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#21 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#22 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Yes, like the salary cap basically, where an '0' disables the feature as well. The description of the setting indicates this, so it's tough to miss...
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#23 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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#24 |
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All Star Starter
Join Date: Apr 2006
Posts: 1,577
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I kind of like the idea of this, but it does seem like one of those things like the scouting budget... just throw money at it and hope it works. There's not really much strategy involved.
I'd rather see a sliding mechanism similar to how the scouting budget is allocated. You have a set amount of money, and you can choose to put percentages of it toward certain things, such as... minors development, coaching improvement, stadium/field maintenance (maybe something like if you neglect stadium repairs, you lose some of your seating capacity... if you neglect field maintenance, there are more errors. I'm just making stuff up as I go along), clubhouse amenities (to help player morale), transportation for road games (bus vs. train vs. plane), advertising (increases attendance), scouting, etc. There are a ton of these you could do. Obviously no one would agree on what should be included, but at the very least this requires strategy... you don't just say, "throw $20 million at player dev" without it really costing you anything but $20 million. Having a system like what I described above means that if you max out player dev, other parts of your organization are going to suffer. You have to decide on the trade offs.
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GM Havana Sugar Kings, World Baseball League - 2000, 2003, 2005 WBL Champions Former GM Washburn Sea Wolves Dog Days Baseball - 1981 & 1986 Kennel Cup Champions |
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#25 |
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Major Leagues
Join Date: Jul 2006
Posts: 308
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I like the sound of this new feature and it makes perfectly logical sense to me. Teams with a high cash flow can obviously spend more money developing players than poorer teams. This feature further adds to the realism that big market teams have an advantage over small clubs.
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#26 |
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Major Leagues
Join Date: May 2010
Posts: 484
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Does this strictly affect Overall rating versus Potential rating development, or will it affect things like:
* How fast players learn new positions? * Fielding ratings like Range or Error? * Baserunning ratings like SB skill? * Likelihood of a pitcher adding a pitch? This sounds like a feature that could either be really cool or irritating, depending. I'm looking forward to playing with it. I especially like the other aspects of the screen, such as the graphical look at the depth chart. Still, I'm glad there's a way to turn off the money side of this, just in case.
__________________
Currently managing: The Bridgetown Gruffs History: Portland Purple Knights of the USBL: 1x NL Champs 1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions 2011 Portland River Dragons of the SPL: 1x Division Title 2011 Las Vegas Coyotes (MLB): half season before DH bored me to death. |
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#27 |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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I think I like the idea but would like it to be applicable to non-minor league setups where you just have a reserve roster. Would it apply there as well? Also, is there a chance we could get development on the reserve roster influenced by the coaching staff of the active team when we don't have minor league teams?
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#28 |
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Minors (Rookie Ball)
Join Date: May 2011
Posts: 26
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This sounds like a great idea, I'd like to see more financial settings available. Me and my friends enjoy that. That's why this is a SIM. It should encompass all aspects of baseball. Major League baseball is a business, that's the bottom line. A lot of people like myself, want to be able to actually control a lot of financial stuff that baseball clubs are faced with.
Good job on these new additions Markus, keep adding more financial stuff. I'd like to see some more stuff for revenues/expenses/marketing etc.. |
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#29 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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Quote:
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#30 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Might as well post some real numbers to put things into perspective. Here is the breakdown of what the Texas Rangers spent in 2008 on player development:
Code:
Minor League Administration $ 1,529,922 Roving Instructors 1,160,131 ($726,432 of which was salaries for 7 instructors) Rehab Camp 100,844 Oklahoma City (AAA) 2,974,145 Frisco (AA) 922,758 Bakersfield (High A) 627,018 Clinton (Low A) 668,890 Spokane (Short A) 519,812 Arizona Rookie 915,111 Instructional League 289,957 Fall League 60,654 Minor League Spring Training 1,044,692 ----------------------------------------- Total Player Development $10,813,934 I've said for awhile that the costs of the minor league system should be reflected in OOTP, and the newly added player development expense offers that opportunity. The more affiliates an OOTP club has, the more it should be paying since each affiliate comes with its own costs. Last edited by Le Grande Orange; 05-25-2011 at 03:18 PM. |
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#31 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,477
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Quote:
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#32 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
If it were up to me, player development costs in OOTP would be determined by the sum of: (a) the number of minor league affiliates, with a fixed cost for each based on the classification, and (b) a user-adjustable amount representing the money that is being spent on the abstracted roving instructors, rehab camp, spring training, and instructional leagues. |
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#33 |
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All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,654
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Lets put it this way...
no matter how many roving instructors you have, no matter how much they work and work and work with a Jose Coronado, or Wilson Valdez, or pick any scrub you want, he's not going to turn into Hanley Ramirez, or Jose Reyes, or Tulo. This sounds really good, but it would be better if you could direct where the money goes in some fashion, maybe have the roving instructors target certain players for a specific amount of time (although that DOES sound way too micro-managing-ish).
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It's amazing How you make your face just like a wall How you take your heart and turn it off How I turn my head and lose it all And it's unnerving How just one move puts me by myself There you go just trusting someone else Now I know I put us both through hell ~Matchbox 20, "Leave" Everyone knows it's spelled "TRAID", not trade |
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#34 |
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Minors (Single A)
Join Date: May 2011
Posts: 79
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I don't see the problem with a player development budget. If you play online and prefer to have equalised team budgets thats one thing, but if you want to actually replicate real world MLB then its by and large the teams that spend the most money that have the most success. This is reflected not just in being able to hoover up the top free agents but in a more comprehensive scouting network, better training facilities at the minor league level etc. Even if you're a purist and want player development to be down to the quality of your coaches you will get better results if you pay more for the best coaches so its still down to how much money you are willing or able to spend.
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#35 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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Yeah, I didn't think so... |
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#36 |
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Minors (Single A)
Join Date: May 2011
Posts: 79
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The Pirates have to develop their own talent because they aren't willing to pay for top Free Agents and have no international scouting department ( note I said 'not willing' rather than 'not able' because despite what everybody thinks they have plenty of money to do this but choose not to)
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#37 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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Quote:
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#38 | |
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Minors (Single A)
Join Date: May 2011
Posts: 79
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Quote:
However if you want to play in an equalised universe to accommodate a league of expert human players who treat the game more like chess I can understand your concerns. Couldn't online leagues use a handicapping system so that if you want to play with the Pirates or Royals or A's or Marlins for example then finishing at .500 gets you more points than making the playoffs with the Yankees or Red Sox ? |
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#39 |
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All Star Reserve
Join Date: Jun 2006
Location: Originally from Fla, now in Ky
Posts: 709
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I agree with the original poster, the last thing we need is more financials when so much more could be added and tweaked.
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#40 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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My guess is this 'bell' was more easily implemented than that 'whistle'.
Last edited by Cooleyvol; 05-25-2011 at 06:27 PM. |
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