget space, etc.) Demand = what a GM is willing to pay a particular player
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#111 | |
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Minors (Double A)
Join Date: Feb 2003
Location: Evanston, IL
Posts: 163
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#112 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Be warned, o zealots: I will oppose any attempt to remove a lower bound on what free agents will accept with great gusto because it's an incredibly bad, stupid and unrealistic idea.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#113 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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That's the way the game works. The game doesn't care if you get why or not.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#114 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,211
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Read please - if the LEAGUE is healthy financially, (note the use of the word LEAGUE vice Team) then demands will be higher. And please don't try to tell me players don't know which teams have lots of money and which don't. Even the most casual fan knows the Yankees, Red Sox, Angels, Phillies are all big spenders when it comes to FA.
Last edited by Bluenoser; 08-23-2012 at 03:24 PM. |
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#115 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
You do see their demands coming down as the FA cycle continues on, right, essentially being dictated by GM demand, correct? It's just that you'd prefer this taken into account sooner (whatever that might mean). Additionally, you feel there's a problem with initial bidders being cut out once the amount goes down as those initial bids are in the ballpark of the final. I do think that it sounds more like a bidding system would fit for you, whether through a utility or if it were included in another version. It does seem a lot of the issues you guys feel are there with FA would be solved via that method. (FA short notice notwithstanding, of course..). This discussion has got me very interested in how much all of this is intertwined. Like, how much of the financial engine (and player demands) is set to try and encourage getting rid of extra money in the system? How closely tied is the player's demand to the amount? And, what are the variables/causes in the length a player takes to decide? Last edited by Isryion; 08-23-2012 at 03:26 PM. |
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#116 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 2,946
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I don't believe that GMs will say "well he is worth 6M so I will offer him 6M". I see GMs thinking "well not too many people need this guy so I will low ball him to see if he will take my low offer". If you think this is not what will happen then you are dreaming. I would try to lowball every player until I get one to sign. Last edited by SandMan; 08-23-2012 at 03:25 PM. |
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#117 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,211
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Fixed that for you. |
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#118 | ||
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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Quote:
Where should player worth stem from? I'd prefer it to stem from the GMs of the league and not the OOTP AI, in the case of Online Leagues. Quote:
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#119 | |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 36
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I admit there's probably a floor on the scenario I'm presenting, and it probably does break down at the lower tiers of players. Part of me, though, thinks that's not a real problem. I mean, value is value is value. These aren't real people we're talking about, so I really couldn't care less about union/labor concerns. If the most anybody is willing to pay for my Macbook is 200 bucks but the hardware is really worth 600, does that really matter? Nobody will pay it, so my notion of its worth really has nothing to do with its actual worth. |
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#120 |
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Minors (Single A)
Join Date: Jun 2010
Posts: 85
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I'm going to let those last couple posts settle in before I post my comments.
Last edited by subtle; 08-23-2012 at 04:03 PM. Reason: too soon. |
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