Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 05-31-2010, 06:04 PM   #21
Dactyl
Minors (Double A)
 
Join Date: May 2005
Posts: 112
Okay, some seem to think that I want first-rounders guaranteed to make the majors and such as that. I don't, as I've made clear, that isn't the issue. Given that the draft is a crap shoot, is there anything to be gained by choosing draft picks yourself? Why not just let the AI auto-draft for you? Aren't you going to end up with just as many draftees rising to the majors? That's the main question.

I started this thread because of a larger issue. In building an organization, where does the skill come in? I play with trading set to hard. On the normal setting, it's too easy to get good young talent from other clubs. At hard, it's rare that you can get good young talent without giving up some of your own. So, if you can only marginally improve your club through trades, and the draft is a crap shoot, where is the skill involved? In signing free agents? Not hardly. That's just a matter of money.

The fact of the matter is that there are organizations in MLB that build their organizations in the draft, and that some are better than others at doing that. I've tried to build an organization that does that, but it hasn't worked, and I don't believe that it's the way I've approached it. I've got excellent or better coaches all through my system, a legendary scouting director, and I spend about ten million on scouting a year, but I don't seem to generate more than the occasional major leaguer, certainly not enough of them even to give me a winning record.
Dactyl is offline   Reply With Quote
Old 05-31-2010, 06:05 PM   #22
Dactyl
Minors (Double A)
 
Join Date: May 2005
Posts: 112
Okay, some seem to think that I want first-rounders guaranteed to make the majors and such as that. I don't, as I've made clear, that isn't the issue. Given that the draft is a crap shoot, is there anything to be gained by choosing draft picks yourself? Why not just let the AI auto-draft for you? Aren't you going to end up with just as many draftees rising to the majors?

I started this thread because of a larger issue. In building an organization, where does the skill come in? I play with trading set to hard. On the normal setting, it's too easy to get good young talent from other clubs. At hard, it's rare that you can get good young talent without giving up some of your own. So, if you can only marginally improve your club through trades, and the draft is a crap shoot, where is the skill involved? In signing free agents? Not hardly. That's just a matter of money.

The fact of the matter is that there are organizations in MLB that build their organizations in the draft, and that some are better than others at doing that. I've tried to build an organization that does that, but it hasn't worked, and I don't believe that it's the way I've approached it. I've got excellent or better coaches all through my system, a legendary scouting director, and I spend about ten million on scouting a year, but I don't seem to generate more than the occasional major leaguer, certainly not enough of them even to give me a winning record.
Dactyl is offline   Reply With Quote
Old 05-31-2010, 06:15 PM   #23
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by Dactyl View Post
Okay, some seem to think that I want first-rounders guaranteed to make the majors and such as that. I don't, as I've made clear, that isn't the issue. Given that the draft is a crap shoot, is there anything to be gained by choosing draft picks yourself? Why not just let the AI auto-draft for you? Aren't you going to end up with just as many draftees rising to the majors?

I started this thread because of a larger issue. In building an organization, where does the skill come in? I play with trading set to hard. On the normal setting, it's too easy to get good young talent from other clubs. At hard, it's rare that you can get good young talent without giving up some of your own. So, if you can only marginally improve your club through trades, and the draft is a crap shoot, where is the skill involved? In signing free agents? Not hardly. That's just a matter of money.

The fact of the matter is that there are organizations in MLB that build their organizations in the draft, and that some are better than others at doing that. I've tried to build an organization that does that, but it hasn't worked, and I don't believe that it's the way I've approached it. I've got excellent or better coaches all through my system, a legendary scouting director, and I spend about ten million on scouting a year, but I don't seem to generate more than the occasional major leaguer, certainly not enough of them even to give me a winning record.
There is no doubt IMO that you should be able to draft better than the AI. As a personal choice I don't use coaches or scouting so it's difficult for me to compare. My thought is that the "fog" generated by three layers (coaching, scouting, and AI drafting) may be helping this "crap shoot". Sorry I can't offer much else.
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 05-31-2010, 06:22 PM   #24
snepp
All Star Starter
 
snepp's Avatar
 
Join Date: Jan 2008
Posts: 1,820
I would never let the AI auto-draft the early rounds for me, they're bound to draft a guy that your scout says is good, but the stats say is awful.

You ask the scout for a recommendation in the 1st round and he suggests a guy that sucks. You pick someone else, then inevitably that same guy gets recommended in the 2nd round, then the 3rd, then the 4th, and so on. The madness finally ends when the AI drafts him in the 7th or so, long after the auto-draft would have had you selecting him.
snepp is offline   Reply With Quote
Old 05-31-2010, 07:01 PM   #25
damientheomen3
Hall Of Famer
 
damientheomen3's Avatar
 
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
Quote:
Originally Posted by Dactyl View Post
Okay, some seem to think that I want first-rounders guaranteed to make the majors and such as that. I don't, as I've made clear, that isn't the issue. Given that the draft is a crap shoot, is there anything to be gained by choosing draft picks yourself? Why not just let the AI auto-draft for you? Aren't you going to end up with just as many draftees rising to the majors?

I started this thread because of a larger issue. In building an organization, where does the skill come in? I play with trading set to hard. On the normal setting, it's too easy to get good young talent from other clubs. At hard, it's rare that you can get good young talent without giving up some of your own. So, if you can only marginally improve your club through trades, and the draft is a crap shoot, where is the skill involved? In signing free agents? Not hardly. That's just a matter of money.

The fact of the matter is that there are organizations in MLB that build their organizations in the draft, and that some are better than others at doing that. I've tried to build an organization that does that, but it hasn't worked, and I don't believe that it's the way I've approached it. I've got excellent or better coaches all through my system, a legendary scouting director, and I spend about ten million on scouting a year, but I don't seem to generate more than the occasional major leaguer, certainly not enough of them even to give me a winning record.
If you want the draft to be easier, turn off scouting. Guys' talents to change sometimes so draft picks aren't ensured to pan out, but you can actually get a gauge on how good they are.
__________________
Quote:
Originally Posted by locuspc View Post
They did much better at implementing pants than launch angles.
damientheomen3 is offline   Reply With Quote
Old 06-01-2010, 10:13 AM   #26
knockahoma
All Star Reserve
 
Join Date: Dec 2002
Posts: 792
I've read that expanding the draft to something like 30 rounds is likely to give you too many good prospects. Is that true? And why so? I kind of like the idea of a sea-full of fish, mostly minnows, some catfish and a few whales.
knockahoma is offline   Reply With Quote
Old 06-05-2010, 05:01 PM   #27
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by knockahoma View Post
I've read that expanding the draft to something like 30 rounds is likely to give you too many good prospects. Is that true? And why so? I kind of like the idea of a sea-full of fish, mostly minnows, some catfish and a few whales.
I have a 15 round draft with it set to create players for 25 rounds. It seems to work out pretty well.

I set it that way because I read somewhere in a past version that setting it for 10 rounds more than you actually have would be best. Right now there are quality players for the first 4 or 5 rounds which is acceptable to me. After that it starts to fall off. The key term is "quality players". I don't mean they are all looking like future superstars but it does make the rounds 1-5 picks valuable for trade purposes as well.

I am probably going to drop it back to 10 rounds of actual draft and players for 20. 15 rounds is a bit much. 10 may be also but I'll find out.

Last edited by StyxNCa; 06-12-2010 at 10:49 AM.
StyxNCa is offline   Reply With Quote
Old 06-05-2010, 10:26 PM   #28
Curtis
Hall Of Famer
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Quote:
Originally Posted by StyxNCa View Post
I am probably going to drop it back to 10 rounds of actual draft and players for 20. 15 rounds is a bit much. 10 may be also but I'll find out.
It may not make a difference. Correct me if I'm wrong, but don't undrafted players become available as free agents? If so, you'd be adding the same number of players to the available player pool whether you set the draft for 10, 15 or 20 rounds.
Curtis is offline   Reply With Quote
Old 06-06-2010, 09:03 AM   #29
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by Curtis View Post
It may not make a difference. Correct me if I'm wrong, but don't undrafted players become available as free agents? If so, you'd be adding the same number of players to the available player pool whether you set the draft for 10, 15 or 20 rounds.
I have it set to create players for 25 rounds (10 rounds over the actual 15 rounds). If I decide to go with 10 rounds instead of 15 I will drop it to create enough players for 20 rounds instead of 25.

Yeah, the undrafted players become free agents. When I said 15 rounds is a bit much I meant it's too long. I end off auto-drafting after the 8th round or so since by then you're getting to players who will most likely never see the big leagues.
StyxNCa is offline   Reply With Quote
Old 06-06-2010, 11:19 AM   #30
Curtis
Hall Of Famer
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Quote:
Originally Posted by StyxNCa View Post
I have a 15 round draft with it set to create players for 25 rounds.

I am probably going to drop it back to 10 rounds of actual draft and players for 20.
Duh. Read post, learn stuff. Thanks for pointing that out, Styx.
Curtis is offline   Reply With Quote
Old 06-06-2010, 11:47 AM   #31
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by Curtis View Post
Duh. Read post, learn stuff. Thanks for pointing that out, Styx.
Well sometimes I say things in a confusing way.
StyxNCa is offline   Reply With Quote
Old 06-06-2010, 12:22 PM   #32
Killing Time
All Star Starter
 
Killing Time's Avatar
 
Join Date: May 2005
Posts: 1,097
Quote:
Originally Posted by Curtis View Post
Duh. Read post, learn stuff.
That should be the forum motto.
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness."

Quote:
Originally Posted by endgame View Post
In my best imitation of KT, "I don't know. Would? May? This could have been better. I'm a bit disappointed."
Please don't beat the dead graphics horse.
Killing Time is offline   Reply With Quote
Old 06-06-2010, 12:24 PM   #33
Killing Time
All Star Starter
 
Killing Time's Avatar
 
Join Date: May 2005
Posts: 1,097
Quote:
Originally Posted by StyxNCa View Post
Well sometimes I say things in a confusing way.
Aww it's part of your charm.
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness."

Quote:
Originally Posted by endgame View Post
In my best imitation of KT, "I don't know. Would? May? This could have been better. I'm a bit disappointed."
Please don't beat the dead graphics horse.
Killing Time is offline   Reply With Quote
Old 06-07-2010, 12:21 AM   #34
dmarco82
Minors (Rookie Ball)
 
Join Date: Nov 2007
Location: St. Louis, MO
Posts: 46
I've always wondered

When a a prospect fails is it because of bad scouting or bad coaching. Maybe your scout sees guys that has the potential to become quality Major Leaguers, but your minor league coaching staff is not successful in guiding them to reach that potential. This is something that I have wondered about in real life sports as well.

Just a thought. Maybe you are selecting the right players, but your coached are just not able to teach them.
dmarco82 is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:32 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments