Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 03-07-2011, 03:47 PM   #1
SmoothGentleman
Major Leagues
 
Join Date: Apr 2009
Posts: 429
Stretching Pitchers Out

Would be nice if pitchers stamina was more realistic and could be stretched out over time as their body gets used to throwing more. On the adverse, if you push too far too soon it could result in injuries or ineffectiveness.
SmoothGentleman is offline   Reply With Quote
Old 03-07-2011, 04:48 PM   #2
t-bone shuffle
All Star Reserve
 
t-bone shuffle's Avatar
 
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 867
Agreed, and more specifically, there's something wrong with a system that allows a pitcher, who's been a reliever all season, to immediately become a starter who can throw 6 or 7 innings (and 100+ pitches) simply because his role is changed from "releiver" to "starter".

IRL, this guy might be able to give you 5 innings or 75 - 85 pitches in his first start or two.

The whole "stamina" rating is a bit confusing to say the least.

Last edited by t-bone shuffle; 03-08-2011 at 10:33 AM.
t-bone shuffle is offline   Reply With Quote
Old 03-07-2011, 11:11 PM   #3
Curtis
Hall Of Famer
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Honestly, I'd like to see the whole thing simplified:
Red=only good for once through the order—maybe less
Orange=good for twice through the order
Yellow=good for three times through the order
Green=good four times through the order (the maximum you'd see over the past 20-25 years)
Blue=Let's pitch two!

I don't think the numbers are really necessary. And I agree with t-bone that relievers should need to be stretched out, not just jump into the rotation. I don't agree that pitchers should be able to increase their basic stamina rating, though it should decrease as the pitcher ages.
Curtis is offline   Reply With Quote
Old 03-08-2011, 12:35 AM   #4
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,143
Quote:
Originally Posted by Curtis View Post
Honestly, I'd like to see the whole thing simplified:
Red=only good for once through the order—maybe less
Orange=good for twice through the order
Yellow=good for three times through the order
Green=good four times through the order (the maximum you'd see over the past 20-25 years)
Blue=Let's pitch two!

I don't think the numbers are really necessary. And I agree with t-bone that relievers should need to be stretched out, not just jump into the rotation. I don't agree that pitchers should be able to increase their basic stamina rating, though it should decrease as the pitcher ages.
You cannot judge a pitcher on how many times he can or cannot go through the order...pitch counts are always different. You could potentially use up 20 pitches on two batters. This proposal makes no sense at all.
PSUColonel is offline   Reply With Quote
Old 03-08-2011, 01:14 AM   #5
BadluckinOOTP
All Star Starter
 
BadluckinOOTP's Avatar
 
Join Date: Oct 2002
Location: OKC
Posts: 1,534
Maybe this in the game, and I'm too dumb to realize it, but I'd like to see degenerative endurance. If a reliever with two pitches that has a 17 (out of 20) endurance rating pitches out of the bullpen for 10 straight years, I'd like to see that endurance rating go down. Even if it's just cosmetic.

On the flip side if you have a reliever with a 4 (out of 20) rating, and you stick him in the rotation in the minors for a year, stretching him out, maybe some small bumps up to a certain point to where he can routinely go 6 or 7 innings.
__________________
BadluckinOOTP is offline   Reply With Quote
Old 03-08-2011, 09:31 AM   #6
OBSL Commish
All Star Reserve
 
OBSL Commish's Avatar
 
Join Date: Aug 2010
Posts: 945
It would be cool if Markus could introduce the "Verducci effect" into OOTP, which is a theory proposed by Tom Verducci that a substantial increase in a young pitcher's workload from one year to the next -- 30 innings or more -- raises that player's injury risk. I don't know how hard that would be to implement. Maybe the player experiences more soreness than usual after a certain point, which means he needs some rest, but we could also be given the option to shut him down for the season if need be.
OBSL Commish is offline   Reply With Quote
Old 03-08-2011, 10:25 AM   #7
Dregen
Minors (Double A)
 
Join Date: Nov 2005
Posts: 110
That is a good idea, there should be a system in place where managers and pitching coaches can influence a pitchers stamina.
Dregen is offline   Reply With Quote
Old 03-08-2011, 11:07 AM   #8
fintach
Major Leagues
 
Join Date: May 2010
Posts: 484
As I understand it though, Endurance addresses two factors: pitch count in one appearance and recovery time between two appearances. If we judge it solely on what it can do during a given appearance, we lose the recovery aspect, which is important to both starters and relievers, I believe.

A reliever with an Endurance of 8 or 9 out of 10 is the kind who can handle being run out there just about every day, even if his daily pitch count is nothing compared to a starter with a comparable Endurance.
__________________
Currently managing: The Bridgetown Gruffs


History:
Portland Purple Knights of the USBL: 1x NL Champs
1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions
2011 Portland River Dragons of the SPL: 1x Division Title
2011 Las Vegas Coyotes (MLB): half season before DH bored me to death.
fintach is offline   Reply With Quote
Old 03-08-2011, 02:51 PM   #9
Maria Nieves
Minors (Rookie Ball)
 
Join Date: Mar 2003
Posts: 44
Verducci Effect is hypothetical.

Modern relief pitchers are totally different than how relief pitchers have been used in different eras.

Stretching out was made famous with Joba Chamberlain.
Maria Nieves is offline   Reply With Quote
Old 03-08-2011, 06:21 PM   #10
Curtis
Hall Of Famer
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Quote:
Originally Posted by OBSL Commish View Post
It would be cool if Markus could introduce the "Verducci effect" into OOTP, which is a theory proposed by Tom Verducci that a substantial increase in a young pitcher's workload from one year to the next -- 30 innings or more -- raises that player's injury risk. I don't know how hard that would be to implement. Maybe the player experiences more soreness than usual after a certain point, which means he needs some rest, but we could also be given the option to shut him down for the season if need be.
I wouldn't mind this at all, but I'd want to get e-mails notifying me that a pitcher had hit (or better yet was about to hit) his 'Verducci number'. I don't want to have to keep track of that myself.

Quote:
Originally Posted by fintach View Post
As I understand it though, Endurance addresses two factors: pitch count in one appearance and recovery time between two appearances.
That's true for the game today. I don't think it's desirable. I'd rather have those as separate ratings (endurance and bounceback?).
Curtis is offline   Reply With Quote
Old 03-09-2011, 01:25 PM   #11
Cryomaniac
Hall Of Famer
 
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
Quote:
Originally Posted by Maria Nieves View Post
Stretching out was made famous with Joba Chamberlain.
That didn't exactly work brilliantly though, did it?
__________________

Cryomaniac is offline   Reply With Quote
Old 03-09-2011, 02:22 PM   #12
DiMaggio5CF
All Star Reserve
 
Join Date: Dec 2001
Posts: 921
I don't know if this has been incorporated into the game yet, but I'd like to see being a successful starter or reliever be based on types of pitches the guy throws.

A guy who throws enough different pitches of reasonable quality has a good shot to be a good starter, and a guy who throws only one or two pitches well is probably more started to be a reliever.

If you have a guy with a good pitch or two but his secondary stuff is poor or non-existent, then you're going to have to develop and/or teach more secondary stuff to make him a good starter. The tough judgement call is where a guy has a plus pitch or two and his secondary stuff is there but below average; is the secondary stuff just good enough to be successful as a starter, or is it the pen for him?

If you're looking for starting pitching in the draft, do you take the guy who has four average pitches, or do you take the guy who has a blazing heater and a good curve but not much else? The first guy is the low-ceiling safer bet, but the second guy is high-risk with more potential.

I know this is only loosely related to the topic of pitcher endurance, but when it comes to starting/relieving, I'd like to see quality and quantity of pitch types play a bigger role. I'd also like to see pitcher and hitter types (fastball pitchers vs good fastball hitters, and junkballers vs breaking ball hitters, for example) to create more realistic matchup and therefore a more realistic game, but that's a discussion for a different topic (not that this post was completely relevent to this topic).
DiMaggio5CF is offline   Reply With Quote
Old 03-09-2011, 03:38 PM   #13
falkonisback
All Star Reserve
 
falkonisback's Avatar
 
Join Date: Mar 2007
Location: New Iberia, Louisiana
Posts: 869
Quote:
Originally Posted by Maria Nieves View Post
Verducci Effect is hypothetical.

Modern relief pitchers are totally different than how relief pitchers have been used in different eras.

Stretching out was made famous with Joba Chamberlain.
Maybe Markus should ask Dusty Baker to write this part of the code
falkonisback is offline   Reply With Quote
Old 03-09-2011, 09:11 PM   #14
Layton is my Homeboy
Major Leagues
 
Layton is my Homeboy's Avatar
 
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
Quote:
Originally Posted by DiMaggio5CF View Post
I don't know if this has been incorporated into the game yet, but I'd like to see being a successful starter or reliever be based on types of pitches the guy throws.

A guy who throws enough different pitches of reasonable quality has a good shot to be a good starter, and a guy who throws only one or two pitches well is probably more started to be a reliever.
That is, in fact, already part of the game: link.
Layton is my Homeboy is offline   Reply With Quote
Old 03-09-2011, 09:46 PM   #15
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by SmoothGentleman View Post
Would be nice if pitchers stamina was more realistic and could be stretched out over time as their body gets used to throwing more. On the adverse, if you push too far too soon it could result in injuries or ineffectiveness.
I've already suggested this at one point, and was shouted down by a bunch of people that that "wasn't realistic! Doesn't happen IRL!"
Vinny P. is offline   Reply With Quote
Old 03-10-2011, 04:31 AM   #16
tejdog1
All Star Starter
 
tejdog1's Avatar
 
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,654
Quote:
Originally Posted by Vinny P. View Post
I've already suggested this at one point, and was shouted down by a bunch of people that that "wasn't realistic! Doesn't happen IRL!"
Have they heard of Braden Looper? And that's just one example.

Wasn't Brandon Morrow a reliever?

How about Aaron Heilman in 'Zona?
__________________
It's amazing
How you make your face just like a wall
How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade
tejdog1 is offline   Reply With Quote
Old 03-10-2011, 10:07 AM   #17
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by tejdog1 View Post
Have they heard of Braden Looper? And that's just one example.

Wasn't Brandon Morrow a reliever?

How about Aaron Heilman in 'Zona?
I think their arguments were about HOW to go about implementing it in the game. Like, what should spike a rise in stamina, how, and why. I figured it wouldn;t be any different from any other rating that changes.
Vinny P. is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:26 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments