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Old 06-25-2011, 03:13 PM   #101
gehrig38
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So I am going to throw out some things for you guys, creators of the game, to think about.
1) I just saw a news item that a player showed up to camp "muscled up", which can mean many things these days You should have it so that news accompanies guys who's power rating spikes in the offseason. I went to his screen and saw his ratings via scouting hadn't really changed.
2) If you want to get detailed (BTW I know this is called feature creep in this indurty!!) Make it so coaches, real good ones, can influence a single player every now and then, alot. Johnny Podres, my pitching coach in Philadelphia, changed my career in one bullpen, one bullpen. I went from what was looking like a journeymen in 91, to 14-11 with a 2.26 and 10 CG's in 26 starts in 92. All because he gave me confidence to believe there wasn't a hitter alive i couldn't beat. be neat to see a coach influence a player like this, and obviously only rarely.
3) Allow me to delete coaches/trainers/scouts in volume, and create the same way. I totally rework my coaching staff and create until I have good to great coaches at all my levels. PITA to have to do it 1 by 1.

P.S. Love the new story lines, good stuff.
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Old 06-25-2011, 03:19 PM   #102
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Originally Posted by gehrig38 View Post
So I am going to throw out some things for you guys, creators of the game, to think about.
1) I just saw a news item that a player showed up to camp "muscled up", which can mean many things these days You should have it so that news accompanies guys who's power rating spikes in the offseason. I went to his screen and saw his ratings via scouting hadn't really changed.
2) If you want to get detailed (BTW I know this is called feature creep in this indurty!!) Make it so coaches, real good ones, can influence a single player every now and then, alot. Johnny Podres, my pitching coach in Philadelphia, changed my career in one bullpen, one bullpen. I went from what was looking like a journeymen in 91, to 14-11 with a 2.26 and 10 CG's in 26 starts in 92. All because he gave me confidence to believe there wasn't a hitter alive i couldn't beat. be neat to see a coach influence a player like this, and obviously only rarely.
3) Allow me to delete coaches/trainers/scouts in volume, and create the same way. I totally rework my coaching staff and create until I have good to great coaches at all my levels. PITA to have to do it 1 by 1.

P.S. Love the new story lines, good stuff.
I really like the first two ideas. Just a question about the first one. Did the player's weight increase at all after he had "muscled up"?
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Old 06-25-2011, 04:01 PM   #103
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Cubs win, yeah baby that's what I'm talking about :crawls back in his hole to "wait for next year":

Hope your draft picks work out but in OOTP, like real life, you never know.
It'll be another hundred years before they see another one.

Isn't ironic, that of all the seasons I have simmed out completely, the Cubs only seem to win one championship every 75 years or so? I have a league that I have simmed through 500 seasons, and the Cubbys only took 6 championships!

What an adorable bunch of losers.
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Old 06-25-2011, 04:04 PM   #104
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I went from what was looking like a journeymen in 91, to 14-11 with a 2.26 and 10 CG's in 26 starts in 92.
I almost corrected you on your ERA before I realized you meant your ERA during your starts only that year.

Did you really remember the stat line without looking?

I always wonder this about players how much of their own stat lines do they remember from past seasons.
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Old 06-25-2011, 04:06 PM   #105
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You can edit scouts and coaches. See my post earlier in the thread.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 06-25-2011, 04:07 PM   #106
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Originally Posted by gehrig38 View Post
2) If you want to get detailed (BTW I know this is called feature creep in this indurty!!) Make it so coaches, real good ones, can influence a single player every now and then, alot. Johnny Podres, my pitching coach in Philadelphia, changed my career in one bullpen, one bullpen. I went from what was looking like a journeymen in 91, to 14-11 with a 2.26 and 10 CG's in 26 starts in 92. All because he gave me confidence to believe there wasn't a hitter alive i couldn't beat. be neat to see a coach influence a player like this, and obviously only rarely.
YES!!! This is something I have wished for, for a long time now. Leo Mazzone did an excellent job, perhaps one of the greatest pitching coaches of all time, with the Braves famous staff throughout the 90s. Especially with the Big Three: Maddux, Glavine, and Smoltz.

Last edited by Vinny P.; 06-25-2011 at 04:10 PM.
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Old 06-25-2011, 04:17 PM   #107
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Curious about something else.
I play my ML team inning by inning, usually sim the offensive side of my games so I don't game the system...
Anyway, when spring training ends and right before the start of the regular season, that's where an immense amount of my time goes each year, which is ok, but I don't wonder if you can't help the player enjoy that experience more.
For example, I go player by player to setup individual strategies. What would be awesome would be an 'organization wide' policy.
For example, in my strategy section I could select organizational policy.
All SP in the minor leagues with Stamina => 16 I could set to SP only, and their PC to 135 or something like that.
For everyday players it would be hard to do, but for pitchers it would seem to be easier.
Just thinking of ways to streamline the game a bit.
Working my pre-season strategies out right now for year 5.
Also, the team strategy section is the time consuming one, and I only do it for my ML team, way too much to do for each minor league team given they change personnel so much. Any way to get that to be easier? I almost feel like laying out the situations on 1 screen, for example all the 1-3 inning strategy templates would be on screen 1, 4-6 on screen 2 and so on.
Thanks again, enjoying the game!
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Old 06-25-2011, 04:18 PM   #108
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Originally Posted by Vinny P. View Post
YES!!! This is something I have wished for, for a long time now. Leo Mazzone did an excellent job, perhaps one of the greatest pitching coaches of all time, with the Braves famous staff throughout the 90s. Especially with the Big Three: Maddux, Glavine, and Smoltz.
Leo was the sole reason I went to Japan with the NL All star team in 98, to see for myself. Because if you talk to Glavine, Maddux or Smoltz they'll tell you he was not even close to the influence he thought or said he was He was an awesome dude though, loved him.
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Old 06-25-2011, 04:34 PM   #109
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Quote:
Originally Posted by gehrig38 View Post
Curious about something else.
I play my ML team inning by inning, usually sim the offensive side of my games so I don't game the system...
Anyway, when spring training ends and right before the start of the regular season, that's where an immense amount of my time goes each year, which is ok, but I don't wonder if you can't help the player enjoy that experience more.
For example, I go player by player to setup individual strategies. What would be awesome would be an 'organization wide' policy.
For example, in my strategy section I could select organizational policy.
All SP in the minor leagues with Stamina => 16 I could set to SP only, and their PC to 135 or something like that.
For everyday players it would be hard to do, but for pitchers it would seem to be easier.
Just thinking of ways to streamline the game a bit.
Working my pre-season strategies out right now for year 5.
Also, the team strategy section is the time consuming one, and I only do it for my ML team, way too much to do for each minor league team given they change personnel so much. Any way to get that to be easier? I almost feel like laying out the situations on 1 screen, for example all the 1-3 inning strategy templates would be on screen 1, 4-6 on screen 2 and so on.
Thanks again, enjoying the game!
The strategy set up is too cumbersome IMO. Like you I just set the ML team. I do adjust individual players by overriding team strategy for baserunning or stealing etc.

It would be nice to have;

Some sort of file you could edit similar to what you say and put check marks in and then load the strategies at one time.

Or a drop down with various manager profiles, aggressive, quick hook, no sacrifice and so on that you could import and possibly edit and save as a custom strategy. This would allow strategy to be changed in the playoffs where you have more interest in counteracting what the other team does.
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Old 06-25-2011, 04:36 PM   #110
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Leo was the sole reason I went to Japan with the NL All star team in 98, to see for myself. Because if you talk to Glavine, Maddux or Smoltz they'll tell you he was not even close to the influence he thought or said he was He was an awesome dude though, loved him.
Yeah, I got to meet the guy once in 1994 as a kid. He was a pretty cool guy. He grabbed my Braves hat off my head, and signed it, without me ever asking him to. I still have the thing.
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Old 06-25-2011, 04:51 PM   #111
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Yeah, I got to meet the guy once in 1994 as a kid. He was a pretty cool guy. He grabbed my Braves hat off my head, and signed it, without me ever asking him to. I still have the thing.
What if you didn't want your hat written on? That DOES seem to be a fella who thinks a lot of himself.....

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Old 06-25-2011, 09:08 PM   #112
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Curt, you should upload your game almanac somewhere so we can take a look at your universe as it has played out.
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Old 06-25-2011, 09:34 PM   #113
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Do we have confirmation that the OP is indeed curt schilling? .
Who cares who he is as long as he likes OOTP. lol........................Z

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Old 06-26-2011, 11:36 AM   #114
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This thread and game got a mention in the comment section of Tango's "The Book" blog in the entry for "Curt Schilling's new stat"

http://www.insidethebook.com/ee/inde...stat/#comments

And I want to add one suggestion and one question to the thread.

Gehrig38 you mention that you think the strategy screens are a bit cumbersome and I agree. Maybe something like some "pre defined strategy templates" would be helpful. Something similar to the custom views/filters that we can save and name. Then you would just have to set it for the majors or whatever and each league use it as a drop down.

Also, why do you sim your offensive side of the inning? What are your specific concerns about "gaming" the system? I understand some people are concerned about abusing the "take pitch" option in pitch by pitch mode. I was too but I just try to use it logically in 2-0 or 3-0 counts. I just do not like seeing one pitch mode where the pitch count shows on the scoreboard and I know that the at bat ended with a ball in play before I have read the text. I also felt like I saw fewer walks this way, but that is completely anecdotal and based on a really small sample size.

It seems like the other at bat options can't be gamed. The hit and run options and stealing specifically. Most times the runner does not get a good jump on a straight steal, so no attempt many times. I am not sure if there are issues with the hit and run options, so if people have noticed any.....
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Old 06-26-2011, 11:56 AM   #115
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Originally Posted by turdfurgeson View Post
This thread and game got a mention in the comment section of Tango's "The Book" blog in the entry for "Curt Schilling's new stat"

http://www.insidethebook.com/ee/inde...stat/#comments

And I want to add one suggestion and one question to the thread.

Gehrig38 you mention that you think the strategy screens are a bit cumbersome and I agree. Maybe something like some "pre defined strategy templates" would be helpful. Something similar to the custom views/filters that we can save and name. Then you would just have to set it for the majors or whatever and each league use it as a drop down.

Also, why do you sim your offensive side of the inning? What are your specific concerns about "gaming" the system? I understand some people are concerned about abusing the "take pitch" option in pitch by pitch mode. I was too but I just try to use it logically in 2-0 or 3-0 counts. I just do not like seeing one pitch mode where the pitch count shows on the scoreboard and I know that the at bat ended with a ball in play before I have read the text. I also felt like I saw fewer walks this way, but that is completely anecdotal and based on a really small sample size.

It seems like the other at bat options can't be gamed. The hit and run options and stealing specifically. Most times the runner does not get a good jump on a straight steal, so no attempt many times. I am not sure if there are issues with the hit and run options, so if people have noticed any.....
Just to expand a bit on the above, it would be nice to have managing style templates. Something like a Whitey Herzog style, where he liked to manufacture runs - walk/hit, stolen base, single/dbl = run.

Then like an Earl Weaver style - get men on base and then get a power hitter up. Earl swore by the 3 run home run.

You could have all sorts of different managing styles that could be applied to the strategy setting.

Then just "import" your specific style, or still have the ability to set it yourself or tinker with the specific style after you import it.
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Old 06-26-2011, 01:03 PM   #116
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1) I just saw a news item that a player showed up to camp "muscled up", which can mean many things these days You should have it so that news accompanies guys who's power rating spikes in the offseason. I went to his screen and saw his ratings via scouting hadn't really changed.
Beta tester here...Unfortunately, the storylines aren't all working as we'd like. That storyline should function with weight AND talent being added, but it's not working right yet. Hopefully in a future patch, the storylines will be expanded more and the bugs fixed.
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Old 06-26-2011, 10:06 PM   #117
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For example, I go player by player to setup individual strategies. What would be awesome would be an 'organization wide' policy.
For example, in my strategy section I could select organizational policy.
All SP in the minor leagues with Stamina => 16 I could set to SP only, and their PC to 135 or something like that.
For everyday players it would be hard to do, but for pitchers it would seem to be easier.
You can set up default offensive and pitching/defensive strategies for your top-level in team in the team strategy section. The default strategy for each player is set at "Adjust to Team Settings," which makes it a global setting for that team.

Now it's cumbersome and time-consuming to replicate these same strategy settings from a single team for all of the teams in your organization. Improving the strategy-setting options by having one bunch of settings apply for every team in the organization as an "organizational policy" would be a step up. Fine-tuning existing strategy options or adding more detailed strategy settings here could be done in conjunction with any changes in game design, such as the pitching model and pitcher usage.
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Old 06-27-2011, 01:03 AM   #118
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So I had the first draft in my league where I participated. Couple things are evident. With the league expanding from 16 to 20 this past offseason, there are still a ton of prospects and it now appears that's why there are so many good players.
Which actually is cool, as my league expands the talent will spread out, but for now it's pretty packed.
Also, my two lower teams, the rookie and short season teams, I have slotted as teenage and 20-22 year old rosters. So to start the season I had almost no players on the rosters.
I set the draft for 45 rounds with 50 rounds of players generated.
There should be a setting that forces HS and College kids (that are free agents) to sign before my two rookie teams season starts. Their schedules are cranking up and I don't have enough players to fill out their rosters.
Believe it or not I feel almost like starting over, which isn't entirely a bad thing, since I am learning some new things about how to setup a league like this.
I am wondering. If I start a league with 16 teams, and plan to expand, how many HS and College Teams should I put in the feeder leagues to make sure there are ample players to fill out 5-6 Minor League teams for each, as well as leave a good pool of free agents?
And FWIW my Arizona team has lost every possible way there is to lose a game. I can't believe the crap that's happening. 3 run lead, 2 outs no one on, walk, single, triple, homer...
I've lost a metric crap ton of games after the 7th with a pretty decent bullpen, some amazing stuff.
I traded a ton of players and picks to grab 3 of the top 5 draft slots, targeting Starters only to find out the 4 top rated starters were all 80 2 pitch pitchers! So middle relievers in essence. No matter, I am going to bring them up as starters hoping they learn another pitch.
That's another thing I was curious about. You can convert high stamina relievers to starters, hoping they get a 3rd pitch. In real life they actually WOULD get AT LEAST a 3rd pitch as starters, no matter how bad it is, they'd have one.
I'd love to see something where I could assign what I wanted that third pitch to be and tinker with it if it didn't work.
Say I had a high 90's reliever, fastball, slider, I'd go for the split as a third pitch, a strikeout pitch and possibly a CB as a good change of speeds strike. Just thought I'd throw that out there.
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Old 06-27-2011, 01:27 AM   #119
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I traded a ton of players and picks to grab 3 of the top 5 draft slots, targeting Starters only to find out the 4 top rated starters were all 80 2 pitch pitchers! So middle relievers in essence. No matter, I am going to bring them up as starters hoping they learn another pitch.
That's another thing I was curious about. You can convert high stamina relievers to starters, hoping they get a 3rd pitch. In real life they actually WOULD get AT LEAST a 3rd pitch as starters, no matter how bad it is, they'd have one.
I'd love to see something where I could assign what I wanted that third pitch to be and tinker with it if it didn't work.
Say I had a high 90's reliever, fastball, slider, I'd go for the split as a third pitch, a strikeout pitch and possibly a CB as a good change of speeds strike. Just thought I'd throw that out there.
The "ton of middle relievers with 2 pitches" issue has been around for awhile and the cause of many a grumble (rightly so IMO). I think the above input from you is crucial Curt... coming from 99% of us here it's nothing more than anecdotal or worse. From you, well, it's hard to argue with someone that has your pro experience. As far as I know, we have very few active professional players on the board. I encourage you to comment and suggest away- it certainly can't hurt and it might just be the thing that takes OOTP to the next level.

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Old 06-27-2011, 01:33 AM   #120
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I'd love to see something where I could assign what I wanted that third pitch to be and tinker with it if it didn't work.
Say I had a high 90's reliever, fastball, slider, I'd go for the split as a third pitch, a strikeout pitch and possibly a CB as a good change of speeds strike. Just thought I'd throw that out there.
You probably realize this, but you can add a third pitch (or fourth, etc.) for a pitcher by going into the editor. You pick the type of pitch, the potential, and the current ability. In v.11, I've seen pitchers work as successful starters at the major league level with as low as 20/100 current ability for their third pitch, so if you mess around with manually adding pitches, you might want to work around that level and adjust up or down to suit your taste.
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