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Old 07-31-2012, 12:57 PM   #1
PSUColonel
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Question Regarding First Year Draft and Talent Distribution

I know this topic has been covered before, but maybe not to this specific reason. I have 50 rounds in my draft with full minors, and real roster limits (30 players in SA, and 35 in Rookie ball) Should I reduce the talent modifiers from 1.000 down a bit so that the league is not overloaded with good talent? Will it make a difference? Any suggestions are welcome.. Thank you.
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Old 07-31-2012, 05:57 PM   #2
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any ideas?
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Old 07-31-2012, 07:08 PM   #3
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Is there a particular reason you want to have 50 rounds? The simplest solution is just to tailor the number of draft rounds.
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Old 07-31-2012, 07:26 PM   #4
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Because with actual minor league roster sizes, you need more players to fill those rosters. With the MLB setup I will either need more rounds, or more players generated. So what I have is 50 rounds with 50 rounds of players generated as well. That's about ten more rounds of Players needed, but it ensures there will be enough free agents. I just don't want too many quality players in the league
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Old 07-31-2012, 07:29 PM   #5
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PSUColonel, is that you?
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Old 07-31-2012, 07:38 PM   #6
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Stick to 5x the number of minor league levels (plus a couple extra to cover the supplemental round), there's really little need to pump out so many extra rounds.
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Old 07-31-2012, 07:40 PM   #7
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PSUColonel, is that you?
Yes, sorry..on my cell phone
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Old 07-31-2012, 07:46 PM   #8
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I probably need 40 rounds, with some extra generated for free agents. That was why just went with 50 and figured I'd only generate as many and try to reduce talent. Not a good idea I guess?
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Old 07-31-2012, 07:52 PM   #9
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If you generate that many unnecessary players your free agent pool is going to swell to a ridiculous size, 99% of which are going to be completely worthless.
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Old 07-31-2012, 08:04 PM   #10
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Stick to 5x the number of minor league levels (plus a couple extra to cover the supplemental round), there's really little need to pump out so many extra rounds.
I have an MLB type league, three levels of minors and have a 20 round draft with 25 rounds of players generated. What should I cut back?
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Old 07-31-2012, 08:10 PM   #11
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If you generate that many unnecessary players your free agent pool is going to swell to a ridiculous size, 99% of which are going to be completely worthless.
but they get deleted if they don't reach the majors don they? (if I select the option..which I do)
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Old 07-31-2012, 08:18 PM   #12
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but they get deleted if they don't reach the majors don they? (if I select the option..which I do)
I'm referring to the actual size of your free agent pool, it'll end up loaded with redundant scrubs if you generate that many players. Yes, they'll get deleted from the database once they retire, but in the meantime they're going to rot in free agency for years as the size of the pool continues to grow.

Messing with the creation modifiers and generating hundreds of unneeded players just seems like creating a potential problem where one doesn't exist.

Last edited by snepp; 07-31-2012 at 08:19 PM.
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Old 07-31-2012, 08:30 PM   #13
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I have an MLB type league, three levels of minors and have a 20 round draft with 25 rounds of players generated. What should I cut back?

Have you noticed any increase in the size of your free agent pool? I usually do 15/18 when running 3 levels, the quantity of incoming players seems to roughly match the number of outgoing.


There is a benefit to generating extra rounds, it allows you to pool up a bunch of extra free agents if you're planning on expansion. This way you don't have to rely on the "fill minors" function, which can generate top prospects you don't want.

Last edited by snepp; 07-31-2012 at 08:32 PM.
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Old 07-31-2012, 08:31 PM   #14
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OK....only things I want to point out are:

1. A few teams have 7 minor league teams as opposed to 6

2. All AAA, AA, High A, Low A have 25 man rosters, while short season A has 30 players, and Rookie ball has 30.

I would think somewhere these factors would make a difference.


EDIT: Okay, I checked and there are 7 teams with seven levels of minors.

Last edited by PSUColonel; 07-31-2012 at 08:44 PM.
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Old 07-31-2012, 08:48 PM   #15
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OKay...I am thinking I will need to generate 40 rounds of players...and can have between 35 and 40 rounds. Does this sound correct (or not) to you?
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Old 07-31-2012, 09:06 PM   #16
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I'm sure that 40 rounds generated would be more than enough. I always use higher roster limits on the lowest couple of levels as well (50 rookie, 30 A).
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Old 07-31-2012, 09:07 PM   #17
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More than enough? How many should I have without getting too much talent in the league then?
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Old 07-31-2012, 09:46 PM   #18
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I play a MLB setup with full minors and I have my draft set to 35 rounds with 40 rounds generated and it is more then enough. Plus there are a few International Free Agents that show up throughout the year.
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Old 07-31-2012, 09:56 PM   #19
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right, so if I generate 40, I can still have 40 rounds and it would make no difference right? Teams will just release what they don't need/want
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Old 07-31-2012, 09:59 PM   #20
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I think I'm just going to have 30 rounds, and generate 35. This seems like the best way to control talent and still have a lot of free agents. I should have no problem with this correct?
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