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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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REVIEW: Want a new baseball addiction? Give OOTP 13 a try
Hi guys,
Please head on over to InfieldFly.ca to check out my review of OOTP 13 after spending about a week playing a preview copy of the game. I'd be happy to answer any questions or hear any feedback and if you're a Jays fans (or enjoy any sort of American League-esque writing) please like us on Facebook. |
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#2 |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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Hey I just read your review and I just wanted to say it was fantastically written and made me even more excited for the game!
Two things that kind of worried me though: The Real-Time Simulation seems super exciting, but I'm considering playing it throughout the season (on a relatively fast speed) so I can watch everything. Normally I'm a simmer (and a pretty fast one) but I love the idea of getting more immersed in my league. But from what I'm reading it seems that people like the real-sim but not for an entire season, does it get repetitive? Or was it just something you weren't testing for/not your cup of tea in terms of usage? The crashing thing. I've never experienced that before with an OOTP 13 game. Did you ever resolve that problem in terms of checking it? Or will that not happen until you get a final copy. (Also your blog is great as well, really impressed- even though I'm a Red Sox fan! Great work man!) Sorry if that was a lot, but I just wanted to let ya know!
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#3 | ||
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
I don't see why you couldn't use/enjoy real-time simulation for an entire season. It just seemed more natural to me to use it in brief spurts, while occasionally stopping to smell the roses. I guess the main thing would be, you aren't able to do transactions while real-time simulation mode is on, so if you ran it this way for an entire season you wouldn't be able to do call ups/send downs, change lineups when injuries pop up react to trades, etc. However if you're a fast simmer who perhaps sets all those options to CPU control and just powers through, maybe that's not a big deal... That's an interesting thought though... While the user can't make transactions during real-time simulation, if things are set to CPU control, will they make changes while multiple days are being simmed? I honestly don't know the answer, I will try to test and figure it out now. Myself personally I'm definitely not a slow simmer, but I'm also not a super fast one either who wants to finish a season in an hour or two, so I think using real-time simulation for an entire season wouldn't really work for me. Don't be discouraged about it though. Everyone plays OOTP so differently! Quote:
Thanks for the comments on the blog. As for the crashing, I'm not really sure if it is resolved. It wasn't like a repeatable thing that was happening over and over, it was just something that popped up.... Actually, one time as I recall it crashed when I was in the middle of a real-time simulation and then I also tried to click "Sim Week" .... So, yeah, that's perhaps just a silly thing that people wouldn't/shouldn't do anyone but might confuse the system. To be honest I'm not that worried about crashes or the game's overall stability once the full version comes out. |
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#4 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#5 | |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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Quote:
That's actually what seemed so cool to me with the real-time simulation that you can do everything, but then it's not over super fast there's still the games and you can watch your league unfold before your eyes. Previously, and I'm only realizing this now that real-time sim is an option, you could do things during the day, but then your game is over/the rest of the games are over and you advance a day unless you actually play the games (which I don't do) That's why this is so appealing to me. Also, does the real-time simulation "stop" if I make a trade or call someone up/down? Or does it just show up on the ticker on the top or bottom! Again, I don't mean to ask you personally, I'm just kind of asking you because you responded so nicely and I figure maybe you know the answer.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#6 |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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#7 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
You are not able to make trades/transactions while real-time simulation is going on. So if you wanted to make a trade for example, you'd have to finish the simulation (meaning get to the end of a day of games), stop the simulation, then proceed with your trade or call/up send down. Probably not the answer you were hoping for, but yeah, you get a prompt that says transactions aren't allowed while in real-time simulation, whenever you try to do something like a call up or send down. |
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#8 | |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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Quote:
With my toes in the water, and a beer in my hand.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#9 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
Also, this is odd because I could have sworn there was a lot of down time on this mode while there was no games going on when I was simming earlier this week, but as I'm testing/simming it now, the simulation seems to pretty much run until an hour or two after the last game of the night ends and then it jumps immediately to the next day, right to the time of the first game of the next day. Now granted this is happening while I'm on simulation speed x120. maybe it's different at the slower speeds, but I certainly don't have the time to test that out right now, and I wouldn't think it sims the run of a day differently depending on what speed you are on. |
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#10 | |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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Quote:
...and then you can turn the mode on and sim the day through real-sim right? So that is essentially just getting the work done before watching and your day essentially starts at 1:05? Unless I'm missing something, which I hope I'm not?
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. Last edited by DustinthePOWERHOUSE; 04-05-2012 at 03:41 AM. |
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#11 |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Upon closer inspection, you aren't quite as limited as I thought in real-time sim mode... WIth games going on in the background you can still offer contracts to free agents and negotiate with draft picks, and offer trades (and get responses back).... So yeah, that's great! I guess all you can't do is stuff on the transactions screen.The more I play this mode, the more I think I will be using this a TON. Amazing.
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#12 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
So a better way to go about it would be after the last game of the night is done, stop real-time simulation. FINISH the day. Then make your transactions, call ups/send downs, etc. Then restart the real-time sim for the next day. |
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#13 |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Also, the CPU does make moves for you while real-time sim is on if you have them set to do so....
I just had Kyle Drabek eligible to come off the DL for me the computer did that and put him back into the rotation ... His first game back with the team he gets into a bench-clearing brawl and he's now suspended for 15 games! Hahaha. |
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#14 | |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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Quote:
(Sorry this became a conversation, I hope this isn't annoying to you and everyone else) You can (during real time simulation) trade, offer contracts/negotiate with free agents/your player during the sim... But you can't call down/change lineups (unless you're in the game I assume) during the real time simulation Now, do other teams make trades during it and can you view those trades in the transaction screen when the game is simming (real time simming) or is that not an option. Sorry, I have a feeling I'm getting really annoying I can stop.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#15 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
That being said I'm pretty sure you have the jist of it. The only thing it seems I CAN'T do while games are going is do call ups/send downs or move people off the DL. There could be more but that's the only time I've gotten that message. You actually can set your lineup for upcoming games while in this mode. While my June 26th game was playing I set my June 27th lineup the 7-day lineup screen and I did a goofy lineup so I'd know if it "took" or not and sure enough it does! Yes other teams make trades and when the days turn over you'll get the new batch of e-mails coming in telling you about what went on, just like if you were simming normally. I'm not sure what you mean about viewing trades in the transaction screen... But, you'll get e-mails about them as usual... I don't *think* any prompts come across saying they've happened, like the score updates, for exampple. I could be wrong, but I believe all that stuff is "computed" as the days change over as there is a slight pause at that moment. |
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#16 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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In a nutshell: When RTS is ACTIVE, you can not do any roster moves that involves players changing teams. However, you can of course when RTS has finished (at the end of the day for example) do these moves. It's just that you cannot do transactions when games are in progress as this could cause problems obviously.
The AI does moves after all games have finished too after advancing to the next day. |
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#17 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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I'm assuming this is due to the real roster set?
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#18 |
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Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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#19 |
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Minors (Double A)
Join Date: Jun 2011
Location: in an island,Greece
Posts: 180
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Great review..Thanks for sharing
__________________
"Kids are always chasing rainbows, but baseball is a world where you can catch them." - Johnny Vander Meer |
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#20 |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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