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#21 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
If it ever gets too easy for you, look up the stats-only threads for advice on how to make it really challenging.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#22 | |
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All Star Reserve
Join Date: May 2006
Posts: 531
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Quote:
This seems to me something very easy to do.
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Jaxxvain aka Molson ~~~~~ |
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#23 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Markus or Steve, I'm a little unclear about something: this "tiny" update isn't the same thing as what was alluded to by Steve in his "Gearing Up for a Big Update" thread, is it? If it is, that's what I call downsizing!
![]() But I'm hoping not . . . . |
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#24 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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One man's big is another man's tiny.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#25 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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#26 | |
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Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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Quote:
This is a tiny update on the big update. If that makes sense.
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In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#27 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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In my world, almost everything calls for a beer.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#28 |
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Minors (Single A)
Join Date: May 2010
Location: Toledo
Posts: 90
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Hope it's added
Great game already! Very addicting.
I put some "wishes" in the big update thread like being able to praise a player or punish a player, getting results like what we are getting out of Florida right now. But if the managerial points can't get added, I really hope friendships and dislikes are added some how. Players in real life like and dislike certain players and managers, probably owners too. So I would like to see in players bio's where it says that a player has formed a friendship with a player or players. Or possibly dislikes a player, manager or owner. This could be done by matching like attribute players. Players with the same or similar attributes would gravitate towards each other and possibly form a friendship. Players with very different attributes would have greater chances of not liking each other. The effects of this likes and dislikes would be a improved overall "chemistry" of the team if you have a lot of players who like each other, possibly causing a team to play better or over achieve. A team with a lot of players disliking each other would have a lower chemistry, causing a team to have a greater chance of under achieving. It would also effect a players decision to sign an extension or sign as a free agent. Number of effects it could have in the game which I feel would really benefit a already outstanding simulation. |
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#29 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Cdidman, are you an ex-Mogul player by any chance?
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#30 |
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Major Leagues
Join Date: Jun 2005
Location: Maine
Posts: 482
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He actually sounds more like a player of FM. What he said is more like what you see in that game.
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#31 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Yup -- that sounds like FM talk to me, too. Not that that's bad - in my opinion FM sets the standard on player psychology and team chemistry.
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#32 | |
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Hall Of Famer
Join Date: May 2003
Location: New Jersey
Posts: 2,030
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All those features are very Football Manager too. (I haven't played Mogul in years, I dunno if that's part of their current feature set.)
Features like that have their pluses and minuses. The biggest minus is probably that it can be very overwhelming to a player who expects to be able to effectively micromanage every last detail of every player. It's a big turn-off for those sorts of players (although some may not be playing with the current "personalities" system anyway). I think that the plus side is that (given that you play with "personalities" on) it could be used to effectively run more realistic development. I touched on this during one debate I had recently, in regards to parts of OOTP that had no real statistical basis in fact and were implemented using common sense/instinct to model the system with a goal of playability rather than literal realism. The point I was arguing against was a general idea that new features should not enter OOTP unless there was some way of proving cause and effect via hard data and analysis. My argument against was that there are already features in the game that couldn't have relied on hard data and they also happen to work fine, from a playability standpoint. It also brought up the point that in real life, I don't think you can broadly assign that a coach is just generally "good" or "bad" at something. They won't affect all players equally. Coaching is more likely effective or non-effective based on the talent of the player and the relationship between the coach and player. Quote:
Last edited by BMW; 05-20-2010 at 11:41 AM. |
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#33 |
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Minors (Single A)
Join Date: May 2010
Location: Toledo
Posts: 90
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East Side Hockey Manager
I've played EHM from Sports Interactive for 5 years now. I was actually playing it before it went to SI. That game, to me, is the best sports simulation ever. OOTP is not far behind. There are a few things in OOTP I think that I need to learn more and could be added to equal East Side Hockey Manager. 1 would be the human aspect of the players, manager and owners. Like I said, I'm still learning this game, so I don't know if this is already figured in or not. I see that scouting reports mention stuff like he's liked in the club house and things of that nature, but I'm not sure if it effects team chemistry or not.
Also, one thing I wish would be tweaked also is the speed effect. I have seen this many times in the game simulation window. "So and So uses his speed to beat that throw out." The guy has 3 speed. I don't think players with 1 - 9 speed should be using their "speed" to beat anything out. lol (I'm using the 1-20 scale) |
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#34 | |
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Minors (Single A)
Join Date: May 2010
Location: Toledo
Posts: 90
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Quote:
But I do understand what you are saying. |
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#35 | |
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Major Leagues
Join Date: May 2010
Posts: 484
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Quote:
Oh, then adding to the mix, the BNN personality ratings like Leadership and Work Ethic -- I'd rather have a good player who's a hard worker, someone I can count on to do his best, than a great talent who's a slacker. I hope these intangibles come into play over 162 games. |
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#36 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Fintach, you have a lot of happy hours ahead of you.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#37 | |
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Hall Of Famer
Join Date: May 2003
Location: New Jersey
Posts: 2,030
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Quote:
Certainly there aren't many people who really want only an arcade-style baseball game playing OOTP. That's a given. But even given that the primary audience for OOTP is going to be predisposed to a stat-sim style game, you have different ways of playing it and you also have thresholds of how much players will want to micromanage. If you were to include relationship-type ratings that affected team chemistry and/or coaching and/or signing decisions amongst the people who who play with personality ratings on, you could probably break them down into four groups:
I'm not saying I agree with that, I actually think that sims like this (not games that have a predefined endpoint - like, "I beat the final boss in God of War III") should be full of grey areas. There will be a vocal group of people in category three and four. Last edited by BMW; 05-20-2010 at 02:37 PM. |
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#38 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
In OOTP and IRL fully developed ability will perform despite personality flaws. I tend to favor personality more in my second tier players while obviously not turning down any player who has ability and good intangibles.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#39 |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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#40 |
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All Star Starter
Join Date: May 2005
Posts: 1,097
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This is why everything like this should be optional.
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"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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