Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 07-04-2011, 01:46 PM   #481
Marberi
All Star Reserve
 
Marberi's Avatar
 
Join Date: Nov 2009
Location: Puebla, Mexico
Posts: 562
Quote:
Originally Posted by luger View Post
Hmm, crazy. I never even heard of Hermosillo until now. I might have to add them as an expansion team to my fictional league now. I'm sure they'll immediately form a rivalry with my team in Tiajuna.
Many of the best Mexican players ever were born in Hermosillo (Erubiel Durazo) or in small towns nearby (Fernando Valenzuela).

The local team Naranjeros (Orange Growers) has been one of the best clubs in the Mexican Winter Pacific League. Many former and future MLB'ers have played there (Curt himself included) through the years, mostly as young prospects.

The only thing I'd argue against putting an MLB caliber expansion franchise in Hermosillo is that I don't believe the market would be good enough to sustain it for long, though.
Marberi is offline   Reply With Quote
Old 07-04-2011, 02:34 PM   #482
gehrig38
Hall Of Famer
 
gehrig38's Avatar
 
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
So later into year two, things are going well though offense is just dominating right now. No 70HR or 200RBI seasons but it's offense heavy.

Things I think I'd love to see.

League wide, or game wide settings. I don't want relievers, regardless of team, to throw when exhausted, ever. I would prefer relievers come out when tired, if there are rested options.

I'd like to see my minor league and other teams AI use the bullpens better. I have some relievers in my low minors who are the #2 or #3 option at middle or short relief with 5 games pitched 2/3rd of the way through the season.

I'm still debating on going back and changing back all service time, but that little glitch withstanding this is without a doubt the best baseball simulation, hands down, I've ever played.

Game question, and it might seem newbie.
I have scouting turned to most accurate, and a legendary scout, but am seeing guys with ratings WAY outperforming, or underperforming. Is my scouts assessment close to what these guys can do?

I see some 22-24 year olds with huge ceilings, but VERY far from them, and am curious if they'll 'run out of time' in getting to those ceilings.
gehrig38 is offline   Reply With Quote
Old 07-04-2011, 02:46 PM   #483
GrantDawg
All Star Reserve
 
GrantDawg's Avatar
 
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
Quote:
Originally Posted by gehrig38 View Post

I see some 22-24 year olds with huge ceilings, but VERY far from them, and am curious if they'll 'run out of time' in getting to those ceilings.
Some will, some won't. It is hard to gauge. Some guys just "flip a switch" and suddenly develop. Others just never do. Mental make-up makes a difference (good work ethic, intelligent, etc.), and luck. Starting pitchers develop slower it seems (with a few exceptions), and relievers develop quickly.
GrantDawg is offline   Reply With Quote
Old 07-04-2011, 03:19 PM   #484
Carlton
Hall Of Famer
 
Carlton's Avatar
 
Join Date: Mar 2002
Posts: 3,765
Quote:
Originally Posted by gehrig38 View Post
Almost I know Honolulu wants a team, and the players association is pushing for a franchise there I also know Montreal and Vancouva are after franchises, as well as Hermosillo, Mexico.

They are years off, but ya, it'll be the core franchises eventually and some of my own.

Curt
Hermosillo? I can see Kenny Powers coming out to Real American as I type...
__________________

"I am at that stage of my life where I keep myself out of arguments. I am 100% self sufficient spiritually, emotionally & financially. Even if you say 1+1=5, you are ABSOLUTELY CORRECT. Enjoy!"
Carlton is offline   Reply With Quote
Old 07-04-2011, 03:25 PM   #485
Carlton
Hall Of Famer
 
Carlton's Avatar
 
Join Date: Mar 2002
Posts: 3,765
Quote:
Originally Posted by gehrig38 View Post
Game question, and it might seem newbie.
I have scouting turned to most accurate, and a legendary scout, but am seeing guys with ratings WAY outperforming, or underperforming. Is my scouts assessment close to what these guys can do?.
Small sample size...some of those guys will burn up and fall back to what they are, others will be inconsistent, like Ryan Dempster, (will save you my fantasy heartache with him) who will have really bad games and than a couple of gems in a row...to even out over a full season.

But there ARE a few that will bust out a career year even if you scout is correct...that is why you need to take your scouts assesment but use a little gut instinct as well
__________________

"I am at that stage of my life where I keep myself out of arguments. I am 100% self sufficient spiritually, emotionally & financially. Even if you say 1+1=5, you are ABSOLUTELY CORRECT. Enjoy!"
Carlton is offline   Reply With Quote
Old 07-04-2011, 03:26 PM   #486
Pdubya64
Major Leagues
 
Pdubya64's Avatar
 
Join Date: Jul 2008
Location: Staunton, VA
Posts: 491
Quote:
Originally Posted by gehrig38 View Post
Things I think I'd love to see.

League wide, or game wide settings. I don't want relievers, regardless of team, to throw when exhausted, ever. I would prefer relievers come out when tired, if there are rested options.

I'd like to see my minor league and other teams AI use the bullpens better. I have some relievers in my low minors who are the #2 or #3 option at middle or short relief with 5 games pitched 2/3rd of the way through the season.
Yeah, the pitch count designation works good for that game, but does nothing to keep them from using an exhausted pitcher, and the rotation function doesn't have the ability either, just "strict rotation" and "next rested", although I imagine that last one should work to keep an exhausted starter from pitching, but what about relievers?
I don't really remember too many instances Curt of the game using exhausted pitchers though... are you seeing this in your game?
__________________
"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner

Last edited by Pdubya64; 07-04-2011 at 03:27 PM. Reason: grammar
Pdubya64 is offline   Reply With Quote
Old 07-04-2011, 03:39 PM   #487
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 6,697
Quote:
Originally Posted by gehrig38 View Post
So later into year two, things are going well though offense is just dominating right now. No 70HR or 200RBI seasons but it's offense heavy.

Things I think I'd love to see.

League wide, or game wide settings. I don't want relievers, regardless of team, to throw when exhausted, ever. I would prefer relievers come out when tired, if there are rested options.

I'd like to see my minor league and other teams AI use the bullpens better. I have some relievers in my low minors who are the #2 or #3 option at middle or short relief with 5 games pitched 2/3rd of the way through the season.

I'm still debating on going back and changing back all service time, but that little glitch withstanding this is without a doubt the best baseball simulation, hands down, I've ever played.

Game question, and it might seem newbie.
I have scouting turned to most accurate, and a legendary scout, but am seeing guys with ratings WAY outperforming, or underperforming. Is my scouts assessment close to what these guys can do?

I see some 22-24 year olds with huge ceilings, but VERY far from them, and am curious if they'll 'run out of time' in getting to those ceilings.
Go back and change the service time, only takes 5 or 10 minutes to do. If you don't, at least if you are like me, it will always be in the back of your mind. Make a backup before you do it and make sure the "Prevent any AI roster changes" is checked under your teams roster>options&ballparks tab (must be in commissioner mode to see the check box).

To me it's cool the scouting, even at legendary, can still be a question mark. I have players that play well and looking at there abilities its hard to understand how they do it. I have players that are crap but looking at their skills they should be good. IMHO it is part of the reason OOTP is as you said "without a doubt the best baseball simulation, hands down, I've ever played." A statement I wholeheartedly agree with.

To answer your question about if your scouts assessment is close in most cases yes. The longer you have the player in your system the more accurate the report will be. However, like real life, you will have players with skills that don't do anything and you will have those that you wonder how they do it.

At some time in OOTP you are going to trade a guy you gave up on even though he seems to have skills but has never performed. He is then going to develop and you will curse the day you let him go. You will also, at some time, do the opposite taking a chance on a former "can't miss prospect" and it will pay off. Just don't expect it to happen too often.
Sweed is offline   Reply With Quote
Old 07-04-2011, 03:40 PM   #488
Cryomaniac
Hall Of Famer
 
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
Quote:
Originally Posted by gehrig38 View Post
I'd like to see my minor league and other teams AI use the bullpens better. I have some relievers in my low minors who are the #2 or #3 option at middle or short relief with 5 games pitched 2/3rd of the way through the season.
I think minor league roster management by the AI needs some work generally (it has improved massively from earlier games though).
__________________

Cryomaniac is offline   Reply With Quote
Old 07-04-2011, 03:46 PM   #489
redmarkYankees
All Star Starter
 
redmarkYankees's Avatar
 
Join Date: Nov 2003
Posts: 1,283
Quote:
Originally Posted by gehrig38 View Post
Game question, and it might seem newbie.
I have scouting turned to most accurate, and a legendary scout, but am seeing guys with ratings WAY outperforming, or underperforming. Is my scouts assessment close to what these guys can do?
I've found that with highly accurate/legendary scouting, the assessment will be very close on most players, but there's always a chance that on a very few individual players he could be way out. Whether he favours ability/tools can have quite an effect, too.
__________________
In times of universal deceit, telling the truth will be a revolutionary act.
George Orwell
redmarkYankees is offline   Reply With Quote
Old 07-04-2011, 07:41 PM   #490
gehrig38
Hall Of Famer
 
gehrig38's Avatar
 
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
Another request for UI. In the home screen, in the manager news and mail, when a player is talked about in a news item with his 'card' down in the bottom, how hard would it be to have the data laid out chronologically, and level wise? For instance my player is three years in, his stats are listed in yearly and level order, year 1 A ball 2 A ball with AA ball next line 3 is AAA and ML in that order. The stats are listed yearly, but it appears when a player plays multiple levels in one year it's listed alphabetically rather than by level, lowest to highest.
gehrig38 is offline   Reply With Quote
Old 07-04-2011, 08:59 PM   #491
mauboy
Hall Of Famer
 
mauboy's Avatar
 
Join Date: Feb 2003
Location: Nashville, TN
Posts: 2,906
I finally decided to visit this thread after getting Markus' emailing regarding this.

Curt, thanks for all of your input, it definitely keeps me excited to keep playing this game as I know your input will be slightly more valuable than the average guy... as long as your input continues to be as stellar as it has.

I know what you're feeling on your "OH ****" moment with changing everyone's service time. Last night I was trying to pull off a waiver trade (in the middle of a pennant run, trying to get an all star for an all star at a different position while getting rid of salary) and I thought it told me that if someone claimed my guy it would automatically take him off waivers.. well, someone claimed him and I lost him for the last month+ of the season. We limped into the playoffs and had a second round exit, unfortunately. It could have been different if I could have kept my guy. AH, well. You learn.
mauboy is offline   Reply With Quote
Old 07-04-2011, 09:20 PM   #492
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
Quote:
Originally Posted by gehrig38 View Post
Another request for UI. In the home screen, in the manager news and mail, when a player is talked about in a news item with his 'card' down in the bottom, how hard would it be to have the data laid out chronologically, and level wise? For instance my player is three years in, his stats are listed in yearly and level order, year 1 A ball 2 A ball with AA ball next line 3 is AAA and ML in that order. The stats are listed yearly, but it appears when a player plays multiple levels in one year it's listed alphabetically rather than by level, lowest to highest.
Keep having these great ideas and posting them, please. I really hope Markus will pay attention to them.
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline   Reply With Quote
Old 07-05-2011, 12:13 AM   #493
gehrig38
Hall Of Famer
 
gehrig38's Avatar
 
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
So the wife was gone all weekend, and it was just the oldest boy, Gehrig and I. Between League of Legends co-op I managed to get through, almost, season 2.
The league has moved to 4 divisions, no WC. Sox won the AL East and are down 2-1 to an incredibly potent Brewers team in the first round of the playoffs.
They have a murderers row and I don't have the pitching to stop it.
I need to find a way to only use 3 starters, 2 would be preferable

UPDATE: Series was mismanaged to hell. With low stamina relievers I tried to hold off in game 4 as home team, in using my closer and it cost me. Then, 1990 Cy Young Winner, who had a horrid 91 season but was bouncing back in the second half, got the ball for biggest game of his life, and promptly gave up the world in an 11-3 drubbing. Yielding 8 ER in 1 2/3.......

Time to start rebuilding...

Last edited by gehrig38; 07-05-2011 at 12:25 AM.
gehrig38 is offline   Reply With Quote
Old 07-05-2011, 12:20 AM   #494
oman19
All Star Starter
 
oman19's Avatar
 
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
Quote:
Originally Posted by gehrig38 View Post
So the wife was gone all weekend, and it was just the oldest boy, Gehrig and I. Between League of Legends co-op I managed to get through, almost, season 2.
The league has moved to 4 divisions, no WC. Sox won the AL East and are down 2-1 to an incredibly potent Brewers team in the first round of the playoffs.
They have a murderers row and I don't have the pitching to stop it.
I need to find a way to only use 3 starters, 2 would be preferable
Would the names of the 2 you need happen to be Schilling and Johnson. lol.
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html
oman19 is offline   Reply With Quote
Old 07-05-2011, 01:31 AM   #495
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by The Wolf View Post
The Baseball Prospectus experts put the pencil to DIPS and agree that it is basically a valid model, but with the following caveat: "They arrived at the following breakdowns on what determines the fate of a batted ball: Luck 44 percent, Pitcher 28 percent, Defense 17 percent, Park 11 percent."

So pitchers do have some control, as much as the defense behind them and the park's inherent properties do, but the biggest factor of all is pure blind luck.
I have no problem with that breakdown.

But there are those who, in the past, have tried to say the pitcher has very little to do with the fate of a batted ball while the batters have all, or at least most of the control over it. That is where I disagreed.
StyxNCa is offline   Reply With Quote
Old 07-05-2011, 02:05 AM   #496
Questdog
Hall Of Famer
 
Questdog's Avatar
 
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
I would like to point out for the record that whenever you apply force to a spheroid with a blunt object that physics governs the direction and speed of the trajectory. Just because a human is unable to replicate the results at will does not mean that there is any unseen force that can be labeled as "luck" acting upon said spheroid.....
Questdog is offline   Reply With Quote
Old 07-05-2011, 09:56 AM   #497
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
Quote:
Originally Posted by StyxNCa View Post
I have no problem with that breakdown.

But there are those who, in the past, have tried to say the pitcher has very little to do with the fate of a batted ball while the batters have all, or at least most of the control over it. That is where I disagreed.
You are disagreeing with old versions of DIPS, then, and agreeing with the current version.
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline   Reply With Quote
Old 07-05-2011, 09:58 AM   #498
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
Quote:
Originally Posted by Questdog View Post
I would like to point out for the record that whenever you apply force to a spheroid with a blunt object that physics governs the direction and speed of the trajectory. Just because a human is unable to replicate the results at will does not mean that there is any unseen force that can be labeled as "luck" acting upon said spheroid.....
The effects of apparent randomness are usually perceived by humans as being "luck." Feel better about it now?
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline   Reply With Quote
Old 07-05-2011, 12:12 PM   #499
Erad67
Minors (Single A)
 
Erad67's Avatar
 
Join Date: May 2002
Location: Shimane, Japan
Posts: 72
I'm playing OOTP11. Created a fictional league. Instead of letting the PC run 5+ years on it's own I decided to see what it was like starting from the bottom. So I accepted a job as a High School GM. I signed a bunch of players who maybe didn't have high potentials, but whose current abilities were WAY over most other HS players. Thought I had a team of ringers. Man did I get destroyed! Had a 2-17 record when they fired me. Did a number of other years at the HS level, but didn't see the kind of development I expected in the players ability numbers and a player's potential seemed to be all that was important when it came to performance.

Then I got a job managing a AA team. Somehow getting fired from 2 HS teams in 5 years made me "perfect for the job". Almost unplayable. The computer GM moves players up and down so much I had one guy leave and come back 8 times in 6 days!! VERY annoying. Maybe no other manager would work for them. Maybe that's why they brought in a disgraced HS GM to manage in the middle of the year.
Erad67 is offline   Reply With Quote
Old 07-05-2011, 01:07 PM   #500
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
The guy that went up and down 8 times - was his last name Borkholder?

http://www.ootpdevelopments.com/boar...orkholder.html
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:58 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments