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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2012
Posts: 21
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Recalc Ratings
If you don't have the "Recalc player ratings based on real stats after each year" box checked, then how ARE ratings for players decided?
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#2 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,757
Infractions: 0/1 (1)
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it would use the devolpment engine if you have that turned on or i would assume they wouldn't change if didn't have that or recal on
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#3 |
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Minors (Rookie Ball)
Join Date: Apr 2012
Posts: 21
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I checked the option again and it's under historical. Which makes me wonder if there IS an option to change how ratings are figured for a 2012 season.
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#4 |
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Minors (Rookie Ball)
Join Date: May 2012
Posts: 23
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what is the OOTP player development engine? How does that work?
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#5 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,757
Infractions: 0/1 (1)
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Quote:
Player Development Players' current and potential ratings change over the course of a season or a career, according to OOTP's player development model. As soon as players are created, they begin developing across the spectrum of their ratings. A number of factors can affect a player's development. Some of these can be controlled, and others cannot. Some of the key development factors are described below: FactorImpact Coaching / managementThe coaching / managing ratings of the general manager, manager, bench coach, hitting coach, and pitching coach can all affect a player's development. See Personnel Ratings for more information. Playing timeMinor league players who get little playing time might not develop as quickly as others. However, major league players and players on a reserve roster develop normally even without playing time. Potential / individual qualitiesVery talented players often (but not always) develop more quickly. In addition, some players simply develop more quickly than others. You might be baffled by the high-potential player who fails to live up to expectations, or be pleasantly surprised by the late-round draft pick who quickly advances. AgePlayers in OOTP age as seasons go by. Younger players might mature with age. Older players' skills might begin to diminish. Not all players will lose their skills at the same time-some could remain productive into their 40s, while others might fall apart much sooner than that. All these factors can directly affect a player's current ratings or even his potential ratings. Players age in a model that is relatively consistent with modern-day baseball players. You can adjust this by tweaking the player aging modifier. During game creation, this can be found in the Player Options section of the Game Options page. After game creation, navigate to OOTP Menu >> Game Setup >> Player and Picture Options. ChallengePlayers respond differently to challenges. Often, a player who is tearing up Double A hitting might not be developing very quickly, because he isn't being challenged. Similarly, putting an overmatched rookie into your major league starting lineup could actually hurt his development. InjuriesInjuries often cause a player's development to slow, or could even cause his skills to regress. Injuries can immediately affect a player's current ratings and his potential ratings. The more severe an injury is, the more likely that the player's ratings will suffer. See Injuries and Fatigue for more information. Spring TrainingPlayers have an opportunity to play during spring training, and this often gives them an opportunity to improve outside the regular season. See Spring Training for more information. ChanceChance also plays a hand in rating changes. Sometimes, the light bulb inside a player's head will just go on, and he will jump to a new level of play. Players can experience significant changes in their ratings and potential in a short time. Of course, the same is true in reverse. Some players will never live up to their potential. Player Development ModifiersThe speed with which players develop can also be adjusted by the player development modifiers that can be set during game creation on the Player Options section of the Game Options page. After game creation, navigate to OOTP Menu >> Game Setup >> Player and Picture Options. Disabling Player Development You can also completely disable OOTP's player development model, meaning that players will never increase or decrease in ratings. This is most often desired by historical simmers who don't want to see Lou Gehrig's contact rating drop, for example. You can disable player development on the Player Options section of the Game Options page. After game creation, navigate to OOTP Menu >> Game Setup >> Player and Picture Options. |
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#6 |
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Minors (Rookie Ball)
Join Date: May 2012
Posts: 23
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now thats if "you create a player".
im doing a historical season with NO ficitional players, so will this OOTP development work with normal players and not fictional ones as well? that means that jose reyes or mat kemp might not be as good as projected and could turn into complete duds? |
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#7 |
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Minors (Rookie Ball)
Join Date: May 2012
Posts: 23
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my main question about it was the AI is taking older players at the end of their careers with 20 million a yr contracts and they arent even a contending team. thats what i dont understand.
maddux in 05 for carl crawford? really? |
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#8 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,757
Infractions: 0/1 (1)
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Quote:
Yes excatly. There is no such thing as normal vs fictional players, there are only players to the game so the development engine will work the same on them. |
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#9 |
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Minors (Rookie Ball)
Join Date: May 2012
Posts: 23
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thats awesome. dont you think thats the fairest way to play honestly? otherwise you already know whats gonna happen in the future. god i love this game. i really do, these people have thought of everything.
maybe ill draft mark prior and make him stew in the minors a bit so he doesnt rip his arm off year 1 and be rendered totally useless for the rest of the year. im doing 05 cubs in career mode right now, and finishing dead last aint exactly a curse for the draft. that year in the draft: cole hamels jon lester james shields ian kinsler troy tulowitzki matt kemp etc...... that draft is totally stacked. if you finish in the bottom 10, which the 05 cubs probably will, they can load up on mass talent for next year. OOTP player development rated shields and lester above kinsler, tulo and kemp. thats where id get in trouble. id draft the sexier option (mat kemp) instead of what might be the best option.oh well, either way this game straight up rules. |
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