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#81 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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If real-life owners were willing to risk potentially tens of millions of dollars in fines if found guilty of collusion in order to restrict wage growth, why wouldn't the owners of clubs in a sports sim game collude, seeing as the consequences of being caught are much lower? Last edited by Le Grande Orange; 08-23-2012 at 03:21 AM. |
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#82 | |
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Hall Of Famer
Join Date: Jun 2005
Posts: 3,365
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Quote:
This sounds like you want F.Montoya's 3rd party auction system. High bid gets the player with plenty of time for bids and counter bids. More work for you, more fun for your GM's. It's not realistic, but it's sounds like way more fun, but I've never actually tried it. |
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#83 |
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Bat Boy
Join Date: Aug 2012
Posts: 9
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I apologize, if I'm off track a bit from the original poster.
From my perspective of free agency in all three of the online leagues that I’ve been involved with that use OOTP 13. The free agent issues stem from inflated demands (even in 15m cash capped leagues), which in turn hinder the free agency negotiation process. Player 1 demands 6 year 20m per $120m total contract Team A offers – 5 year 10m per $50m total Team B offers – 5 year 15m per $75m total Team C offers – 5 year 18m per $90m total The current negotiation process is that Player 1 counters all offers with “Wants more $$ and more years” (which basically outright declines all offers, and at this point Player 1 will NEVER sign any of these offers) Note: He may sign one of these offers at a later date ONLY IF the offer is resubmitted when Player 1’s demands are lower. Wouldn’t it make more sense if there was a commissioner option to allow the highest offer (or best offer depending on Player 1’s personality traits) to hold? In other words, Player 1 would keep Team C’s offer as a possible “top” offer and maybe counter with some type of comment like “I am considering your offer, but am not ready to sign it”. This would then keep Team C’s “top” offer locked into Player 1 and available for the player to sign if it continues to be the “top” offer throughout free agency when Player 1 lowers his demands. What’s happening now is that the Team C’s offer is being outright declined, frustrating all owners involved because sometimes the initial demands are completely off the chart (even in the 15m cash capped leagues). Understanding that Player 1 will not always sign the BEST contract is a feature of the game and coincides with real life situations. Understanding that Player 1 is not actually “negotiating” properly is either a flaw in the game, or a poorly designed “feature of the game”. Which in turn, could be easily enhanced with a commissioner checkbox option allowing “top” offers to lock or allowing commissioners to control the initial starting offers. Last edited by kon6749; 08-23-2012 at 02:27 AM. |
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#84 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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I did address both issues, though, and as The Wolf mentioned, this seemed to be a secondary point that didn't appear until 3-4 pages into this thread. Like I said, though, I did examine the issue and gave a game mechanic reason Neef didn't come back to ask for the previous offer. However, that said, I still think it's possible he actually preferred to sign with the other team, so I don't see any major issues with the signing described. The system isn't currently designed for players to treat offers/bidding from GMs exactly the same exactly the same. There are real other variables in the offers and the difference between what that player was looking for and his counter offer could be accounted for in other ways. It wasn't like he was offered $10M and $5M a season and took the lower. IMO, it's too small of a difference to get worked up about, knowing that other things are included in the player's consideration. The fact is he may have had little interest in playing for the team he didn't sign with. The point is that while I think it was good to include a specific example and maybe things aren't working as they are supposed to, you'll need a lot more evidence that shows something more drastic than this one. Last edited by Isryion; 08-23-2012 at 03:32 AM. |
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#85 |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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I understand the majority of your post and think it explains things well, but I wanted to be clear that outrageous demands are not just controlled by capping cash. Some teams play far below the allowed payroll, farther than is realistic and this causes players to think there is/should be more money available than GMs are actually willing to spend.
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#86 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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I'm still waiting for someone to give me a reason why free agents shouldn't just take the best offer they receive during free agency? And when I say "best" I don't just mean the most money, they can weigh all the other factors they weigh in the current system. Why does the current system have to be so needlessly complicated and have demand windows that change as free agency goes on and have players who don't remember that a team was willing to give them more two months ago?
If a player receives an offer for $6 million from a playoff contender that plays 1500 miles from his hometown and that is the BEST offer he's received during free agency, it should be the offer he favors and eventually accepts, REGARDLESS of when he receives it. This not only makes LOGICAL SENSE for all leagues in general, but it assists GREATLY with online leagues who have a limited number of sims during the offseason and members who can't afford to plan their offseason around a player who may or may not end up with more reasonable demands after every other player has already signed. So why is trying to take a more logical look at the free agent process being met with such resistance? "This is just the way the game designed?" Well thanks for your input, The Wolf, but we're already aware of that. We're trying to discuss a better alternative. "Adapt and overcome"? There seems to be plenty of that in the history of OOTP. How about we try, "Be part of the solution," at least just in this thread? I mean, seriously, so far the only reasons against this change that I can find are "it's too complicated," "Markus didn't design it that way," and "the owners of your online league might collude to keep salaries low."
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#87 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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That's because you're on a crusade and you have blinders on.
Your group's mind was clearly made up before you started this topic and you guys have shown zero interest in reality or workarounds. This pretty much makes any further discussion here really pointless and counterproductive. Lobby Markus instead. Maybe he will give you what you want so badly.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. Last edited by The Wolf; 08-23-2012 at 09:28 AM. |
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#88 | |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Quote:
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 08-23-2012 at 10:05 AM. |
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#89 | ||
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,711
Infractions: 0/1 (1)
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Quote:
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So if i offer a FA that contract and he declines at first why would i give him the same deal 3 months later when half the season is over, This doesn't make sense at all. Change the whole game to suit the online players, makes perfect sense
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#90 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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But that's not really what I'm asking to happen (though, in future versions, I think it would be pretty cool to get "called back" by the player/agent, so to speak, in those situations). Much more simply, I just want the player to favor SOME team's offer instead of spending so much of the offseason not listening to any teams and favoring nobody's offer. If that leading offer gets pulled, then you're right, there's nothing that can be done in the current system. I'm ok with making baby steps here.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#91 |
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Major Leagues
Join Date: Mar 2003
Location: Newcastle, Australia
Posts: 302
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The current system works fine for the solo player and probably most online leagues.
I don't think there is a problem with asking to get an option to allow players to "take the best offer" - basically to turn off contract demands during free agency for those leagues that want it. |
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#92 | |||
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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If you have an argument against why this system would be worse, I'm still waiting to hear it. Quote:
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If you're really so blindly opposed to any kind of change without offering any reasoning beyond "it ain't broke for me, don't fix it" I've already acquiesced to including it as a toggled on/off mode so it wouldn't impact your experience whatsoever.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#93 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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Well, I am definitely on a crusade! But I'm told Markus appreciates intelligent discourse when it comes to his product, since he's even said before that many improvements come from threads just like this one.
Edit: in fact, it says this in your signature.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! Last edited by Buane; 08-23-2012 at 10:30 AM. |
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#94 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,213
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Quote:
Again, I respect your ideas but disagree. It's not so much that it creates more complexity, it's that it adds another layer over something that already works. I like options in the game, the more the better, but covering something up by adding more dressing to it doesn't make sense to me, logical or not. |
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#95 | |
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Bat Boy
Join Date: Aug 2012
Posts: 9
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Quote:
In two of the leagues I play, the commissioner doesn't even control a team on a regular basis, so what's it hurt to actually give them "more" options and/or control over their league than less. Last edited by kon6749; 08-23-2012 at 10:49 AM. |
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#96 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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No, we agree on that! I am fine with the way that the game currently weighs the "best" offer. I do NOT want it to simply favor the team that offers the most money. We agree 100% on that. When I say "best" offer, I mean taking into account everything - money, team, location, etc.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#97 | |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 36
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Quote:
Desired system: Chosen algorithm A, whose details are irrelevant, determines which offers a free agent favors, but the free agent has no minimum barrier of entry to favor an initial offer. |
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#98 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
Markus appreciates input, no doubt about that. But you have brought this up at essentially the end of the OOTP 13 development cycle, and this would require a fairly significant change which I doubt he would be interested in making this far along (note: he's fooled me before, but this analysis is in keeping with his typical behavior). So here's some well-intentioned, friendly advice: make this an important topic on the OOTP 14 suggestions board when it opens soon. I'm sure that a well-written suggested first-class FA model for OOTP 14 would garner lots of support. Spend some of the time between now and then polishing your arguments and suggestion. In the meantime, work around your problem. Good luck.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#99 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#100 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
It does seem that this is far different from the thread title and initial, though of "More Broken Than Ever," and I'd suggest that's why things ran up against a bit of a wall here midway through. The other issue of course is that we don't have all the answers behind the curtain so we're just guessing. It seems that most people don't see the same issue overall with how free agency works (or at least don't see this issue as very significant), so even just for my own interest, I'd like to see more examples. Obviously, this league looked at it more closely, but that can be good, but it can also lead to trying to draw conclusions from examples that don't necessarily fit the problem or are very minor ones. Last edited by Isryion; 08-23-2012 at 12:06 PM. |
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