Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 07-23-2011, 11:27 PM   #1
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
I sense my league is gonna have financial problems.

I just came out of the inaugural draft after 35 years of simming, and the teams in my league show a projected final balance of between - 30M $ and - 10M $ (I'm currently in the pre-season).

I drafted with fixed budgets, and then assigned fictional finantials to all teams, based on their payrolls.

Can I fix this?
__________________
"We only make peace with our enemies. That's why it's called making peace".
juanito89 is offline   Reply With Quote
Old 07-24-2011, 12:02 AM   #2
endgame
Hall Of Famer
 
endgame's Avatar
 
Join Date: Aug 2002
Posts: 16,842
If you want to rationalize an intervention, the easiest way is to go to League Setup, Financials, and select Assign Fictional Financials to Teams. Back up your existing, in the event you don't agree with the changes or simply prefer another method.

OTOH, dependent on total revenues, maybe the 10-30mil red isn't outrageous. The one element that would concern me- not that I know much about financials -is if all teams are in the red. That's usually indicative of a global problem. FWIW

After re-reading your post, if it's the inaugural draft after a 35 year history, maybe a renewed fictional adjustment is in order and can fit into the history you have for your universe. Always up to you, though.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett
_____________________________________________

Last edited by endgame; 07-24-2011 at 12:04 AM.
endgame is offline   Reply With Quote
Old 07-24-2011, 12:38 AM   #3
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Teams showing a negative projected balance at this point isn't necessarily a problem. Projecting ticket revenue this early is notoriously rough. I'd take a look at what the financial projection tool shows and probably check the average budget vs the previous year's average revenue. If it's clear that the expenses are too high, you've got simple options to fix it, but there might not be a real problem.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 02:39 PM   #4
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Alright, here's a screenshot of my league's financial report, showing payrolls, media revenues, and current budgets for most of the teams in my league. This is a day after the start of the pre-season.

I also include a screenshot of my team's budget info. I'm 80M in the red. My team is the worst in this department, but every single team more than 30M deep in the red.



I believe I would like to know the options to make my intervention :P
__________________
"We only make peace with our enemies. That's why it's called making peace".
juanito89 is offline   Reply With Quote
Old 07-24-2011, 03:37 PM   #5
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
What does the previous years revenue show?

-81m beginning balance...are owners on, and yours is generous?

Last edited by ike121212; 07-24-2011 at 03:41 PM.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 03:44 PM   #6
Shinobu
Minors (Double A)
 
Join Date: Mar 2002
Location: Morgantown, West Virginia, USA
Posts: 104
OK, I love that your league is set in Westeros! (George R.R. Martin's "Song of Ice and Fire" book series...)
Shinobu is offline   Reply With Quote
Old 07-24-2011, 04:56 PM   #7
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Quote:
Originally Posted by ike121212 View Post
What does the previous years revenue show?

-81m beginning balance...are owners on, and yours is generous?
Yes, owners are on. In most cases, they take the money to replace the preceding year balance (negative) from their own pockets. Mine is indeed generous, but this is the case even with economizing owners and such.

Here's the last year revenues for the team I posted previously.

__________________
"We only make peace with our enemies. That's why it's called making peace".

Last edited by juanito89; 07-24-2011 at 05:00 PM.
juanito89 is offline   Reply With Quote
Old 07-24-2011, 04:59 PM   #8
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Quote:
Originally Posted by Shinobu View Post
OK, I love that your league is set in Westeros! (George R.R. Martin's "Song of Ice and Fire" book series...)
Thank you!

It's not much, really. I did get all the sigils for the team logos, gave every team the right colors (based on the sigil), tried to mimic the weather (the Mormonts, Starks, Boltons and such play in Alaskan weather ), divided the divisions by region - but I'm sure anyone could do a much better job.
__________________
"We only make peace with our enemies. That's why it's called making peace".
juanito89 is offline   Reply With Quote
Old 07-24-2011, 06:22 PM   #9
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Good or bad, that's how owners work in 12. The massive negative numbers bother me, but they don't really cause problems in game play. I turn owners off (giving access to all revenue). This sets budgets closer to revenues and results in less red ink.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 06:32 PM   #10
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Every time I re-assign fictional contracts and then fictional financials, budgets and contracts go up. My team's payroll just went from 180 million to 260 million.

Why doesn't the game just follow the financial setting in game setup?
__________________
"We only make peace with our enemies. That's why it's called making peace".

Last edited by juanito89; 07-24-2011 at 06:36 PM.
juanito89 is offline   Reply With Quote
Old 07-24-2011, 06:40 PM   #11
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Quote:
Originally Posted by juanito89 View Post
Every time I re-assign fictional contracts and then fictional financials, budgets and contracts go up. My team's payroll just went from 180 million to 260 million.

Why doesn't the game just follow the financial setting in game setup?
I could dig up Markus' comments on it, but the reality is that owner's are just set to throw way too much money away. Take their control over the budget away and you'll be happier.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 06:56 PM   #12
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Quote:
Originally Posted by ike121212 View Post
I could dig up Markus' comments on it, but the reality is that owner's are just set to throw way too much money away. Take their control over the budget away and you'll be happier.
Are you referring to the "team owner controls budget?" option?

I don't want the financials to be perfect in my league - in fact, the only thing I really want is to have some teams being generally stronger than others based on the fact that they have more money.

At the same time, I want this to be dynamic - I don't want the same teams always as the richer or poorer teams. I don't want nobody going broke either, or stars sitting in free agency because nobody has the money to hire them.

If I can get these things I'll be happy (although the fact that some players are now making $60M per year does bug me a bit).
__________________
"We only make peace with our enemies. That's why it's called making peace".
juanito89 is offline   Reply With Quote
Old 07-24-2011, 07:06 PM   #13
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Quote:
Originally Posted by juanito89 View Post
Are you referring to the "team owner controls budget?" option?
Yes. Give it a shot and then recalc the player contracts and team budgets. I think you'll be a lot happier with the results.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 07:41 PM   #14
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Quote:
Originally Posted by ike121212 View Post
Yes. Give it a shot and then recalc the player contracts and team budgets. I think you'll be a lot happier with the results.
Actually it didn't help, sadly.

I turned owners off, then recalced - the budgets and salaries went still higher. One guy in my team is making 90 million per year now
__________________
"We only make peace with our enemies. That's why it's called making peace".
juanito89 is offline   Reply With Quote
Old 07-24-2011, 08:05 PM   #15
jtnlange
Minors (Triple A)
 
jtnlange's Avatar
 
Join Date: Apr 2007
Location: Racine,WI
Posts: 261
Did you mess with the financials.TXT file? Looks like you have cash max set to $0. Could that hae something to do with it?

Trevor
jtnlange is offline   Reply With Quote
Old 07-24-2011, 08:24 PM   #16
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Quote:
Originally Posted by jtnlange View Post
Did you mess with the financials.TXT file? Looks like you have cash max set to $0. Could that hae something to do with it?

Trevor
I didn't, cash max is set to $1,420,000.

Here's my game's financial setup. I imported the 2010 settings.

__________________
"We only make peace with our enemies. That's why it's called making peace".

Last edited by juanito89; 07-24-2011 at 08:26 PM.
juanito89 is offline   Reply With Quote
Old 07-24-2011, 08:38 PM   #17
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Quote:
Originally Posted by juanito89 View Post
Actually it didn't help, sadly.

I turned owners off, then recalced - the budgets and salaries went still higher. One guy in my team is making 90 million per year now
Hmmm, that really surprises me. I won't pretend to know too much about recalc though. Have you tried recalcing team budgets after the players? I believe that a big part of the teams budget is their salary obligations.

I play with owners off and a 60% revenue share. The high revenue teams have about a 10% advantage over the average and the poor performing teams are about 10% below. About 75% of the teams lose $ each year, but it's usually within 20% of their budget. I'm not completely happy with it, but it's working well enough.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 08:52 PM   #18
juanito89
Minors (Double A)
 
juanito89's Avatar
 
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
Quote:
Originally Posted by ike121212 View Post
Hmmm, that really surprises me. I won't pretend to know too much about recalc though. Have you tried recalcing team budgets after the players? I believe that a big part of the teams budget is their salary obligations.

I play with owners off and a 60% revenue share. The high revenue teams have about a 10% advantage over the average and the poor performing teams are about 10% below. About 75% of the teams lose $ each year, but it's usually within 20% of their budget. I'm not completely happy with it, but it's working well enough.
I set revenue sharing to 60% (I had it set at luxury tax), then recalced again, budgets AFTER players. My payroll is at $400M now

Sadly considering turning off financials now.
__________________
"We only make peace with our enemies. That's why it's called making peace".
juanito89 is offline   Reply With Quote
Old 07-24-2011, 09:04 PM   #19
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Quote:
Originally Posted by juanito89 View Post
I set revenue sharing to 60% (I had it set at luxury tax), then recalced again, budgets AFTER players. My payroll is at $400M now

Sadly considering turning off financials now.
lol, don't give up that easy! Maybe try changing the year to like 1950, recalcing, then going back to 2011.
ike121212 is offline   Reply With Quote
Old 07-24-2011, 09:20 PM   #20
jtnlange
Minors (Triple A)
 
jtnlange's Avatar
 
Join Date: Apr 2007
Location: Racine,WI
Posts: 261
I redo personel contracts then players and then recalc teams and that always seems to work for me.

Trevor
jtnlange is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:25 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments