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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Major Leagues
Join Date: Dec 2008
Posts: 402
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Amateur draft tips
Since scouting in the amateur draft past the top 5 players or so doesn't differ that much. I was wondering what strategy do you use to draft studs? Is it all about work ethic? Defense?
I look at the players batting stats from college or highschool but i'm not sure if i should go ahead and draft the 18 year old second baseman from highschool who hit 11 homers if my scout shows he isn't going to be any good. I'm just trying to figure out a way to get those studs and get some healthy talent in my minor leagues. I have been sorting by batting average and hoping I find someone. Not sure if this is correct. |
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#2 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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There's no surefire way, but the first place I would look are your scouting ratings. However, your scout will have likely have a fair number of guys rated pretty well, so you have to look for other sources that also rate the player well. OSA is less accurate, but if their ratings match yours then there's certainly a fair chance that those ratings are semi-accurate. Also, stats are not the end all, but if there's a guy my scout likes who dominated in a feeder league, I'll usually end up picking that guy up. You'll eventually run out of guys where more than once source can reach a consensus, and is this case I usually give my scout the benefit of the doubt and take a flier on some guys that he has rated high for whatever reason.
Taking this approach to the draft, I don't always or even often find superstars (though I am drafting in the back end of the first round so not surprising) but I will usually hit on enough decent players in the draft to feel good about it. |
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#3 | |
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Major Leagues
Join Date: Dec 2008
Posts: 402
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Quote:
I'm not sure the pros and cons of them. |
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#4 |
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Major Leagues
Join Date: Jun 2008
Location: michigan
Posts: 327
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#5 |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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I try to find guys who are good in one important area. Like a hitter with 6 (out of 8) contact potential but 3's and 4's in everything else. If he rounds out one of those other abilities over time, he'll be worthwhile at least. If it's in the 3rd/4th round of the default 15 round draft, I'll try for a 6 and a 5 or 6. Say 6 contact and 6 Av. K. Or perhaps someone with good range/arm/error ratings so he could be valuable along the vein of Ozzie Smith - "produce runs" by saving them with his glove - especially at 2B/3B/SS/CF
Later in the draft, I'll look for guys like 5/5/4/4/5 or such - in hopes that either my scout has "undershot" them (and are really a 6 or maybe a 7 in some areas), or that the player can develop into some 6's or 7's as he works in my minors (I always try to keep strong coaches for this purpose). The defensive mindset is true here too. Also, I'll look for skill groupings like Eye/Av.K/Speed/Steal Instinct - this might be a good hit-and-run type player or a guy who can draw a walk and then run his way into scoring position. Not going to be a world-beater, but could be a valuable contributor or depth option. Another one is Contact/Gap/Av.K - especially if I have a park that's conducive to extra base hits, or seems like a league environment where guys can rack them up. I do think feeders make it better at least for the earlier rounds, though the 2-pitch pitchers issue is there and can be annoying. |
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#6 |
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Major Leagues
Join Date: Apr 2009
Posts: 429
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I love intelligent players that work hard. If it comes down to work ethic or potential (with poor work ethic) I will always take the player with high work ethic. I definitely hold to this theory in the later rounds.
In the early rounds I don't try to mess around, I still look for those with a high work ethic and intelligence, but will buckle if my Scouting Director has high grades on a specific player. I play without ratings (Besides other), and I am likely to pick good defenders, especially on the infield. I want players that will save runs, that could end up winning you an extra 10-20 games in a season. Last edited by SmoothGentleman; 06-13-2010 at 10:28 PM. |
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#7 |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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I have one simple rule: NEVER draft a high school pitcher in the 1st round. (and generally I dont pick high schoolers in the first round)
After the first round I dont worry so much. Whatever I need, and mostly what other have already said.
__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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#8 | |
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Major Leagues
Join Date: Dec 2008
Posts: 402
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Quote:
Man I can see the logic here but it just goes against everything i have seen. I have not had any first round high school pitcher busts in my first 20 years of my current franchise mode. I have drafted like 5 in the first round. Why do they not bust? Because they never get rushed. My avg sp who made the big leagues from that sample is 24 years old. I had one guy make the big leagues and dominate at age 21 but that was rare. So if your first round highschool starting pitcher studs aren't developing. They either weren't that good to begin with or were rushed too early. Also I think why I am having so much success is because I dont draft based on player ratings. I draft based on stats. I just sort by era for pitchers then draft the best starting pitcher who meets my criteria. They must have atleast 5 in stamina and a low era under 1. |
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#9 | |
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Minors (Rookie Ball)
Join Date: Jun 2006
Posts: 36
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#10 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
1. There are less AA ready draftees in feeder leagues. 2. SP quality is pretty low. The other thing is you see a lot of 2 pitch pitchers listed as starters since they did start in the feeders. If you overdo feeders or maybe have a big draft like 50 rounds you probably will get more talent than no feeders. Then again a 50 round draft with no feeders likely gives you more quality players too. The advantage to feeders is if you set player creation to minimum age for your league you will have 4 years of stats to see how the player's college or HS career went. Last edited by Biggio509; 04-28-2011 at 09:35 PM. |
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#11 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Secondly, not rushing players is good but you also have to be careful about over drafting pitchers. You probably don't want to keep a full 35 man roster in your rookie leagues. Guys just don't get the playing time. HS studs generally are not ready for low A where you have a normal pitching staff SA and rookie can have a lot of guys competing for bullpen time especially. Unfortunately OOTP does not have the rule where only 25 people can be available for 1 rookie or SSA game. So more pithcers than want get used if you have too much pitching at the lower level. |
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#12 |
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Minors (Single A)
Join Date: Mar 2015
Posts: 63
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If your minor leagues are already doing well and filled with prospects, go with the high schoolers and develop them. You don't need 21 year olds as backups in the Rookie league because they will be that much older by the time they develop. As for talent, I look for hard workers and team leaders. Most of the draft won't play in the majors so at least you get a positive aspect to the locker rooms - the manual says this does have a slight positive affect on other players. After that, I look for guys who can already field. A guy who is a solid catcher or shortstop can always find a spot on a major league roster as a defensive replacement or even at the bottom of the lineup even if they can't hit. So if they learn to hit or at least get on base, you've hit gold with them. Solid fundamentals (speed, defense) are helpful for a mediocre draft pick to become a usable player.
For pitchers, it's always a bit harder because so many lack good control at that age. Most will be serviceable in the minors so I tend to look for something exceptional in their makeup so that if all else develops they have that something extra needed to play in the majors. In other words, I go more boom or bust with pitchers. |
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