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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Single A)
Join Date: Jul 2010
Location: Nashville, TN
Posts: 79
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Stealing Bases rating: your understanding?
I was browsing around for general OOTP tips yesterday when I read something regarding the Stealing Bases(SB)/Running Speed(SPD) ratings combo that confused me. I know that a guy with a '5' SPD rating (on 1-10 scale) but '9' SB rating is going to be more successful stealing that you would expect and vice-versa. But this thread mentioned that the SB rating also affects how often a player attempts to steal a base. I've never read that before.
The point, made in the thread, was that the "neutral" setting on the "Stealing Bases" Player Strategy slider (not Team Strategy) could be a different magnitude, for lack of a better word, for each player based on SPD/SB ratings combo. So, taking the examples above: The (5)SPD/(9)SB player is going to be more hesitant to attempt to steal bases with his slider at neutral than the (9)SPD/5(SB). So the right setting is to bump the first player's slider up to encourage him to run more and bump the second player's slider down to rein him in. I had thought of sliders as actual values. In the case of Stealing Bases, I had understood the neutral setting to mean the player will attempt to steal a base at a rate roughly equal the average of the league. So if all players average steal attempts 24% of the time they have the chance, a player who's slider is a neutral will come out to around the same number. What I read seems to say neutral for the 5/9 guy would be around 20% and for the 9/5 guy around 30%. Which is the case? |
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#2 |
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All Star Reserve
Join Date: Jun 2005
Posts: 624
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I will try to explain my take on this in analogue terms, instead of probability theory terms, so I'm going to use some words in a loose sense.
The "neutral" setting is relative to all slider settings in the league-specific context for that basestealer. If the league itself runs "high" in attempts, then the "neutral" setting may be below the baseline and won't necessarily generate a pre-fixed number of attempts close to the baseline. To make a long story short, if you want to maximize attempts you need to run the sliders all the way to the right, as well as adjusting your manager's strategy sliders to run more. If you want to "neutralize" attempts, setting everything in the middle won't always do it, depending on what else is happening in the league. That's my view of it. I hope it is clear enough. |
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#3 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,777
Infractions: 0/1 (1)
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Quote:
Give or take a few percentage points i'd agree with this That's how i've understood it Though i've seen created players with high speed and steal ratings will have their strategy for stealing already set to be higher so not sure how that works into this Also remember the player will default to the team strategy unless set to override so that is also a factor to consider |
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#4 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,525
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Tks |
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#5 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,777
Infractions: 0/1 (1)
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From the OOTP Manual (RTFM)
Stealing Bases is a measure of how good a player is at stealing. Stealing bases is not a matter only of speed, but also timing, knowledge of pitchers, and ability to 'get a good jump.' It is possible for a player to have a high Running Speed rating, but a low Stealing Bases rating, and vice versa, although the most dangerous baserunners have high ratings in both. A combination of strategy settings for stealing bases and Running Speed is used to determine how often a runner is given a "green light" to steal a base. Speed and pitcher Hold Rating then determine how good a jump the runner gets. If he gets a good jump and goes (ie a stolen base attempt) the Catcher Arm, pitcher Hold Rating, the type of pitch and Stealing Bases rating are the factors which determine whether the runner is safe. So Blue has it right the higher the SB rating would result in more attempts because they would know when to go more. The strategy is the green light so higher means they would be given it more compared to average |
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#6 |
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Minors (Single A)
Join Date: Jul 2010
Location: Nashville, TN
Posts: 79
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Thanks for the responses! I think what I'm trying to establish is exactly how the Player Strategy slider works in terms of Stealing Bases. So let's put the question this way:
Setting all other factors aside (i.e., same league, same manager, vs. same pitcher, vs. same catcher), when you override team strategy and use the "Stealing Bases" slider for individual players the impact should be one of two things: Player A: Very high combination of STL and SPD ratings Player B: Average combination of STL SPD ratings a) (steal attempts per player relative to entire league) A (very few)-------------------A (typical)----------------------A (a lot) B (very few)-------------------B (typical)----------------------B (a lot) <-----------------------------------------------------------------------> OR, b) A (around typical)---------------A (more)-------------------A (hardcore) B (very few)--------------------B (typical)------------------B (a lot) <-----------------------------------------------------------------------> So if I have a player with 9/9 STL/SPD and I push his stealing bases slider all the way to the right, am I taking his attempts from league avg to "a lot", or from "a lot" (his "default" setting because he knows he's good) to "Rickey Henderson ridiculous"? |
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#7 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,118
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The latter. This is easy to test. If you leave everything at default, you will see better base stealers attempt more stolen bases than players who aren't good base stealers.
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#8 |
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Minors (Double A)
Join Date: Oct 2007
Posts: 180
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A bit O/T but I have a question. In OOTP players who have low speed/steal ratings also suffer from downgraded base running ability. Why? One assumes if base running is an independent category it should not be speed dependent.
A slow, aging player could still have superior sense when it comes to advancing. The sense that comes from experience and self-awareness. As a matter of fact, this is an abilty that should always improve with age. |
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#9 | |
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Minors (Single A)
Join Date: Jul 2010
Location: Nashville, TN
Posts: 79
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