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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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All Star Reserve
Join Date: Jun 2006
Location: Coral Springs
Posts: 937
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Expanded MLB
If you were to expand MLB by adding two teams. To level them of at 16 teams each. What would be ideal settings for expansion to try to resemble real life. I know it cant be perfect....thought I would ask.
Number of Rounds? Number of Protected Players for each team (traditional teams)? Auto-Protect players less the "x" pro service years? Limit on Picks from a Single Team? |
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#2 |
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All Star Reserve
Join Date: Oct 2003
Posts: 753
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I've been struggling with this same thing!! Here's where I am so far:
Limit to 3 players drafted per team, so 45 rounds. Limit to the default of 2 of more yrs. In the past few expansion drafts, players drafted in the prior 2 years were not eligible. Protect 21. This is the one i've been struggling with. If you protect 21, each team loses their 22st - 24th best player. In the 1992 / 1997 expansion drafts, each team has protected 15. then after each round, you can pull 3 more back. So, theoretically, each team lost their 16th, 20th and 24th best players. in real life, 1 player was chosen per team per round, then the teams got to regroup and pull 3 more back, so the teams could do a little more to protect themselves. So, I think losing players 22, 23 and 24 in the game, is close enough to losing 16, 20 and 24 in real life. What would be nice, and I dont' have time for, would be to test it. In 1998, tampa won 63, AZ won 65. In 1993, FLA won 64, Colorado won 67. So, the avg is 65. It would be great to test samples of PC drafts with different protection levels to see how many games are won year 1, but you'd have sim 10+ seasons at each draft scenerio, and I just don't have time / don't care that much! |
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#3 |
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All Star Reserve
Join Date: Oct 2003
Posts: 753
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has anyone else played with this?
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#4 |
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All Star Reserve
Join Date: Jun 2006
Location: Coral Springs
Posts: 937
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your settings are close but not quiet there. Ill play with the settings a little and post my next season. With your seasons...(I also have 4 divisions with 4 teams.)
Team 1: 82-80 Team 2: 65-97 |
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#5 | |
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Minors (Rookie Ball)
Join Date: Mar 2011
Location: Seoul / Montgomery
Posts: 38
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Quote:
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#6 |
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All Star Reserve
Join Date: Jun 2006
Location: Coral Springs
Posts: 937
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#7 |
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Minors (Rookie Ball)
Join Date: Mar 2011
Location: Seoul / Montgomery
Posts: 38
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#8 | |
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All Star Reserve
Join Date: Jun 2006
Location: Coral Springs
Posts: 937
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Quote:
Number of Protected Players for each team (traditional teams)? 23 Players Auto-Protect players less the "x" pro service years? 3 Years Limit on Picks from a Single Team? 4 picks per team (60 picks) produced these records for the first year for both teams: 62-100 and 68-94. |
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#9 |
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All Star Reserve
Join Date: Jun 2010
Posts: 863
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I haven't messed with the settings in 13 yet, but based on prior experience I suggest that if you're concerned with having the expansion team(s) be immediately better, don't let the existing teams protect as many players. If you want to be really hardcore I imagine you could limit the protected list to 4 or 5 players.
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#10 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,761
Infractions: 0/1 (1)
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couldn't you draft for both teams and that way keep it close to real life?
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#11 |
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All Star Reserve
Join Date: Jun 2006
Location: Coral Springs
Posts: 937
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yea i could but im setting it up to be an online league. So two people will be drafting and 30 other teams have to submit a protection list. So wanting it to be close to real as possible so its fair for teams on both sides of the draft.
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