Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 11-20-2011, 09:10 AM   #21
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by PSUColonel View Post
So the current system is broken then...correct?
For the most part, yes. Here is what I am going to try:

1. Fix the financials database text file so that Cash Maximum is four times the superstar player salary.
2. Sim year by year, stopping when free agents file to make sure that teams have enough cash to sign free agents. My latest plan is to increase national media contract by enough to put every team in the black. That way, even teams that are already in the black will have added revenue.

I agree with you PSU, it is saddening that this very serious bug has lingered and lingered, and not for lack of complaining. Although I seem to recall that Markus said his test leagues ran fine in this respect. He must be playing a different game than me, though.
Mike Donlin is offline   Reply With Quote
Old 11-20-2011, 09:18 AM   #22
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
If this doesn't work, I'll just turn finances off, which will be a shame. Finances are fun!
Mike Donlin is offline   Reply With Quote
Old 11-20-2011, 11:35 AM   #23
SandMan
Hall Of Famer
 
Join Date: Aug 2003
Posts: 2,946
Quote:
Originally Posted by PSUColonel View Post
So the current system is broken then...correct?

I would not say it is broken. Not every team runs the spending to the limit and then has no money in the next season to sign extensions or free agents. I would say just play and see what the AI teams do. Test run a league for 20-25 years and you will see if the finances are hosed. I have learned to keep my finances in order by not signing all my eligible arbitration players and letting older Free Agency eligible players go to FA. I really don't care if the AI teams don't have funds or not. It just bothers me a bit to see some Free Agents not being signed.
SandMan is offline   Reply With Quote
Old 11-21-2011, 11:08 AM   #24
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
It's hopeless. I'm turning off finances. Or going back to 11, where finances worked--for the most part.

This is very frustrating.
Mike Donlin is offline   Reply With Quote
Old 11-21-2011, 02:00 PM   #25
markprior22
All Star Starter
 
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,235
Quote:
Originally Posted by Mike Donlin View Post
It's hopeless. I'm turning off finances. Or going back to 11, where finances worked--for the most part.

This is very frustrating.
I'm considering doing the same but wondered about long term financial stability in 11. I've never simmed 25 yrs before (to get rid of initial pool of players) so I don't honestly know if ver 11 is any better. Do you know for a fact that it is?
markprior22 is offline   Reply With Quote
Old 11-21-2011, 03:52 PM   #26
Mecza
Minors (Triple A)
 
Join Date: Oct 2011
Posts: 268
I'll agree that something isn't working right. I have made many previous posts about how many of my test leagues had wonky financials with many teams in the red and star free agents going unsigned.

That being said, I have worked around it by increasing revenue. I increased it to a point where players are being paid, nearly all teams are in the black, and salaries are not massively inflated. It took me nearly a week of testing to realize that teams were just not making enough money. It sucked, but I have been able to find a way to get financials working like I wanted them to.

I think that for future release(s):

1: AI improvement regarding financial decisions.
2: A salary cap that is hard with the AI understanding that. If you have a salary cap you might as well play with arbitration off.
3: Default settings regarding revenues and expense working correctly.

In my current league which I am dead last in budget money with around $86 million. At least 15 million of that goes to player development, scouting, and personnel. (20 team league, no divisions or sub leagues, top 4 make playoffs, one level of minors and HS feeders) I need to give myself roughly 3 million in wiggle room for unexpected expenses for trades or whatever. Even though I have a budget of $86 mil, only $68 really go to players. I think the AI has a very hard time understanding that budget =/ player payroll limit.

The team that just won the championship has a budget of $192 mil (good for 4th overall. Highest is 252 mil. My league has its own version of the yankees). League average salary is 3.1 mil. MLB average for opening day of 2011? 3.3 mil.

My financials aren't exactly in line with MLB, but it is realistic enough for me to enjoy.
Mecza is offline   Reply With Quote
Old 11-21-2011, 04:06 PM   #27
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by markprior22 View Post
I'm considering doing the same but wondered about long term financial stability in 11. I've never simmed 25 yrs before (to get rid of initial pool of players) so I don't honestly know if ver 11 is any better. Do you know for a fact that it is?
I always sim 25 years, and I remember that star free agents went unsigned from time to time in 11, but not every time, as in 12.
Mike Donlin is offline   Reply With Quote
Old 11-21-2011, 04:07 PM   #28
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by Mecza View Post
I'll agree that something isn't working right. I have made many previous posts about how many of my test leagues had wonky financials with many teams in the red and star free agents going unsigned.

That being said, I have worked around it by increasing revenue. I increased it to a point where players are being paid, nearly all teams are in the black, and salaries are not massively inflated. It took me nearly a week of testing to realize that teams were just not making enough money. It sucked, but I have been able to find a way to get financials working like I wanted them to.

I think that for future release(s):

1: AI improvement regarding financial decisions.
2: A salary cap that is hard with the AI understanding that. If you have a salary cap you might as well play with arbitration off.
3: Default settings regarding revenues and expense working correctly.

In my current league which I am dead last in budget money with around $86 million. At least 15 million of that goes to player development, scouting, and personnel. (20 team league, no divisions or sub leagues, top 4 make playoffs, one level of minors and HS feeders) I need to give myself roughly 3 million in wiggle room for unexpected expenses for trades or whatever. Even though I have a budget of $86 mil, only $68 really go to players. I think the AI has a very hard time understanding that budget =/ player payroll limit.

The team that just won the championship has a budget of $192 mil (good for 4th overall. Highest is 252 mil. My league has its own version of the yankees). League average salary is 3.1 mil. MLB average for opening day of 2011? 3.3 mil.

My financials aren't exactly in line with MLB, but it is realistic enough for me to enjoy.
What do the final numbers look like? What did the trick?

We need to start a public appeal to Markus to fix this. It really does make the game unplayable over the long haul. Hell, even over the short haul.
Mike Donlin is offline   Reply With Quote
Old 11-21-2011, 04:14 PM   #29
Mecza
Minors (Triple A)
 
Join Date: Oct 2011
Posts: 268
This is what I do.



I run a 152 game balanced schedule which results in some of the funky media numbers. Basically, I increased revenue by 18 million. It's evenly distributed through media and merchandise.

Last edited by Mecza; 11-21-2011 at 04:16 PM.
Mecza is offline   Reply With Quote
Old 11-21-2011, 04:18 PM   #30
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Did you reduce scouting too? Or any other expenses?

Edit: Also, did you raise cash max? And do you make these changes to the finances database file or do them manually each year?

Last edited by Mike Donlin; 11-21-2011 at 04:21 PM.
Mike Donlin is offline   Reply With Quote
Old 11-21-2011, 04:26 PM   #31
Mecza
Minors (Triple A)
 
Join Date: Oct 2011
Posts: 268
Did not reduce scouting. Did not reduce other expenses.

Did not raise cash max. Did not change the database file. I simply supplied additional average revenue to my league. I do not have to make any yearly adjustments.
Mecza is offline   Reply With Quote
Old 11-26-2011, 04:53 PM   #32
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Going back to 11.

Mecza, even these settings did not work if you sim far enough into the future.

What a shame.
Mike Donlin is offline   Reply With Quote
Old 11-26-2011, 06:12 PM   #33
Mecza
Minors (Triple A)
 
Join Date: Oct 2011
Posts: 268
How far? I did a 20 year test sim just now with a brand new fictional league and it all worked fine. 18/20 teams are in the black. I don't know what to tell ya...
Mecza is offline   Reply With Quote
Old 11-26-2011, 07:51 PM   #34
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,106
I am testing with different settings, and think I may have found a way to correct the problems. First these settings..



I need someone to test multiple seasons using each of these settings. I think I have made a lot of progress here, but I need to compare notes with others who have tried these as well.

Now try the same setting with the exception of the National Media Contract as "the same for all teams" Compare the two, and let me know what you think.
PSUColonel is offline   Reply With Quote
Old 11-26-2011, 08:37 PM   #35
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by Mecza View Post
How far? I did a 20 year test sim just now with a brand new fictional league and it all worked fine. 18/20 teams are in the black. I don't know what to tell ya...
]
I too get most teams in the black, but too many free agents still go unsigned until the middle of the year, at best.
Mike Donlin is offline   Reply With Quote
Old 11-26-2011, 09:13 PM   #36
Mecza
Minors (Triple A)
 
Join Date: Oct 2011
Posts: 268
Have you considered that you may have too may feeders? Are these free agents replacement level or stars? The fact that most teams are in the black tells me that teams HAVE money to spend, but they choose not to. To me, it sounds like a case of the players in free agency aren't that good and the AI is signing players mid-season to account for injuries or additional depth. My free agent classes see most quality players signed at most by spring training. A player or two trickles past that date, but it can be due to recovering from an injury or just negotiating for ages.
Mecza is offline   Reply With Quote
Old 11-27-2011, 07:44 AM   #37
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by Mecza View Post
Have you considered that you may have too may feeders? Are these free agents replacement level or stars? The fact that most teams are in the black tells me that teams HAVE money to spend, but they choose not to. To me, it sounds like a case of the players in free agency aren't that good and the AI is signing players mid-season to account for injuries or additional depth. My free agent classes see most quality players signed at most by spring training. A player or two trickles past that date, but it can be due to recovering from an injury or just negotiating for ages.
No, no feeders, and like you I get most free agents signed, but it bothers me--perhaps more than it should--that star free agents go unsigned by the start of the year and are forced to take low, one-year contracts mid-season. After 15 or 20 or 25 years of simming, I get 1-3 of those each year. That never used to be the case in 11.
Mike Donlin is offline   Reply With Quote
Old 11-27-2011, 08:15 AM   #38
Tullius
Minors (Triple A)
 
Join Date: Feb 2003
Location: Germany
Posts: 212
I have not read the whole thread. Maybe the overall quality of all players in the league is too high so that AI teams have no desire to sign a high priced FA ? Some time ago i have read an advice that a "modern day injury" setting helps to prevent that you have too many high quality players.
Tullius is offline   Reply With Quote
Old 11-27-2011, 08:53 AM   #39
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by Tullius View Post
I have not read the whole thread. Maybe the overall quality of all players in the league is too high so that AI teams have no desire to sign a high priced FA ? Some time ago i have read an advice that a "modern day injury" setting helps to prevent that you have too many high quality players.
These are 3, 4, and 5 WAR players sitting in free agency. They are star players regardless of other players in the league. Not easily replaceable, in other words, and therefore very much desirable.
Mike Donlin is offline   Reply With Quote
Old 11-27-2011, 12:00 PM   #40
SandMan
Hall Of Famer
 
Join Date: Aug 2003
Posts: 2,946
I don't know if raising the Media and Merchandise is a good long term solution. If you make more money than the budget is set for the owner just takes this without increasing the budget. I just had my owner take 54M in profit and did not raise the budget. If you are raising the media and merchandise revenue keep an eye on cash from owner.

I don't necessarily believe financials are broken, you just have to learn to spend wisely after you get a few season in. I used to keep my talent for as long as possible and had a lot of career players on my teams. Now I usually let them go by age 29 and start rebuilding again because I can't afford to keep all of my players. Once they hit arbitration I may be able to keep them for 1 or 2 years of the arbitration but once they start getting 12-13M in arbitration I let them go if I don't think they are worth the price. I also bid on low cost free agents and end up platooning a lot. Is my solution perfect - no. It works for me though. I guess I have learned that you can still win with 2 or 3 star players in your lineup, just be selective with your superstar signings.

Last edited by SandMan; 11-27-2011 at 12:10 PM.
SandMan is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:57 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments