|
||||
| ||||
|
|||||||
| Earlier versions of OOTP: General Discussions General chat about the game... |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Major Leagues
Join Date: Jan 2011
Posts: 460
|
Fictional Financials Question
I'm planning on putting together a new fictional league that is set entirely within Washington state. Basically I'm modeling the Washington state high school baseball leagues as professional leagues.
My plan is to set up a league with the following financials: 5,000 average attendance 80 game season + playoffs $15 ticket price average $75K minimum player contract $1M superstar player contracts with a salary cap at $1.5M Will this work, or will my teams go bankrupt?
__________________
El Jimbo - OOTP fanatic since V. X & Official Fan of Justafan |
|
|
|
|
|
#2 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
|
Quote:
|
|
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
|
Yeah, but you're forgetting the $500 million media contract.
|
|
|
|
|
|
#4 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
|
Quote:
All I was pointing out is he might want to consider changing his cap to a higher limit. |
|
|
|
|
|
|
#5 |
|
Major Leagues
Join Date: Jan 2011
Posts: 460
|
What I meant by salary cap is to limit individual contracts to $1.5M per player. What would you recommend for a team salary cap?
__________________
El Jimbo - OOTP fanatic since V. X & Official Fan of Justafan |
|
|
|
|
|
#6 |
|
All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,118
|
I made a league on this scale once. I don't remember the figures I used, but at that scale, the question of whether you are using scouting and development budgets, plus the coaching model, also weigh heavily.
Here is the process I went through. First, calculate your average annual revenue: (average attendance) times (average ticket price) times (number of home games) = home box office revenue PLUS (average attendance) times (average ticket price) times (number of away times) times (visitor's set % of gate share) = revenue from away games PLUS any national/local media contracts and merchandise = GROSS REVENUE SUBTRACT average player development budget, average scouting budget (if applicable) = AVAILABLE PAYROLL SUBTRACT average coach salary times the number of coaches in each organization (major leagues and minor leagues) (if applicable) = AVAILABLE PLAYER PAYROLL Now you can determine the "average" player salary. First, take the difference between the secondary roster and the active roster. At default settings, of course, this is 15. These players will be getting the league minimum salary. Make up a baseline minimum that sounds right and multiply that by 15. Now subtract that total from the player payroll. You are left with the active roster payroll. Divide by 25 (or whatever you've set the active roster limit to be), and this is your "average player" salary. By taking into account the distance between the "average player" and the league minimum, you can now set the average salary tiers in relation to each other in a realistic way. It takes a little bit of trial and error but this covers all of the bases.
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 03-20-2012 at 02:45 PM. |
|
|
|
|
|
#7 |
|
Hall Of Famer
Join Date: Nov 2002
Location: Ohio
Posts: 2,553
|
I've never had a salary cap in any of my leagues, but have toyed with the idea. Problem is, I just don't know how to control league finances in a SIMPLE way. I have always played with the default financial system. But in a league I just started, I notice that one team has a payroll more than twice as high as one of the other teams.
I'd like this league to have more parity. With an existing league, can you simply set a salary cap in the offseason, something approximately equal to your league's current highest salary, and thereby control finances without messing up everything? Do you also need to set average salaries? Some simple tips on evening out the league's financial playing field would be appreciated.
__________________
"Ever get the feeling you've been cheated?" - Johnny Rotten (Sex Pistols), San Francisco, 14 January 1978 |
|
|
|
![]() |
| Bookmarks |
|
|