Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Title Bout Championship Boxing > TBCB General Discussions

TBCB General Discussions Talk about the new boxing sim, Title Bout.

Reply
 
Thread Tools
Old 08-06-2011, 04:44 PM   #1
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
Question about ratings

What ratings are supposed to represent...body punching?

Foot speed?

Hand speed?

How would the AI know that Ward should use his left hook to the body, or Mike McCallum is THEE body-snatcher?
manrae is offline   Reply With Quote
Old 08-06-2011, 11:41 PM   #2
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
Sooooooooo, how would I create a fighter who's mostly a body puncher?

Fast/Slow foot speed? hand speed?

Head movement?
manrae is offline   Reply With Quote
Old 08-07-2011, 05:59 AM   #3
PWillisTheMan
Hall Of Famer
 
PWillisTheMan's Avatar
 
Join Date: Sep 2008
Posts: 3,418
I don't really know. I imagine if the fighter has a high aptitude for fighting inside and the fight inside strategy is selected it would tend to include more body punches.

Head movement is just a form of defense that wouldn't have anything different on the format.

Speed is similar to the head movement. It seems the faster fighters are given higher punch landed numbers. Even though that would be more a sign of accuracy.
__________________
http://www.ootpdevelopments.com/boar...urnaments.html- Nerd Tournaments
PWillisTheMan is offline   Reply With Quote
Old 08-07-2011, 06:54 AM   #4
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
Quote:
Originally Posted by PWillisTheMan View Post
I don't really know. I imagine if the fighter has a high aptitude for fighting inside and the fight inside strategy is selected it would tend to include more body punches.

Head movement is just a form of defense that wouldn't have anything different on the format.

Speed is similar to the head movement. It seems the faster fighters are given higher punch landed numbers. Even though that would be more a sign of accuracy.
It's REALLY confusing me right now.

I'm trying to look at other boxers in the system and I can't really find a disparity large enough to separate the fast boxers from the slow ones. Is that not a huge factor in boxing?

from what I've read here http://www.ootpdevelopments.com/joom...ategories.html it seems that the clinching attribute is directly related to ring movement (why it's hidden, God knows) and punches missed relates to...

my head hurts
manrae is offline   Reply With Quote
Old 08-07-2011, 09:41 AM   #5
PWillisTheMan
Hall Of Famer
 
PWillisTheMan's Avatar
 
Join Date: Sep 2008
Posts: 3,418
Quote:
Originally Posted by manrae View Post
It's REALLY confusing me right now.

I'm trying to look at other boxers in the system and I can't really find a disparity large enough to separate the fast boxers from the slow ones. Is that not a huge factor in boxing?

from what I've read here http://www.ootpdevelopments.com/joom...ategories.html it seems that the clinching attribute is directly related to ring movement (why it's hidden, God knows) and punches missed relates to...

my head hurts
I think the fighter ratings are created mainly off of their actual fights through testing.
__________________
http://www.ootpdevelopments.com/boar...urnaments.html- Nerd Tournaments
PWillisTheMan is offline   Reply With Quote
Old 08-07-2011, 09:48 AM   #6
hamed2
Hall Of Famer
 
hamed2's Avatar
 
Join Date: Nov 2008
Posts: 3,265
Those are valid questions but it seems to work out when simming fights. Maybe because the faster fighters have a combo of good defense & a higher CF, they're harder to hit & they tend to land their punches.
hamed2 is offline   Reply With Quote
Old 08-07-2011, 10:06 AM   #7
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
Quote:
Originally Posted by hamed2 View Post
Those are valid questions but it seems to work out when simming fights. Maybe because the faster fighters have a combo of good defense & a higher CF, they're harder to hit & they tend to land their punches.
Yeah, I've simmed Ali-Frazier and Frazier TKO'd him in the 1st. For what it's worth

But what about when creating your own fighter(s)?
manrae is offline   Reply With Quote
Old 08-07-2011, 01:15 PM   #8
hamed2
Hall Of Famer
 
hamed2's Avatar
 
Join Date: Nov 2008
Posts: 3,265
Quote:
Originally Posted by manrae View Post
Yeah, I've simmed Ali-Frazier and Frazier TKO'd him in the 1st. For what it's worth

But what about when creating your own fighter(s)?

You fought Ali & Joe only once & that was your result? A surprising result, no doubt!

Are they based on real fighters or are you creating totally fictional ones?
hamed2 is offline   Reply With Quote
Old 08-07-2011, 07:36 PM   #9
damientheomen3
Hall Of Famer
 
damientheomen3's Avatar
 
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
For what it's worth, if you select a fighter to partake in a fight and go to the 'training (boxer's name)' tab, it'll show you ratings for defense, power, punch speed, technical abilities, and 2 more I can't remember. You can use this to find out which ratings correlate to punch speed and such.
__________________
Quote:
Originally Posted by locuspc View Post
They did much better at implementing pants than launch angles.
damientheomen3 is offline   Reply With Quote
Old 08-08-2011, 02:30 AM   #10
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
Quote:
Originally Posted by hamed2 View Post
You fought Ali & Joe only once & that was your result? A surprising result, no doubt!

Are they based on real fighters or are you creating totally fictional ones?
Naw, the real fighters, it was surprising indeed

Quote:
For what it's worth, if you select a fighter to partake in a fight and go to the 'training (boxer's name)' tab, it'll show you ratings for defense, power, punch speed, technical abilities, and 2 more I can't remember. You can use this to find out which ratings correlate to punch speed and such.
Ok, let me see what i come up with


Still, how does one create mainly a body puncher?
manrae is offline   Reply With Quote
Old 08-08-2011, 06:23 AM   #11
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
As a matter of fact...what's the difference between 2 point and 3 point punches? Does one determine the frequency while the other the effectiveness?

Where are the mods to help answer these questions, the manual is WAY too vague.

HELP PLEASE!
manrae is offline   Reply With Quote
Old 08-08-2011, 09:34 AM   #12
javier_83
Hall Of Famer
 
javier_83's Avatar
 
Join Date: Nov 2003
Posts: 3,091
You can read the game's manual

http://www.ootpdevfiles.com/tb/TB2%20Manual.pdf

from page 42

Regards!!
javier_83 is offline   Reply With Quote
Old 08-08-2011, 09:58 AM   #13
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
Quote:
Originally Posted by javier_83 View Post
You can read the game's manual

http://www.ootpdevfiles.com/tb/TB2%20Manual.pdf

from page 42

Regards!!
I've already read that 2.0, 2005 manual.

I've even PM'd two mods/creators about this inquiry. Still, nothing.
manrae is offline   Reply With Quote
Old 08-08-2011, 02:17 PM   #14
sepia warrior
Major Leagues
 
sepia warrior's Avatar
 
Join Date: Nov 2010
Location: United States
Posts: 452
I'm certainly not a ratings guru. There is nothing in the game that let's you designate one fighter a bodypuncher and another a headhunter. Even Muhammad Ali, a notorious headhunter, throws more body punches in the game than would be his norm. A Joe Frazier or Mike McCallum will throw more punches to the head in the game than would be the case in real life. A reasonable fascimile of a bodyhunter might be to style the fighter as a Slugger, have the fighter's control factors be more effective against boxers than sluggers, give the fighter a high Aggressiveness rating, give the fighter more clinch numbers than ring movement numbers and make the fighter more proficient fighting inside than when using any other strategy. The quality of the fighter can thus be adjusted to the level you seek using the other rating categories. Prominent ones would be CF factors, Endurance, Punches Landed, Punches Missed, Hitting Power, % of 3 point punches, Defense and Fast/Slow Starter. The ratings in the game do not isolate hand speed or foot speed as much as make them elements of certain more general ratings. I don't know if this helps but this is how I would approach styling a bodyhunter.
sepia warrior is offline   Reply With Quote
Old 08-08-2011, 06:50 PM   #15
David Ball
Minors (Triple A)
 
Join Date: Jan 2006
Posts: 281
Quote:
Originally Posted by manrae View Post
Yeah, I've simmed Ali-Frazier and Frazier TKO'd him in the 1st. For what it's worth...
This is just a freak result. I simmed them fighting ten times, then 25 times, then one hundred times, and they came out even every try, except that Frazier had a 6-4 edge the first time (but two of his wins were split decisions, and only one of Ali's). The first two tries (35 matches total), every fight lasted at least into the sixth. When I did one hundred, I got a few earlier stoppages, with Ali stopping Frazier twice in the second and Frazier beating Ali once in the third, but never a first round ending. Even when I did ten tries with Ali moved to end stage, he lost all ten fights but never failed to reach the sixth round.

They are extremely evenly matched, and you're unlikely to see a quick stoppage either way, but anything can happen now and then.

After the hundred-fight trial they were both exhausted, but when Ali's handlers were helping him out of the ring he was still talking a mile a minute. By then it was pretty hard to make out what he was saying, but I think I heard something like, "took nineteen cuts and I'm still the prettiest" and "once we get past ninety-nine, the chump is mine!"
David Ball is offline   Reply With Quote
Old 08-09-2011, 10:31 AM   #16
manrae
Bat Boy
 
Join Date: Aug 2010
Posts: 15
I like how the mods are ducking this topic...
manrae is offline   Reply With Quote
Old 08-09-2011, 11:12 AM   #17
PWillisTheMan
Hall Of Famer
 
PWillisTheMan's Avatar
 
Join Date: Sep 2008
Posts: 3,418
Quote:
Originally Posted by manrae View Post
As a matter of fact...what's the difference between 2 point and 3 point punches? Does one determine the frequency while the other the effectiveness?

Where are the mods to help answer these questions, the manual is WAY too vague.

HELP PLEASE!
The 2pt and 3pt punches are what you would call, clean and effective punching. The 3pt shots land with more authority and are greater accumulators of points.
__________________
http://www.ootpdevelopments.com/boar...urnaments.html- Nerd Tournaments
PWillisTheMan is offline   Reply With Quote
Old 08-09-2011, 04:14 PM   #18
hamed2
Hall Of Famer
 
hamed2's Avatar
 
Join Date: Nov 2008
Posts: 3,265
Quote:
Originally Posted by David Ball View Post
This is just a freak result. I simmed them fighting ten times, then 25 times, then one hundred times, and they came out even every try, except that Frazier had a 6-4 edge the first time (but two of his wins were split decisions, and only one of Ali's). The first two tries (35 matches total), every fight lasted at least into the sixth. When I did one hundred, I got a few earlier stoppages, with Ali stopping Frazier twice in the second and Frazier beating Ali once in the third, but never a first round ending. Even when I did ten tries with Ali moved to end stage, he lost all ten fights but never failed to reach the sixth round.

They are extremely evenly matched, and you're unlikely to see a quick stoppage either way, but anything can happen now and then.

After the hundred-fight trial they were both exhausted, but when Ali's handlers were helping him out of the ring he was still talking a mile a minute. By then it was pretty hard to make out what he was saying, but I think I heard something like, "took nineteen cuts and I'm still the prettiest" and "once we get past ninety-nine, the chump is mine!"
Exactly, a freak result. When Joe Louis was shocked by Max back in the 30's, I'd call that a freak result too - things happen.

Sebastian Demers once knocked out my WBA MW champ - Tito Trinidad in the 2nd round, a freak result to be sure!
hamed2 is offline   Reply With Quote
Old 08-09-2011, 05:55 PM   #19
reggie1982
Minors (Rookie Ball)
 
reggie1982's Avatar
 
Join Date: Sep 2008
Posts: 45
Demers is currently making some progress in my uni with his last two wins SDs over darren barker and ishe smith, surprised he KO trinidad im sure his power is a 1
reggie1982 is offline   Reply With Quote
Old 08-10-2011, 05:39 AM   #20
CONN CHRIS
Global Moderator
 
CONN CHRIS's Avatar
 
Join Date: Oct 2004
Posts: 29,156
Quote:
Originally Posted by manrae View Post
I like how the mods are ducking this topic...

Just looking now. Thanks so much for sending a PM rather than assuming that we are ever-present to see and answer your questions and thus need a snarky post to flesh us out. We, being unpaid volunteers who happen to like this game, simply love that sort of behavior.

Quote:
I've even PM'd two mods/creators about this inquiry. Still, nothing.
I suspect that you did something wrong or are simply blowing smoke. I am on vacation but haven't seen anything from you. Bear is here every day and Lee is here very often as well. Both are quite responsive and polite. I find it hard to believe that you PM'd two of the three and haven't received a response (especialy given that I am one of the three).

You won't get ratings to mimic what you are asking for per se in this sim. The sim has a lot of flexability but it is geared toward coming up first with end results that reflect real results as closely as possible.

It's a computer version of an old card game. You won't find a 'foot speed' rating. You will find defense, control factor and other ratings that can create an impression of a fighter that moves well. It doesn't know who should throw a hook v. a cross or when. Those notations are window dressing (they were in the card game as well). What the sim does is generate the frequency and power of landed blows to approximate an outcome.

I see others trying to help you out here and you not engaging with them so frankly I have little interest in going further.

This sim has a multitude of ways to adjust and refine a rating to get end results that approximate reality. The play by play trys to build in the story of the fight for you but you need your own imagination as well to fill in the blanks. It is not a video game where you can watch fighter A execute a left hook or watch fighter B slip a punch, turn the corner and jab.
__________________

Last edited by CONN CHRIS; 08-10-2011 at 05:42 AM.
CONN CHRIS is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:47 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments