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#1 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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League associations
This probably falls under the category of "wait for more info", but it's always worth asking anyway
![]() Has anything been done towards implementing at least some of the ideas put forward by LGO and others in this area? |
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#2 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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This bears some connection to the question I raised in another thread about financials for minor leagues. If the framework for such associations is made flexible enough, perhaps we could mod an fantasy universe set in the era 1930 to 1970.
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#3 |
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Minors (Single A)
Join Date: Jul 2003
Location: Texas
Posts: 63
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I'm also curious about this issue as well. I have a feeling, however, that this may be a very difficult thing to code (though I could be wrong).
If not associations, then maybe more sub-leagues? Of course this may not be easy either. |
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#4 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Nope, sorry... this would require a massive rewrite of the database structure, so this is not on the horizon.
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#5 |
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Minors (Single A)
Join Date: Jul 2003
Location: Texas
Posts: 63
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#6 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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I see a real conflict here between what Markus believes is the desire on the part of many players for a richer contemporary sports environment, a la Football Manager, versus the wishes of people like me for a richer historical environment. I don't blame him for making the choices he does, but it's disappointing nonetheless.
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#7 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Quote:
Would it be possible to do the most commonly requested part of it (that is, allowing champions of different leagues to play each other in a title game a-la the PCL / IL) in a different way that doesn't require as much work? Last edited by Cryomaniac; 01-27-2011 at 06:29 AM. |
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#8 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Quote:
Have you tried (assuming the PCL and IL are in different league files) saving each league as a template at season's end. Then create a new league and load both templates up. Hand schedule the game for the series yourself and play them out. I know its not EXACTLY the way you want it, but should that work, its minimal work. |
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#9 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Quote:
The hand scheduling does work, but it only shows up in the history of one league. |
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#10 | |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
__________________
5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#11 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Additionally, if you have the PCL and IL in the same league file, but obviously separate leagues, you could always hand schedule the games at season's end. It wouldn't be 'official', but should work.
I've often thought the 'export rosters' option should somehow be able to achieve this with teams in different league files, but have never tried it. |
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#12 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
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#13 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Quote:
I was thinking more along the lines of maybe a change to the custom playoff system to allow it or something. |
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#14 | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Quote:
But Markus, here's an idea: when you reach the point of doing a substantial upgrade to the game engine, might you consider selling the rights to the about-to-be-outmoded engine to someone who would be interested in modding it in depth with an eye toward making it a richer historical game? Unfortunately I am not the person to take on this job, but there may be someone in the community who could and would be able to do it basically as a labor of love -- instead of just as labor -- and would recoup the cost of buying the rights in sales of the modded game. Paradox Interactive has done this with their now-outmoded "Europa" engine, yielding a host of popular spin-offs of games that use it. It's just a thought, but consider this: It would stop all the yapping by us historical grognards! Last edited by thbroman; 01-27-2011 at 09:29 AM. |
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#15 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Quote:
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#16 | |
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Minors (Single A)
Join Date: Jul 2003
Location: Texas
Posts: 63
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Quote:
When he does a database rewrite I think some of the features we want will be much easier to do (More leagues, Championships between multiple leagues etc etc, maybe even more in depth historical financial's--though this might be able to implemented without a database rewrite--I'm not sure though). Of course re-writing the database might mean the first new version may have some stuff left out do to time constraints--much like he did on the last rework. But that's ok with me. Just food for thought. |
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#17 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Quote:
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#18 | |
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Minors (Single A)
Join Date: Jul 2003
Location: Texas
Posts: 63
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Quote:
Like you said though he would be taking a pretty big risk doing it. |
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#19 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Yeah, that's probably what would happen, although you could also do what is being done with the graphics engine for OOTP 13, that is, start working on it "on the side" a version or so early so that you can just slot it in when it's finished, even if it takes 3 versions.
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#20 | |
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Minors (Single A)
Join Date: Jul 2003
Location: Texas
Posts: 63
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Quote:
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