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Old 07-25-2012, 02:42 AM   #1
Mister_G
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Help with stats and modifiers

I am attempting to create my own alternate baseball uniforms. My plan is fictional leagues, teams, minors, and my own development of how the game changes in terms of home runs, strikeouts, pitcher stamina, rotation size, etc. However, I want to use real players and will be importing them automatically as rookies.

My problem is that I am not really sure how to use the league totals and modifiers.

I tried a couple of tests. I started a league in 1871 with the default teams, players, etc. for that year. First I simmed it regularly and recorded the league stats. Then I did the same thing but changed the league totals in the setup to represent the 2011 totals. I simmed the season and had very similar results. Then I tried it again but instead just changed the modifiers to represent 2011. Simmed, very similar results. Then I tried again but changed both the totals and modifiers to represent 2011. Simmed, and once again, very similar results.

I am assuming the ratings that the 1871 players came in with (such as having low power numbers for position players, and low stuff for pitchers) had an effect on my results. However, the fact that there was almost no change in the simmed totals no matter what I did to the totals and modifiers in the league setup leads me to believe that I just don't understand how it works.

Can anyone help me understand this so I am able to create my own fictional baseball universe, but with real players coming in at correct times?

P.S. I've been posting alot of questions here lately. Thanks for the help and sorry for this one being such a long read!
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Old 07-25-2012, 07:52 PM   #2
1998 Yankees
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Quote:
Originally Posted by Mister_G View Post
P.S. I've been posting alot of questions here lately. Thanks for the help and sorry for this one being such a long read!
Don't worry about that; it's what this forum is here for. However, you're probably discovering that many questions don't have easy answers in this complicated game.

You may indeed be discovering that player ratings, as modified, will override settings in league totals. If your 1871 players have low power ratings, dialing up the league totals will not make them produce like Babe Ruth.

The way I understand it is this:
  • You've imported historical 1871 players with low stuff and power. They are not going to strike out many batters nor hit many balls over the fence, period.
  • The League Totals are for tweaking the final numbers, not changing the overall quality of play. They are there to make 2011 batters a bit weaker or stronger, not to make 1871 batters into 2011 batters.
  • When you are talking about modifiers, are you talking about Player Creation modifiers? Because, those are used when the game needs to create new fictional players. This does not seem to be part of what you were trying to do.
  • The League Totals and the Player Creation Modifiers are supposed to work together for the most part. Modifiers to create certain types of players and League Totals to tweak their statistics a bit. They go best hand in hand, not conflicting or overriding each other.
  • My advice: If playing modern fictional, leave these all set to 1.000 and forget about them. If playing historical, select the year to start your league and then set the options to let the game update these settings as you progress, year by year.
My other piece of advice is, if you have not read the online manual about these subjects, do so and start here:
Out of the Park Baseball Manual
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Old 07-26-2012, 06:43 PM   #3
James
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Mister G,

Did you uncheck the 'Automatically adjust league totals for historical accuray' box on the strategy tab? I think that that might be your problem.

James
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