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#21 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 22...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#22 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 23...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#23 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 24...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#24 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 25...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#25 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 26...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#26 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 27...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#27 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 28...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#28 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 29...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#29 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 30...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#30 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Here is set 31 (my last one). Hope these will be of some use to you...
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#31 |
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Bat Boy
Join Date: Jul 2010
Posts: 1
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Wow, even at night, Legends Stadium has a shadow over right field.
So all you did was turn the sky dark on these? |
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#32 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 100
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Great job
If ever you got a chance could you please do this one as a day view Thanks in advance |
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#33 | |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
Essentially yes, but it's a bit more complicated than that. I actually have to create a duplicate picture of the ballpark, then separate the sky from the rest of the picture (the hard part) on the duplicate, and then lower the brightness on just the sky, and then combine the two pictures back together. A bit of work but I am reasonably pleased with the results - and it definitely is more immersive.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#34 | |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
Sorry BigBen, I don't think it works that way. You can darken what exists in a picture, but you can't lighten a dark sky to make a daylight background appear. If the background isn't in the night picture when it was taken, then there is nothing you can do to make it suddenly appear from nowhere. I wish you could. That said, it definitely would be possible to eliminate the background completely and insert a background generic sky. I've done that with a few Facegen backgrounds.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#35 | |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
Think of it as a shadow cast by the moon!
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#36 | |
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Minors (Double A)
Join Date: Dec 2001
Posts: 100
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Quote:
I'll try something with my Photoshop program |
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#37 | |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
Why don't you try lightening the background and post your results in this thread? There's a small chance that I may be wrong. The other issues, that I didn't mention, are these... 1) When you lighten a black sky, you get gray - not blue. So even if you could get the lightened sky to show up properly, you would then have to adjust the tint to give it a blueish color. 2) Since your original pic is at night, you would also have to lighten the ballpark to make it look like the sun was shining from above. 3) All of the buildings in your background would probably look like they are 'grayed out.' You would probably have to increase the color saturation for the background to make them look like they normally would in daylight. Bottom line: It would have to be a labor of love. You might be able to get something passable, but it would take a lot of time & effort & experimentation. A much better solution would be to try to locate a daytime pic of the same ballpark and then just darken the background.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#38 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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Thanks for your hard work, it's always nice to see contributions in the form of ballparks. Some of these ended up a little better than others- the darkening doesn't look right in some of the ballparks where there is a skyline in the background because you expect to see lights there. In the ones where there is a more sparse background it looks a lot better, for example in the ballpark with the mountains in the background, it looks nice darkened because that's really what it would look like in the dark.
Some of these are in my fictional league, so I may be using them. Thanks again. |
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#39 | |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
You are right about some looking better than others. This is a reflection of the simple fact that I got better as I continued to do the ballparks. For example, I came to realize that it looked better to not darken the sky completely but leave the background buildings somewhat visible. I also came to realize that it was worth the extra time & effort to create a highly detailed separation between the foreground and the background. After the first few ballparks, I started extensively enlarging the ballparks to facilitate the detail separation between foreground & background. I also came to realize that the night lights had to be 'enhanced' for the night view. This entailed stamping a lot of white dots over the lights. These efforts were only partially successful as I couldn't do a very good job of making the dots parallel. But even my mediocre 'stamping' looked better than doing nothing at all. What really needs to be done is for people to select just one ballpark and do a really good job, as a labor of love, and post it to the forum. I've mentioned all the issues above so that other people will have a faster learning curve than I had. Doing a mediocre to very good job on 30 ballparks is a lot harder than doing an excellent job on just one ballpark. I'll also note that it's very important to keep the same picture for both the night & day views so that just one set of ball grid coordinates need to be used. A few years ago I did a lot of work on improving uniform designs. This year's project was to do the ballparks. With the completion of each project, OOTP looks better and more immersive to me. I hope the future appearance of OOTP gets better & better. The largest part of the game-screen is the ballpark, but there is very little to watch there. I'm hoping for future improvements to make this part of the game-screen more interesting & more useful.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#40 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
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These are quite nice, Ambermonk. Can certainly appreciate the hours of work that goes into a project like this.
In fact, a while ago I completed a set of night/day ballpark mods based on the ballpark images from the Tony Larusa/Oldtime Baseball games and a few from the great Teflon. They can be found here... http://www.ootpdevelopments.com/boar...-baseball.html Once again, good job. Last edited by DreamTeams; 07-24-2010 at 11:27 PM. |
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