Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Closed Thread
 
Thread Tools
Old 07-01-2011, 11:53 AM   #41
silvam14
Hall Of Famer
 
silvam14's Avatar
 
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,200
Quote:
Originally Posted by The Wolf View Post
Yes, normally the very vocal fictional guys get everything. This was needed and is refreshing. The best way to increase the customer base is focusing on modern baseball first and historical baseball second, and it looks like Markus and Andreas have figured that out and are acting on it. I'm impressed.
I agree that having OOTP include real rosters will only help improve sales, but it just sucks because issues with roster sets is going to be a yearly thing and take away time from development to include basic immersion features that still haven't been included.

Its one thing for me to be bitching about no news stories when teams clinch playoff spots, but at least when he finally adds it, that will end the bitching.

Having real rosters in the game guarantees yearly bitching and of course yearly attempts to appease the people bitching.

__________________
Senior "Nancy Boy" of the OOTP Boards
_______________________________________________
silvam14 is offline  
Old 07-01-2011, 12:01 PM   #42
Andreas Raht
Administrator
 
Andreas Raht's Avatar
 
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
Quote:
Originally Posted by silvam14 View Post
I agree that having OOTP include real rosters will only help improve sales, but it just sucks because issues with roster sets is going to be a yearly thing and take away time from development to include basic immersion features that still haven't been included.
Thanks god Markus did not need to do the rosters work all alone. We have a great team of volunteers who made like 90% of the work. So, rosters do not take away too much time from development.
BTW, which of our Google ads have the best results? Those that mention "comes with 2011 ML rosters".
Andreas Raht is offline  
Old 07-01-2011, 12:06 PM   #43
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
If the rosters and historical stuff can be handled by volunteers then no dev time need be lost.
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline  
Old 07-01-2011, 01:02 PM   #44
Tony M
Global Moderator
 
Tony M's Avatar
 
Join Date: Feb 2006
Location: Here
Posts: 6,156
Quote:
Originally Posted by Andreas Raht View Post
BTW, which of our Google ads have the best results? Those that mention "comes with 2011 ML rosters".
So the game is better than the Houston Astros who appear to be lacking an ML roster!!
__________________
This signature is intentionally blank
Tony M is offline  
Old 07-01-2011, 01:12 PM   #45
ashantewarrier
Hall Of Famer
 
ashantewarrier's Avatar
 
Join Date: Feb 2004
Location: Somerset, NJ via Brooklyn, NY
Posts: 2,310
Quote:
Originally Posted by silvam14 View Post
I agree that having OOTP include real rosters will only help improve sales, but it just sucks because issues with roster sets is going to be a yearly thing and take away time from development to include basic immersion features that still haven't been included.

Its one thing for me to be bitching about no news stories when teams clinch playoff spots, but at least when he finally adds it, that will end the bitching.

Having real rosters in the game guarantees yearly bitching and of course yearly attempts to appease the people bitching.

Silvam, I agree. Getting roster sets to match reality is analogous to hitting a moving target blindfold. Folks will never be 100% happy with the roster sets because they will feel ratings are off, contracts not accurate and "so and so would never be traded to such and such team" and etc. I've always felt that one you complete the current season the following year becomes fictional anyway.
__________________
"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being."
-Jackie Robinson, #42 Brooklyn Dodgers


"Hitting is better than sex." - Reggie Jackson
ashantewarrier is offline  
Old 07-01-2011, 01:37 PM   #46
Donevyn
Major Leagues
 
Join Date: Apr 2011
Location: UP, WA
Posts: 360
Thanks for the update notes. Also that the Mac problem is being looked at. I am pondering getting a very low end PC laptop just to play this game (and a couple other's), for I seem to have to go thru allot of hoops to get games to run etc. correctly on the Mac (which I'm relatively new to. Been PC type for 30+ years).
Donevyn is offline  
Old 07-01-2011, 01:42 PM   #47
Jay Elias
Minors (Double A)
 
Join Date: Jun 2005
Posts: 106
Eh. I generally play with real rosters, and mostly, the ones that were user released in the past or come with the game in recent additions are quite excellent. That said, a large part of the appeal of OOTP to me is that it is unique among baseball games in its attempt to simulate how baseball really works, and a large part of how baseball works today is through scouting and player development in the low minors. And as great as the roster sets are, here is where they often need the most work.

Take a look, for example, at the Baltimore Orioles. In the upper levels, the rosters are fine. But look at the lower levels, and the more recent draftees. Dan Klein was the O's 3rd round pick in the 2010 draft, was one of their top ten prospects entering the season, and had a strong 2010 as the closer for UCLA. He's a reliever with a starter's arsenal, throwing a fastball from 92-94, a plus slider, an average curve and a below average changeup. Until he went on the DL a few weeks ago with a SLAP tear in his throwing shoulder, he was tearing up the minors, dominating in A+ and then in AA. The updated roster set still has him throwing a fastball from 75-80, and a screwball. Neither of his pitches have any potential, nor does he have any promise as far as movement or control. If the O's are AI controlled, Klein will be released almost immediately and will end up disappearing from the game within a season. And it isn't just Klein; the same is true of a lot of later round picks from 2010 and other low minors prospects. On the O's alone, the same could be said for Parker Bridwell, Matt Bywater, and Clayton Schrader. In Kansas City, Kevin Chapman has the same problem; in Boston, Brandon Workman; Bryan Morgado and Mario Hollands for Philly; Rob Rasmussen for Florida; even first round pick Cam Bedrosian for the Angels.

None of this takes away from the overall excellence of the roster set, nor does it shock me particularly - I am used to this being a problem in the roster sets that come with OOTP. And I can and will invest the time in fixing them myself. But it isn't a nitpicking issue that teams' top prospects exist in name only, having no potential to impact the major league roster ever. And while it means I keep having to stop and restart my own process of fixing these players, I applaud the commitment on the part of OOTP to refine and improve the roster set. I wouldn't be angry with them if they didn't, but I can't say that this set succeeds in properly rating dozens of important players and prospects, and I'm glad that the people in charge care and want to see it improved.
Jay Elias is offline  
Old 07-01-2011, 02:02 PM   #48
Grafton19
Major Leagues
 
Join Date: Apr 2010
Posts: 471
Roster will never be a perfect art unless tons of people team up to help and you would still hear bitching

This team is great.. Do I want to kick markus in the knee for once again having to start my 2011 due to another patch? Yes =)

But, I could never do what him and his team do, so running the O's for years before they get good again can wait a few more hours =)
Grafton19 is offline  
Old 07-01-2011, 02:12 PM   #49
t-bone shuffle
All Star Reserve
 
t-bone shuffle's Avatar
 
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 867
Quote:
Originally Posted by Jay Elias View Post
Eh. I generally play with real rosters, and mostly, the ones that were user released in the past or come with the game in recent additions are quite excellent. That said, a large part of the appeal of OOTP to me is that it is unique among baseball games in its attempt to simulate how baseball really works, and a large part of how baseball works today is through scouting and player development in the low minors. And as great as the roster sets are, here is where they often need the most work.

Take a look, for example, at the Baltimore Orioles. In the upper levels, the rosters are fine. But look at the lower levels, and the more recent draftees. Dan Klein was the O's 3rd round pick in the 2010 draft, was one of their top ten prospects entering the season, and had a strong 2010 as the closer for UCLA. He's a reliever with a starter's arsenal, throwing a fastball from 92-94, a plus slider, an average curve and a below average changeup. Until he went on the DL a few weeks ago with a SLAP tear in his throwing shoulder, he was tearing up the minors, dominating in A+ and then in AA. The updated roster set still has him throwing a fastball from 75-80, and a screwball. Neither of his pitches have any potential, nor does he have any promise as far as movement or control. If the O's are AI controlled, Klein will be released almost immediately and will end up disappearing from the game within a season. And it isn't just Klein; the same is true of a lot of later round picks from 2010 and other low minors prospects. On the O's alone, the same could be said for Parker Bridwell, Matt Bywater, and Clayton Schrader. In Kansas City, Kevin Chapman has the same problem; in Boston, Brandon Workman; Bryan Morgado and Mario Hollands for Philly; Rob Rasmussen for Florida; even first round pick Cam Bedrosian for the Angels.

None of this takes away from the overall excellence of the roster set, nor does it shock me particularly - I am used to this being a problem in the roster sets that come with OOTP. And I can and will invest the time in fixing them myself. But it isn't a nitpicking issue that teams' top prospects exist in name only, having no potential to impact the major league roster ever. And while it means I keep having to stop and restart my own process of fixing these players, I applaud the commitment on the part of OOTP to refine and improve the roster set. I wouldn't be angry with them if they didn't, but I can't say that this set succeeds in properly rating dozens of important players and prospects, and I'm glad that the people in charge care and want to see it improved.
Great post. To piggy back on this, I've often thought that the game, and the roster set, would be better suited to limiting the minors to 3 levels (for example) and concentrating on getting the various top prospects and players as accurate as possible for these levels only. Some of it is the reality for what it takes to accurately model 5 minor league levels worth of players, with regards to the fact that it's done primarily by volunteers. I'd say it's more important to have a team's 1st round draft choice, properly rated and playing at say, single A, than it is to have him poorly rated and playing along side of a bunch of no-chancer's at Short Season or Rookie level. This is a case where at least IMO, less would equal more if properly approached.

And, I've said this before and I'll say it again. Like/believe/accept it or not, OOTP is now in the roster set business. Hell, Andreas even stated today, here http://www.ootpdevelopments.com/boar...ml#post3164068, that the mention of "comes with 2011 MLB rosters" is their best resulting Google ad.
All of which means to me that the roster set needs to have a higher priority, should probably be a year round proposition, and that there should be many approaches considered for making it as, for lack of a better term, "strong" as possible. It should also be a money-maker for them, aside from the game itself, but it would have to be a very sold product.

Last edited by t-bone shuffle; 07-01-2011 at 02:13 PM.
t-bone shuffle is offline  
Old 07-01-2011, 02:18 PM   #50
Grafton19
Major Leagues
 
Join Date: Apr 2010
Posts: 471
I would help with the O's.. Any day of the week
Grafton19 is offline  
Old 07-01-2011, 02:32 PM   #51
GrantDawg
All Star Reserve
 
GrantDawg's Avatar
 
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
Quote:
Originally Posted by t-bone shuffle View Post
All of which means to me that the roster set needs to have a higher priority, should probably be a year round proposition, and that there should be many approaches considered for making it as, for lack of a better term, "strong" as possible. It should also be a money-maker for them, aside from the game itself, but it would have to be a very sold product.
This. Increased revenues will more than pay for the pain over trying to release without rosters, or very simple rosters. New rosters were the number 1 reason I preordered. Without them, I'd waited till the eventual price break in the off season. The deeper, more complete, and correct the better IMHO. It is something I'd even help to improve voluntarily, but I am sure they have plenty of volunteers. I doubt it is a problem of the number of people willing, it is the pain in the rear of coordinating volunteers. I spent a good part of my like dealing with that problem, and I can tell you more sometimes is not exactly better.
GrantDawg is offline  
Old 07-01-2011, 02:40 PM   #52
mrcoach00
Minors (Triple A)
 
mrcoach00's Avatar
 
Join Date: Sep 2004
Location: Peoria, IL
Posts: 217
I'd like to hear about the process of creating the MLB rosters. Andreas has already stated that about 90% of the rosters are made up by volunteers, which I think is great.

Perhaps one more layer needs to be considered in the roster creation process? Once the volunteers have had their input, then ship each team off to a serious fanboy or two of each MLB team. Sometimes just having a different set of eyes can be helpful. Give them a weekend to have their input and give it to Markus from there.

Grafton19 said he would take the O's. I would step up and look at the Cubs for OOTP13.
mrcoach00 is offline  
Old 07-01-2011, 02:40 PM   #53
Tony M
Global Moderator
 
Tony M's Avatar
 
Join Date: Feb 2006
Location: Here
Posts: 6,156
Wouldn't it be easier if the players in real-life stuck to their expected stats as shown by OOTP with none of this 'break-out' season stuff or failing to meet expectations...
__________________
This signature is intentionally blank
Tony M is offline  
Old 07-01-2011, 02:41 PM   #54
Jay Elias
Minors (Double A)
 
Join Date: Jun 2005
Posts: 106
Quote:
Originally Posted by t-bone shuffle View Post
Great post. To piggy back on this, I've often thought that the game, and the roster set, would be better suited to limiting the minors to 3 levels (for example) and concentrating on getting the various top prospects and players as accurate as possible for these levels only. Some of it is the reality for what it takes to accurately model 5 minor league levels worth of players, with regards to the fact that it's done primarily by volunteers. I'd say it's more important to have a team's 1st round draft choice, properly rated and playing at say, single A, than it is to have him poorly rated and playing along side of a bunch of no-chancer's at Short Season or Rookie level. This is a case where at least IMO, less would equal more if properly approached.
This I couldn't disagree with more. I would much, much prefer that the players be in the game but incorrectly modeled than for those levels to be excluded and to have to add in the levels and players who fill them manually. The existence of the incorrectly rated low minors players, with their proper ages and sizes and birthplaces, is a huge timesaver when trying to correct ratings manually. It is the difference in having it take a month to modify the roster set and it taking two or more months.

Of course, this is my personal preference; how I play and mod the game may not be how anyone else plays or would like to play. But I prefer to keep aiming towards the possibility of perfection in the league I will eventually play than I do about making sure that the game that ships is free of any errors at the cost of the low minors.
Jay Elias is offline  
Old 07-01-2011, 02:51 PM   #55
t-bone shuffle
All Star Reserve
 
t-bone shuffle's Avatar
 
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 867
Quote:
Originally Posted by Jay Elias View Post
This I couldn't disagree with more. I would much, much prefer that the players be in the game but incorrectly modeled than for those levels to be excluded and to have to add in the levels and players who fill them manually. The existence of the incorrectly rated low minors players, with their proper ages and sizes and birthplaces, is a huge timesaver when trying to correct ratings manually. It is the difference in having it take a month to modify the roster set and it taking two or more months.

Of course, this is my personal preference; how I play and mod the game may not be how anyone else plays or would like to play. But I prefer to keep aiming towards the possibility of perfection in the league I will eventually play than I do about making sure that the game that ships is free of any errors at the cost of the low minors.
I hear you and am certain that many agree with you too. If it were my responsibility, I'd be offering the set you want, and the set I suggest too. I'd also have a set that begins just prior to Spring Training and one that's and Opening Day. In other words, lot's of options and varying sizes. All of which takes time and effort. All of which I'd find a way to charge for.
t-bone shuffle is offline  
Old 07-01-2011, 02:55 PM   #56
WWBL Commissioner
All Star Reserve
 
WWBL Commissioner's Avatar
 
Join Date: Dec 2001
Location: Hawaii
Posts: 887
Quote:
Originally Posted by Andreas Raht View Post
I'm still working on improving the OOOL features and fixing the bugs, and that's one of them - but it's not as you describe it. This can only happen under certain conditions.
Well for me the conditions were I summed a day, uploaded league files, then the GM's downloaded the update and were logged in as me. Glad to hear your working on it, thanks
__________________
Offey
WWBL Commissioner(2004-2014 real life years)
WWBL: Hawaii Island Warriors
2005 Pacific League Champion
2006 Pacific League Champion
2007 Pacific League Champion
2008 WWBL WORLD CHAMPION
2010 WWBL WORLD CHAMPION
2019 WWBL WORLD CHAMPION
2029 WWBL WORLD CHAMPION
The Island Warriors are 21-23 in World Series play.

BadAssBaseball: Boston Red Sox
1906 American League Champion
1907 WORLD CHAMPION
WWBL Commissioner is offline  
Old 07-01-2011, 03:05 PM   #57
Aaron
Minors (Single A)
 
Join Date: Aug 2004
Posts: 62
Quote:
Originally Posted by Jay Elias View Post
Eh. I generally play with real rosters, and mostly, the ones that were user released in the past or come with the game in recent additions are quite excellent. That said, a large part of the appeal of OOTP to me is that it is unique among baseball games in its attempt to simulate how baseball really works, and a large part of how baseball works today is through scouting and player development in the low minors. And as great as the roster sets are, here is where they often need the most work.

Take a look, for example, at the Baltimore Orioles. In the upper levels, the rosters are fine. But look at the lower levels, and the more recent draftees. Dan Klein was the O's 3rd round pick in the 2010 draft, was one of their top ten prospects entering the season, and had a strong 2010 as the closer for UCLA. He's a reliever with a starter's arsenal, throwing a fastball from 92-94, a plus slider, an average curve and a below average changeup. Until he went on the DL a few weeks ago with a SLAP tear in his throwing shoulder, he was tearing up the minors, dominating in A+ and then in AA. The updated roster set still has him throwing a fastball from 75-80, and a screwball. Neither of his pitches have any potential, nor does he have any promise as far as movement or control. If the O's are AI controlled, Klein will be released almost immediately and will end up disappearing from the game within a season. And it isn't just Klein; the same is true of a lot of later round picks from 2010 and other low minors prospects. On the O's alone, the same could be said for Parker Bridwell, Matt Bywater, and Clayton Schrader. In Kansas City, Kevin Chapman has the same problem; in Boston, Brandon Workman; Bryan Morgado and Mario Hollands for Philly; Rob Rasmussen for Florida; even first round pick Cam Bedrosian for the Angels.
I created a post a few days ago in regards to 2010 draftees being rated rather low when compared to others. Unbacker58 mentioned this was a known problem, but due to time they were unable to finish. He did mention however, they would be addressed in a patch.

Here is the post with his comments. http://www.ootpdevelopments.com/boar...oster-set.html
Aaron is offline  
Old 07-01-2011, 03:09 PM   #58
Andreas Raht
Administrator
 
Andreas Raht's Avatar
 
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
12.1.11 is now online! More details here: http://www.ootpdevelopments.com/boar...-released.html
Andreas Raht is offline  
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:33 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments