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#121 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,136
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Again...I still believe minor league age limits could go a long way in helping to resolve this issue. I've been examining minor league transactions for some time now, and although much better, there should a cap on age for certain levels.
AAA clubs: 25 players. AA clubs: 25 players A clubs: 25 players, with no more than two players with more than five years of minor-league service time. Short-season A clubs: 30 players. No more than 25 players may be used in a single game. As of July 1, the Active List must include at least 10 pitchers. No more than four players may be 23 years old or older. No more than three players may have four or more years of minor-league service time.) Advanced rookie clubs: 35 players. No more than 30 players may be used in a single game. As of July 1, the Active List must include at least 10 pitchers. No more than 12 players may be 21 years old or older, and no more than two players may be 23 years old or older. No player may have more than two years as a professional, and no player may have three or more years of minor-league service time. Rookie clubs: 35 players. No more than 30 players may be used in a single game. As of July 1, the Active List must include at least 10 pitchers. No more than 8 players may be 20 years old or older, including two drafted players and four undrafted players who are at least 21 years old. No player may have more than two years of minor-league service time. Last edited by PSUColonel; 04-18-2012 at 01:34 PM. |
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#122 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
![]() But then I check the Minor League Report. ![]() *shurg* |
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#123 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
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Quote:
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#124 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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I have scouts off as well.
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#125 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
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Just to re-verify what I'm seeing, I moved Joe "Ready For AAA" Bacon around and it gets even sillier.
In AAA, he has a red down arrow, but no message. In AA, red down arrow, but NO message (do WHUT???) In A, red down arrow, but "Ready For AAA." SS-A: down arrow, Ready for AAA Rookie Ball: no arrow, Ready for AAA |
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#126 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Service time limits would certainly help mitigate some of the diffculties, including what is sometimes the overvaluing of the more experienced player despite his ratings. If roster limits are in place, sometimes it's a mixed bag, causing the excess to either be released or temporarily housed at another level. The latter used to occur in v12- I haven't looked hard enough in v13 -when short season and rookie seasons were completed, the rosters would often empty or reduce to 1-2 while additional playing time was assigned players in higher leagues than their abilities probably dictated they should be allowed, IMO. So, the calendar is something not to completely exclude from elements that influence, rightly or wrongly, the AIs decisions to promote, demote, and/or release.
For experiment's sake, if you're inclined, take a test league with, say, a roster limit of 50 at its rookie level and unlimited at all others. Advance a day and change that limit to 25 or 30 and examine what happens to the surplus, not only observing the automatic release, but specifically who was released. Lather, rinse, repeat, if you've copied the league or simply try it again with a new one. It's an tactic that can betray some of the AIs rationale or defy you to define it.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#127 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#128 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
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#129 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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Quote:
Right now, I have 3 players in AAA, 11 in AA and 16 in A. I have the AI set to manage promotions/demotions and lineups in the minors. I am going to sim to the draft and see what happens next. |
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#130 |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Well, that certainly makes things a little more interesting. For spleen1015 things seem to be operating correctly. So now it is time to get to brass tacks. What is SkyDog doing that is out of bounds with regards to the parameters of the AI?
__________________
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#131 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
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I can't imagine what. Maybe too many players for it to handle? (And check those screenies. Clearly *something* is terribly out of whack there.)
Last edited by Ben E Lou; 04-18-2012 at 02:06 PM. |
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#132 |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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SkyDog, I've been following this thread and I do think you have a legitimate complaint here. I was wondering if, as part of your discussion w/ Markus that you referred to, you have FTP's your league files to them? Just wondering as I understand that often helps them run down weird AI behavior.
Since it does not seem to be happening to everyone, my best guess is it's something weird being caused by some settings combo. |
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#133 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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Finished the draft, simmed to July 1.
6 players in AAA, 13 in AA & 22 in A. I wonder if it has something to do with the number of minor league levels you have and the roster limits placed on the minor leagues. Wasn't the sign and release issue caused by certain minor league configurations? Maybe this top down issue is a result of the same config. |
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#134 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#135 | |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Quote:
And why would two seperate mechanisms be used for these two things anyway? or is it the same mechanism, but one of them is confused?
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#136 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
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Pretty simple guess there: the Minor League Report has been a part of OOTP for many, many versions. My first guess would be that Markus wrote new algorithms (that in some cases give REALLY different results) when he added the arrows and didn't think to update the Minor League Report.
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#137 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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I only have 3 red arrows and when I look at the report, the comments says they are over matched at their current level. I have a few green arrows. There are 5 SP in A who all have green arrows, but the report doesn't have any comments for any of them.
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#138 |
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Hall Of Famer
Join Date: Jan 2002
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#139 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
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#140 | |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Quote:
Regardless, arrows and the report should jive. The only thing I can think of if they are indeed working as intended is different filters are being used for each one, so for example the arrows are your being run through your scouts andthe report is being run versus pure ratings, or through something else, somehthing like that. Which again is another worthless and undeeded complication.
__________________
The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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