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#81 |
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Minors (Single A)
Join Date: May 2011
Posts: 79
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#82 | |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Quote:
There's a difference between quantifying and proving. You can prove that a good work ethic will make you better at your chosen skill, be it baseball or writing. If you take two players with the exact same potential but one practices every day and one practices once a week the player who practices every day is going to get better, quicker, than the player who only practices once a week. It's not like the idea of "clutch players" which can't realistically be proven. I don't think something needs to be able to be quantified, but at the very least it needs to be able to be proven to exist.
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#83 | ||
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Quote:
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__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#84 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,018
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Clutch at one time was in the game IIRC and was removed due to user request as an unprovable trait, which I believe most users agree with. Are you comparing "veteran mentors" with clutch? You don't think adding a Greg Maddux or a Barry Larkin to your team helps the young players? It doesn't even have to be young players that are helped. Players learn from each other all of the time. Look at Kerry Wood last year picking up the cutter from Mariano Rivera. I don't think its any different than having an extra pitching, bench, or hitting coach that can mentor one or two particular players and bring the benefits that any OOTP coach currently gives to a player. Front Office Football and Football Manager both have this feature and handle it well. IMHO it is an idea with some merit. It's something I certainly wouldn't compare to clutch. |
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#85 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Exactly. If I wanted a freaking business simulation I'd buy one.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#86 |
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All Star Reserve
Join Date: Jan 2002
Posts: 906
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Let me see if i understand this new feature
There are 2 teams. Team A spends the league average of 25 mil on player development. The other team B spends 100 mil on player development. Team A has very few players develop into stars while Team B has all kinds of players develop into stars. If that is the system it is not baseball. If the key to success is outspending everyone else in player developemnt then everyone would be directing all of their $ into that area. That is certainly not the case in real baseball. A team sets up a player development system that touches all the bases and my guess is that all of them spend enough to have an efficient organized system. Are we to believe that the SF giants draft Lincecum and then decide not to develop him properly? There comes a point when a game can add so many features that it becomes tedious. Some people want to deal with food prices in this game but then why limit it to that. what about who to pair up in hotel rooms when traveling. How much should we spend onthe team jet. Oh by the way some players are dissastisfied with the after game smorgy. Let's interview a new caterer. I really like the way the minors are set up in this game and i spend time moving players around. But i don't and would never play in a league that has coaches and scouts. Add all the features you want but give the GM's the opportunity to turn features off so that we are not forced to be bogged down with having to do all kinds of tedious jobs to play the game- unless you like to be bogged down. You have to be careful when adding features. there was a year 2006 or so when this baseball game became a soccer game and that was the year when i stopped playing and started looking at other baseball games. Fortunately that direction was reversed. |
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#87 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Wow. Based off the logic I'm hearing there really is no need for contracts, free agency, minor leagues of any kind, All-Star games, play offs, or stadiums. All of these are ways in which one group or another could generate more money. Heck no real need to have evolve leagues either since money is no issue there is no reason for a team to move or a league to expand.
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#88 | |
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Hall Of Famer
Join Date: Apr 2006
Location: Kalispell, MT
Posts: 2,094
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Quote:
The way this seems like it will work, is if you spend a lot on player developmental budget then your players "COULD" develop faster and better. IMO this is in the MLB right now. As provided in earlier post, this type of money would go to a lot of different places in the minors. Each team gets money as well as other places such as rehab centers, instructional leagues, ect. If team A spends 25 million on its player developmental budget and team B spends 100 million on it, then team B could have a better chance of its prospects developing and going to the majors. Your correct in saying no team, regardless of budget, would not develop their prospects correctly but if a team spends more on its training equipment and facilities then that very well could help there prospects improve faster. This feature is an option as Markus has said that if you type in 0 for the league developmental budget then it is disabled. While its not a check box it still does the same thing. Also I agree 2006 was a big, big leap but comparing it to a soccer game is just wrong lol. It was better then that at least . The game we have today would not be where it is without the 2006 makeover. IMO.
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#89 |
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All Star Reserve
Join Date: Jan 2002
Posts: 906
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Let me draft 5 players in the 1st round each year and i will spend the least on player development of any team in the majors and i will have the best system.
The point is that if a team spends 100 mil on player development and begins to win championships every year all teams will go in that direction. If you can't afford to go in that direction you can say goodbye to the team. You set up a multi-million dollar enterprise and then you decide to cut corners on player development. It just would not make sense. If it can be turned off i will do so. but the reason i would do that is that i don't believe that any team in real baseball would cut corners on player development. Of course some teams spend more than others but does that translate to a better system of developing players. In the game it sounds like if you use this feature and spend much more $ than any other team you will develop better players and what I am saying is that this just would never happen in real life. There is a point of spending where if you spend far less than any other team you probably would not have a good organization but no team will allow that to happen so what you have in real baseball are 30 teams that all have systems that will develop players at more or less the same pace. Who in the world would sign out of the draft with a team that has a reputation for not spending $ to develop players. the edge in baseball is who has the $ to sign DEVELOPED players. Let's not give an additional edge to the haves that actually does not exist in real baseball. I like to see new features in the game but there have been some that don't make sense and this one sounds that way. |
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#90 | |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Quote:
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#91 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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I'll repeat what I said earlier:
What the player development expense should represent first and foremost (as the Rangers' financials show) is the cost of running the minor league affiliates. Those cost MLB clubs money, roughly $20 million on average, or in the area of 10%-12% of expenses. It can also be used to help develop players' abilities (which makes sense in that the more a club spends the better instructors and facilities it has). But it should mostly be about the minor league affiliates. Making the affiliates have a cost adds some interesting options for users who are managing the finances of their OOTP clubs. While currently most MLB teams have about the same number of affiliates, which consequently means the costs are roughly about the same for each MLB team, that wasn't the case in earlier years. In the earlier years there were often extreme differences in the size of the minor league systems of MLB teams. In 1950, for example, the Dodges had 24 affiliates while the Braves had only 11. With a per affiliate cost in player development, those wishing to mimic the minor systems of earlier years will have to face choices: if their club is strapped for cash, maybe it has to give up affiliates and reduce its minor league system, with likely means fewer new players coming up through the ranks and less playing experience for them. In contrast, a wealthy club might choose to expand its minors organization by taking in more affiliates, which means more young players to choose from. Those sorts of decisions, fuelled by finances but which have an impact on the organization's potential future on-the-field performance, are what makes things interesting for those looking for something a little deeper than just building a roster without having to think about revenues and expenses. |
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#92 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
Look at it this way: there is nothing actually stopping the Tampa Bay Rays, or any other MLB club, from signing $200 million worth of player salaries for the 2012 season. So why don't they do it? Because they know they'll never take in anywhere near enough revenue in 2012 to cover $200 million in player salaries plus all the other expenses it has to pay. And the owners aren't prepared to bathe in that level of red ink. So the player salary bill is held to a more rational level, one matched to the revenue the club thinks it can make in 2012. All expenses end up being constrained in this manner. It's just that wealthier clubs have a bit more freedom in their financial decision making than do less wealthy clubs. Last edited by Le Grande Orange; 05-29-2011 at 03:49 PM. |
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#93 |
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All Star Reserve
Join Date: Jan 2002
Posts: 906
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In reference to the signing of DEVELOPED talent.
Yes I can explain the Twins playing better baseball than a couple of other teams in their division who spent more on developed talent. Let me explain it by citing the SF giants. Barry Zito and Aaron Rowand!!!! About 30 mil spent on almost zero production. Having $ to spend on developed talent doesn't mean you will always make good decisions. Not having $ to spend on developed talent means you will never have to make decisions. The developing talent option is an ok thing for the game as long as it can be turned off. But i still maintain that it plays no role in real baseball. The important factor is drafting the right players to develop. Every major league team has a good solid developmental system. There is no measureable difference in how a player develops with the Yankees or the Pirates. The difference is that the Pirates usually have the edge in the drafting process because they draft higher and in addition the Yankees probably are giving away picks due to FA Comp. NY figures why worry when it has the $ to sign the much surer developed player. But in OOTP i think the Yanks will spend more $ to develop players since they have the $ to spend. This sounds like an addition to the game that simply does not exist in modern day baseball. By the way in citing the Dodgers of 1950 having over 20 minors teams. I went to a high school in SF that had a great baseball program. The head coach was a dodger scout. Every year we had 3-6 players sign with the dodgers and they played a season and then went home. It cost the dodgers hardly any $ but i guess once in a while it paid off altho not in the case of any players from my school. |
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#94 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Don't care anymore. People who like to complain will complain about anything. I'm just going to accept it and move on.
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
Last edited by megamanmatt; 05-29-2011 at 04:36 PM. |
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#95 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,884
Infractions: 1/0 (0)
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Quote:
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My point is there's no way to put a single rating on it. Now, if you want to suggest maybe players can pick up traits from other players (pitchers picking up pitches, for example) then I'm all for it. Mike Sweeney is a guy who hung around at least five years longer than he should've because he was a nice guy with "veteran presence," but I see no evidence that he actually helped any individual player in the long run. |
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#96 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,884
Infractions: 1/0 (0)
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#97 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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It really seems like the development budget in 12 is really more instructional leagues, minor league spring training, and roving instructors. Whereas I agree with LGO on the concept, it seems like Markus uses it to counter too much money. It sounds as though the effect is small. However, from a purely game balance view I welcome this budgets sometimes increase too fast meaning teams can afford more draft bonuses than they should be able. The market aspect of free agents helps to even things out in that area.
Although, the cost of the minors leagues could and maybe should be modeled. All minor league players have contracts and some are the not minimum for their level, I think it kind of comes out in the wash. In today's baseball the only difference in affiliates comes with the lowest minors. Some have a combination of 3 Short A and below teams and some have 2. So putting the cost of minors and the differences is pretty minimal for the modern game considering the difference is really if teams have a GCL/AZ team which should be minimal. However from a historical viewpoint, I can see how what LGO is saying is would be grand. Historically, the Branch Rickey method was only open to teams who had the funds to buy out and run those minor league clubs. In the modern game minor league costs to the parent club are actually the salaries of the minor league players. So yes the number of minors affects this but it seems more like having minor league contracts actually cost you something is more in order than player development being linked to the number of clubs. Right now the game balances this out. The club does not receive its portion of ticket sales nor does it pay the salaries of minor players. Revenue is problematic as well. Minor league teams are their own brand and there is a pretty big disparity in minor league club revenues. HowStuffWorks "How Minor League Baseball Teams Work" "Despite the positive trends of the past decade or so, not all minor league clubs enjoy the degree of success of Buffalo, Indianapolis, Louisville and Durham clubs; around 25 percent of the clubs still draw fewer than 1,000 fans per game. Only time will tell if minor league baseball's roller-coaster ride of the past century will continue. " To note Buffalo has something like a 10,000 capicity and sells around 460,000 tickets are year. Over 140 games that averages over 3,000 a game. The same sight breaks down a high level cost split. "Major business expenses include rental of the ballpark (owned and maintained by the city), player-related expenses, payroll for around 100 employees (office, promotional, field, parking staff) on any given game day, National Association of Professional Baseball Leagues dues, and ticket taxes. The Devil Rays negotiate and pay player salaries, and the Durham Bulls participate with them in paying for bats, balls, equipment and uniforms. Since umpires must remain neutral, the National Association of Professional Baseball Leagues trains, assigns and pays umpires." A very small tidbit on revenue split between parent and affiliate. Minors extend agreement through 2020 | MiLB.com News | The Official Site of Minor League Baseball "The only change of any real substance in the new PBA is that the NAPBL has committed to a slight increase in the tax on ticket revenue that Minor League teams pay to Major League Baseball. O'Conner emphasized that the increase will be incremental, "escalating in a fair and equitable way, not so precipitous as to be painful." " So in essence minor league clubs add revenue and cost to the parent. The main cost the parent pays are players and it looks like coaches. Beyond that there is not much minor league cost. The cost is tied to the amount of players which is tied to the number of clubs. So the player development budget has really little to do with this. A better model would just be minor league contracts that cost something and teams receive minor league revenue. Again, I think the current model is ok here because minor league revenues and cost are omitted. It is inaccurate in that in most cases the share of ticket sales will not cover the cost of player salaries but I am not sure if the difference is significant for most teams. Sure the GCL and AZL have no tickets sales but how much are you paying these guys beyond bonuses? Probably not much. If we want cost of the minors we should have revenue. It could make a interesting future model if minor league contracts actually expire and teams negotiate new contracts. You might have to fight for a team like Durham while say the SWB Yankees might a little less attractive. You find some minor league teams like Reno that sold for $7 million and some not so great A clubs that sold for over a million while others struggle to get 1,000 fans in for a game. In some cases, the quality of minor leaguers is a factor in some cases it is good branding by the minor league club. So the revenue might get complicated. Bringing this back to player development, this budget would really be for roving instructors and instructional leagues. Other than player salaries the day to day cost of minor league teams seems to be borne by the minor. The development cost are directly related to players and administration. We are not talking about stadium cost or cost of uniforms or anything with day to day operations here just the players and support staff for players maybe some travel expenses for promotions and demotions. |
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#98 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
Code:
TEXAS RANGERS MINOR LEAGUE EXPENSES
2008 2007
Class AAA Manager & coaches 191,343 204,396
(PCL) Players 2,248,899 565,964
All other expenses 533,903 328,585
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TOTAL 2,974,145 1,098,945
Class AA Manager & coaches 187,519 185,055
(TL) Players 422,675 432,514
All other expenses 312,564 285,322
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TOTAL 922,758 902,891
Class A-High Manager & coaches 165,279 150,600
(CAL) Players 201,372 206,875
All other expenses 260,367 249,043
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TOTAL 627,018 606,517
Class A-Low Manager & coaches 165,458 153,688
(MWL) Players 206,133 188,529
All other expenses 297,299 214,902
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TOTAL 668,890 557,120
Class A-Short Manager & coaches 153,667 150,698
(NWL) Players 107,362 98,175
All other expenses 258,783 211,719
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TOTAL 519,812 460,592
Rookie Manager & coaches 173,379 115,165
(AZL) Players 222,207 233,563
All other expenses 519,525 488,084
TOTAL 915,111 836,812
Instructional Manager & players 20,675 16,025
All other expenses 269,282 223,682
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TOTAL 289,957 239,707
Fall Staff 12,250 23,133
(AFL) Players 34,783 57,823
All other expenses 13,620 18,545
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TOTAL 60,654 99,502
By taking the total player salary bill and dividing by the number of players on the active roster, we get an approximation for the average salary. With the roster limits being 24, 24, 25, 25, 30, and 35 for AAA, AA, A-High, A-Low, A-Short, and Rookie, respectively, the average salary looks like this: Triple-A: $93,704 (2008); $23,582 (2007) Double-A: $17,611; $18,021 High-A: $8,055; $8,275 Low-A: $8,245; $7,541 Short-A: $3,579; $3,272 Rookie: $6,349; $6,673 The amount of the average player salary for the Rookie league affiliate looks high compared to the average salary in the minor league levels immediately above it. Since the Rangers' documents make no explicit reference to the signing bonuses paid to drafted amateur players,it's possible such signing bonuses have to some degree been counted as part of the salaries for the Rookie league players. Can't say for sure though. One this is certain: one doesn't play minor league baseball for the money. Because there's little to be made. (Which is why signing bonuses matter so much: it's the only real money most drafted players will ever see for quite a few years.) Last edited by Le Grande Orange; 05-29-2011 at 06:06 PM. |
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#99 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,884
Infractions: 1/0 (0)
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Keep in mind that roster sizes in the rookie leagues are bigger, especially once you get down to the complex leagues where active players versus players at the complex probably changes daily.
It could also include extended spring training time where sometimes you have more experienced players staying working their way back from injuries/time off. Though since they list instructional league separately they made not include this. |
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#100 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Yeah this was my thought too.
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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