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Old 04-16-2003, 12:22 PM   #21
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Quote:
Originally posted by akw4572
can you send it to me at home? akw4572@msn.com
sent
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Old 04-16-2003, 01:50 PM   #22
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if you could to me too

fire1621@msn.com

thanks
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Old 04-16-2003, 04:44 PM   #23
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I'd like one too, please.

attackemu@yahoo.com

Thank you.
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Old 04-16-2003, 05:06 PM   #24
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dlcarter@eudoramail.com thanks pierre
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Old 04-17-2003, 10:07 AM   #25
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Please send to me as well:

kaelcarp@yahoo.com

Thanks!
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Old 04-17-2003, 08:15 PM   #26
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Please send me a copy as well, thanks

prampone@tampabay.rr.com
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Old 04-20-2003, 11:03 AM   #27
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Can anyone send me a copy? Thanks.

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Old 04-21-2003, 09:10 AM   #28
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Steve, can you post it?

Thanks
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Old 05-06-2003, 02:49 PM   #29
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Has it been posted? If so, where can I get it?
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Old 05-06-2003, 03:49 PM   #30
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You can try my downloads site . . .

I have eight (8) of Pierre's Utilities available.
The first six listed are recent additions, the other two are older utils.
There are also several other utilities available.


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Old 05-06-2003, 05:17 PM   #31
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Has anyone worked out a feasible even file for this yet?
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Old 06-03-2003, 11:17 PM   #32
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I have a question about the field Injured%. Is this the chance the player WILL suffer the event generated, or does it have something to do with the probability or length of the injury the code generates?

Thanks
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Old 06-03-2003, 11:39 PM   #33
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this is funny...i just loaded this on my league, pedro martinez=killed, randy johnson=cancer, derek jeter=killed, mike mussina=killed, alex rodriguez killed, barry zito=car accident, mark prior=cancer and one unknown guy just drafted two years ago had a plane crash
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Old 06-03-2003, 11:40 PM   #34
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Sounds like the Small Market Team Mafia got involved - or the IRS!
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Old 06-03-2003, 11:48 PM   #35
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I have a question about the field Injured%. Is this the chance the player WILL suffer the event generated, or does it have something to do with the probability or length of the injury the code generates?

Thanks
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Old 06-04-2003, 05:31 AM   #36
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Event Generator

Pierre,

I have a few questions about this utility as well...

First of all, what exactly does "probability" mean? If the field says 50, does it mean that each time the generator is run, there is a 1 in 50 chance that the event will occur to someone in the league or that there is a 1 in 50 chance it will happen to each individual player?

I already assumed the included numbers were going to cause unrealistic results, so I changed them. ("Killed" changed to 20000, "plane crash" to 50000, "cancer" to 5000, and so on.) Sure enough, even these numbers were causing far too frequent instances. They also seem to happen to way too many players/coaches.

I suppose I could just continue to tinker with the numbers, but knowing precisely what the probability numbers mean would be a big help in getting accurate results.

I am also going off a couple of assumptions... First, that Injury# is nothing more than a listing number to distinguish it from the other injuries. Second, that Injury%, Min Days, and Max Days are the same as they are in the injury.txt file that is included in the game files. Am I correct? (If I am, I'm curious as to how the Min/Max number is determined both in this program and in the game itself. Does it simply pick a random number between the Minimum and Maximum numbers or are there other factors used?)

Speaking of the Min/Max Days, what numbers are used for "career over" and "season over"? I had thought "career over" was 256 and "season over" was 255 (or maybe vise versa,) but this program includes 0's. What does the 0 represent in the Min/Max fields?

My final question has to do with how the game reads the results that are produced, if it does at all. I figured that the "Apply Changes" button would automatically add the generated events/injuries into the game, but I did not see them anywhere. Shouldn't they be included in the Injury Log and on the players' cards under Injury Status?

Thanks in advance for taking the time to respond to my post, Pierre. And let me add how glad I am that you created this utility. I have been thinking about building an event generator for some time now, but didn't have the programming know-how to attempt it (I would've had to have done it on HTML!)

It has enormous potential and could really add a new element of realism to the game once it has been tweaked properly. I have actually already created what I believe to be a realistic list of events. I'll be willing to post it for download as soon as I feel it has been refined enough to seem plausible.

Oh, and one more thing... and this applies to pretty much all of your utilities... Could you please add an option to change the text and background colors? Some of them are really hard to see with the light-colored text on white backgrounds.

Thanks!
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Old 06-04-2003, 02:37 PM   #37
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Quote:
Originally posted by scuffleball
I have a question about the field Injured%. Is this the chance the player WILL suffer the event generated, or does it have something to do with the probability or length of the injury the code generates?

Thanks
This is the % injured in OOTP5
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Old 06-04-2003, 02:51 PM   #38
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Re: Event Generator

Quote:
Originally posted by Muzamba
Pierre,

I have a few questions about this utility as well...

First of all, what exactly does "probability" mean? If the field says 50, does it mean that each time the generator is run, there is a 1 in 50 chance that the event will occur to someone in the league or that there is a 1 in 50 chance it will happen to each individual player?
1 on 50 for each individual player

Quote:

I already assumed the included numbers were going to cause unrealistic results, so I changed them. ("Killed" changed to 20000, "plane crash" to 50000, "cancer" to 5000, and so on.) Sure enough, even these numbers were causing far too frequent instances. They also seem to happen to way too many players/coaches.
You can change the numbers to higher one and than test it
without updating OOTP5 until you get realistic numbers.
In the program, I'm using the random function to get the numbers.

Quote:

I am also going off a couple of assumptions... First, that Injury# is nothing more than a listing number to distinguish it from the other injuries.
This is the injury number in the injury.txt file of the OOTP game.

Quote:

Second, that Injury%, Min Days, and Max Days are the same as they are in the injury.txt file that is included in the game files. Am I correct? (If I am, I'm curious as to how the Min/Max number is determined both in this program and in the game itself. Does it simply pick a random number between the Minimum and Maximum numbers or are there other factors used?)
The % injured is the same as in the game. The event can create an
injury that give 25% capacity to your player. (%injured = 75%)
The min/max days is another ramdom number that will determine
the number of days injured. (I'm not reading the injury.txt file at all)

Quote:

Speaking of the Min/Max Days, what numbers are used for "career over" and "season over"? I had thought "career over" was 256 and "season over" was 255 (or maybe vise versa,) but this program includes 0's. What does the 0 represent in the Min/Max fields?
I'm not reading the days in this case, even if you put days.
0's...... Dont put it. You have to put same injury numbers as in
the injury.txt file

Quote:

My final question has to do with how the game reads the results that are produced, if it does at all. I figured that the "Apply Changes" button would automatically add the generated events/injuries into the game, but I did not see them anywhere. Shouldn't they be included in the Injury Log and on the players' cards under Injury Status?
You can try and try as long as you are not pressing on the Apply
button, and yes, this will update the file in the game.
The log files are created in the EXE file and I'm not playing or
changing the log at all

And for everybody, the event file included with the utility is
unrealistic, this is only an example. You have to build the file yourself (events)

By the way, thanks for the suggestions.
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Last edited by PLG; 06-04-2003 at 02:54 PM.
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Old 06-04-2003, 03:15 PM   #39
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Re: Re: Event Generator

Thanks for the answers, PLG. I certainly appreciate it

I do have a couple further questions for clarification:

Quote:
This is the injury number in the injury.txt file of the OOTP game.
Where do we find that injury number? Is it simply by counting down the injuries starting at the top (1,2,3,4,5, etc?). I'm a little confused on that.

Quote:
The % injured is the same as in the game. The event can create an injury that give 25% capacity to your player. (%injured = 75%) The min/max days is another random number that will determine the number of days injured. (I'm not reading the injury.txt file at all)
So if we want a guy to perform at 40% capacity, we set the %Injured number to 60. Right?

Quote:
0's...... Dont put it. You have to put same injury numbers as in the injury.txt file
What if we create an event (like an arrest, etc) where they are not injured? What would you suggest we put in the field?

Thanks again for taking the time to answer our questions

Scott
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Old 06-04-2003, 03:25 PM   #40
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Re: Re: Re: Event Generator

Quote:
Originally posted by scuffleball
Thanks for the answers, PLG. I certainly appreciate it

I do have a couple further questions for clarification:


Where do we find that injury number? Is it simply by counting down the injuries starting at the top (1,2,3,4,5, etc?). I'm a little confused on that.
Not sure myself.
Can someone else help us ?

Quote:

So if we want a guy to perform at 40% capacity, we set the %Injured number to 60. Right?
Yes

Quote:

What if we create an event (like an arrest, etc) where they are not injured? What would you suggest we put in the field?
I know that Willy did a injury editor that you can get it and be able
to add an injury in the injury.txt called arrest
Than you add it in the event generator with the appropriate number (witch I dont know exaclty how it work)
and I would put the number of days min 7 and max 14 or another
interval you want, the %injured at 100% (he cannot play for sure)
and the rest like you want.

Hope this help.
Thanks.
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