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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#1 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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Hey guys, I was hoping someone could help me out with this. I've noticed that when simming multiple games in a row, sometimes the AI skips the 4th or 5th man in the rotation completely! Even if I have the rotation size set to 5 it still sometimes skips my lower end guys. So I might end up with my ace pitching in 5 games while at the same time, my number 5 guy only pitched once or twice. Now I know that there are times when mgrs. will skip over the number 5 guy when there are off days, but that shouldn't be the AI's decision if I have my rotation set to 5, correct? I mean, if I want all 5 guys to get equal starting time in the rotation, the AI shouldn't skip anyone. Does anyone else have this problem with starters getting skipped? Please let me know how to fix this if this is possible. Thanks.
Jeremy W. Shows
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"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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#2 |
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All Star Starter
Join Date: Jan 2002
Location: Morgantown, WV
Posts: 1,023
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This is the way the game was designed. It is purposeful and there is no way to turn it off, as far as I know. Hopefully, this will become an option (or just removed) in a future patch.
edit This is a HUGE pain in the neck in september when/if I am trying to get a minor leaguer a few starts. He keeps getting skipped and I have to put him in a my #2 or #3 starter to guarantee him any innings. <small>[ 04-17-2002, 01:39 PM: Message edited by: fluharty ]</small> |
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#3 |
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Minors (Single A)
Join Date: Mar 2002
Posts: 79
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This problem is glaring enough to prevent me from buying future editions.
This is a MUST fix in my mind. I can't stress it anymore than that. It takes managing out of our hands, and managing is why we play this game over all the others. |
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#4 |
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Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,209
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Molson:
<strong>I can't stress it anymore than that. It takes managing out of our hands, and managing is why we play this game over all the others.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">I don't understand this comment? If you are actually managing the game, the computer will not force you to use a different pitcher than the one you wanted. If you are simming multiple, then the computer manager takes over... Now I don't dispute that there should probably be an option to set how often the #4 or 5 guys are skipped in favor of the #1 guy.. just was curious what you meant by your last comment. |
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#5 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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The AI is trying to simulate what a real life manager would usually do - if your #1 SP is rested you pitch him regardless of the rotation. I would not be surprized if this happened to some extent on every major league team during a season.
I think there is a workaround though (for some leagues at least) if you never want your rested #1 SP to pitch early: Create a schedule with no off-days. That should work in theory at least. |
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#6 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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An easy way to solve this would be for the AI to follow the pitching rotation very stringently for human teams (I.E. not skipping starters) and then doing what was mentioned above for computer teams. This is just my opinion though. No biggie
__________________
"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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#7 |
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Minors (Single A)
Join Date: Apr 2002
Posts: 77
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Jermanfu:
<strong>An easy way to solve this would be for the AI to follow the pitching rotation very stringently for human teams (I.E. not skipping starters) and then doing what was mentioned above for computer teams. This is just my opinion though. No biggie </strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">But that's the opposite of what I've heard said on this issue most often. Unless I've either clinched or am hopelessly out of contention, I want my #1 guy taking as many turns as possible. Not trying to rip on you at all, just pointing out my impression of the subject.I usually sim a day at a time, no more than a week at a time, so it's not really biggie for me to simply adjust the turn in the rotation to ensure that my 4/5 guys get the start of I want them to. I can see where longer sim stretches could make this frustrating though. Unfortunately, shortening the consecutive sim length & making the adjustment manually is one of the few ways I can think of for you to get around this. Jon |
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#8 |
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Hall Of Famer
Join Date: Dec 2001
Location: Ontario Canada
Posts: 9,794
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Jermanfu:
<strong> I've noticed that when simming multiple games in a row, sometimes the AI skips the 4th or 5th man in the rotation completely! Even if I have the rotation size set to 5 it still sometimes skips my lower end guys. So I might end up with my ace pitching in 5 games while at the same time, my number 5 guy only pitched once or twice. </strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">Not to knock you but that feature is a major benefit imo. I want the number 1 guy going whenever he is ready and I want the cpu controlled teams in my league doing the same thing. If you really want to manage your team just sim 1 game at a time (or better yet play the game out) and you will have complete control of who starts each game. If you are simming a week or a month at a time you are more the GM of the team and it makes sense the number 1 guy goes whenever he is ready.
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Cliff Markle HOB1 greatest pitcher 360-160, 9 Welch Awards, 11 WS titles |
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#9 |
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Minors (Single A)
Join Date: Apr 2002
Location: Tacoma Area, WA
Posts: 69
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I just wanted to point out that if you MAKE your #4 and #5 pitcher pitch every rotation, and the computer is pitching his #1 whenever he is ready... that's just asking for a horrible matchup. Kinda like what Bobby Cox did with Jung Bong against Curt Schilling a few days ago... you're going to lose. It's just my opinion but I want my #1 pitcher going against my #1 opponents pitcher.
The computer is likely smart enough to where it'll make sure it doesnt put ITS #5 against your #1, so I wouldn't make that mistake either.
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"I before E except after C. Our Society is weird." -Unknown |
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#10 |
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Hall Of Famer
Join Date: Dec 2001
Location: Douglasville, GA
Posts: 2,735
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I agree maybe there should be any option in there so people who want to play that way can. It seems like if I remember right, in OOTP 3 it didn't skip your no 5 guy, or if it did not as much, well except for in the playoffs. My self I know it saves me time not having to adjust my rotation everytime my #1 is ready to go. My opinion is this, ususally, in most cases, my top 3 starters are making ALOT more money than my 4 and 5 starters, so by that logic, I want to get the most for my money. I like to see the top 3 get 35 or 36 starts but if I would uses a 5 man rotation that never skipped the 5th starter I would only be giving my aces 32-33 starts a year. Thats not enough IMO. Now if you had 4 or 5 frontline starters on one team, I might change my strategy some.
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