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Old 10-04-2011, 10:32 AM   #21
RandyTiger
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Join Date: Sep 2009
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I'm just thinking off the top of my head, but maybe we need to look at this a little differently.

The budgets are on a yearly basis, January 1st to December 31st, correct? If not, what is the financial cycle?

With that in mind, has anyone tested to see if you turn scouting (for example) off on the last day of the financial year (and leave it off!), then roll over to the next day, does the budget still show those expenses? If so, then we have a design issue that needs to be addressed.

If it doesn't, then does turning it back at any time during the year trigger an automatic budget adjustment that might be the causing some of the issues we're seeing?

There has to be a logical trigger, and it's just a matter of finding it. The entire financial coding setup needs to be overhauled from top-to-bottom (and its something people on the Beta team have been pushing for), but failing that, then isolating what's causing the issue might make it easier for Development to fix it.

Just my two cents.
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Old 10-04-2011, 11:03 PM   #22
MidnightPyro
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Join Date: Feb 2003
Posts: 228
Quote:
Originally Posted by RandyTiger View Post
I'm just thinking off the top of my head, but maybe we need to look at this a little differently.

The budgets are on a yearly basis, January 1st to December 31st, correct? If not, what is the financial cycle?

With that in mind, has anyone tested to see if you turn scouting (for example) off on the last day of the financial year (and leave it off!), then roll over to the next day, does the budget still show those expenses? If so, then we have a design issue that needs to be addressed.

If it doesn't, then does turning it back at any time during the year trigger an automatic budget adjustment that might be the causing some of the issues we're seeing?

There has to be a logical trigger, and it's just a matter of finding it. The entire financial coding setup needs to be overhauled from top-to-bottom (and its something people on the Beta team have been pushing for), but failing that, then isolating what's causing the issue might make it easier for Development to fix it.

Just my two cents.
Hopefully with any luck in the next financial year, when the finances for next season are generated, they're generated correctly. I can almost live with it in my league until the next year, but if it continues to be a problem it can easily cripple a team in debt.
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