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Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game.

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Old 06-28-2011, 02:28 PM   #1
mankle
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Single A/Single A Advanced?

Hi all,

My first post . . . Been a baseball fan since I was a wee lad (born in the same year as my hometown Blue Jays) and I've just discovered OOTP... loving it so far!

So here's a question that someone might have an answer for. Does the game engine differentiate between Class A minor league teams?

In the team listings, all full season Class A teams are not differentiated. If you right click on the "Affiliated Teams" button for the Toronto Blue Jays (for example) Class A Dunedin (Florida State League) is listed above Class A Lansing (Midwest League) which is as it should be. The Florida State League is considered a "Class A Advanced" league, or high A ball.

However, when in the Transactions/ "Minor Leagues" screen, Lansing is listed above Dunedin.

So I repeat my question from above - Is the game set up to understand that not all Class A ball is created equal?

Also, are there differences in the different Rookie Leagues that the game recognizes?

Thanks!
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Old 06-28-2011, 02:49 PM   #2
Le Grande Orange
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The game does not distinguish between High-A and Low-A with discrete names. It does, however, have a de facto difference between the levels in that the 'quality' of the High-A leagues is better than that of the Low-A leagues, and the AI is supposed to acknowledge that difference when promoting or demoting players in its minor league organization.
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Old 06-28-2011, 06:17 PM   #3
clamel
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HOW ???

What will make the High A simulate better players than Low A ??

Something in the Game setup ??
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Old 06-28-2011, 07:02 PM   #4
mankle
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Quote:
Originally Posted by Le Grande Orange View Post
The game does not distinguish between High-A and Low-A with discrete names. It does, however, have a de facto difference between the levels in that the 'quality' of the High-A leagues is better than that of the Low-A leagues, and the AI is supposed to acknowledge that difference when promoting or demoting players in its minor league organization.
Thanks Le Grande. I think I have noticed differences when promoting players between the two Class A clubs. The ones who were playing well at the lower level don't necessarily duplicate the same success when promoted to the High A level.
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Old 06-28-2011, 08:01 PM   #5
GMLoophole
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Quote:
Originally Posted by clamel View Post
HOW ???

What will make the High A simulate better players than Low A ??

Something in the Game setup ??
Yes. Even though it's not listed in the game, the AI understands one is higher than the other.
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Old 06-30-2011, 04:51 PM   #6
Biggio509
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Quote:
Originally Posted by clamel View Post
HOW ???

What will make the High A simulate better players than Low A ??

Something in the Game setup ??
To be specific sabremetric player creation mods found on the league strategy page. They oddly have nothing to do with player creation. ML is 1, AAA is .850 in most categories, AA is .75 IIRC, and so on. The higher ratings for each stat the better the player's rating must be for the AI to promote them. So even if you labeled a league major league but AAA sabre PCMs on it, it would have less quality than the MLB. So high gets something like .75 mods while low A gets something like .7 so more advanced players go to high A. The sabres also divided advanced rookie from rookie although not labeled. The APPY and Pioneer leagues are advanced.
NB: those differentiators between high A and low A and rookie and rookie advanced on show up on defualt if you choose standard game or click MAL during setup. If you add your own minors the game will differentiate between high and low A on its own you have to change the mods yourself.
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