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Old 04-23-2010, 02:42 AM   #1
majesty95
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Too many CG losses?

Does anyone else notice an inordinate amount of pichers going the distance in a loss? I am chronicling a http://www.ootpdevelopments.com/boar...-best-80s.html replay and have been highlighting key pitching matchups. Is seems like almost every one of them end with the losing pitcher getting the complete game. Is this happening to anybody else?
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Old 04-23-2010, 03:09 AM   #2
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Oops, noticed another thread like this one. Feel free to delete.
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Old 04-23-2010, 03:16 AM   #3
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Originally Posted by majesty95 View Post
Does anyone else notice an inordinate amount of pichers going the distance in a loss? I am chronicling a http://www.ootpdevelopments.com/boar...-best-80s.html replay and have been highlighting key pitching matchups. Is seems like almost every one of them end with the losing pitcher getting the complete game. Is this happening to anybody else?
What's a "picher?" Is it like a pisser?

I know, really weak. What can I say, it's late on the first night of the NFL draft.
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Old 04-23-2010, 10:59 AM   #4
Malleus Dei
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Try changing the hook settings for pitchers in team strategies.
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Old 04-23-2010, 02:18 PM   #5
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Try changing the hook settings for pitchers in team strategies.
Agreed. I did this years ago and have never had a problem since. For a fantasy league, the default strategy settings are really quite weak. The problem is - there are so many strategy screens that it takes forever to correct them all.
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Old 04-23-2010, 06:47 PM   #6
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Try changing the hook settings for pitchers in team strategies.
This is one of my biggest issues with this game. Everything has to be tweaked and tuned and adjusted to get accurate real life stats. Shouldn't that be what the default gives you?
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Old 04-23-2010, 07:25 PM   #7
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This is one of my biggest issues with this game. Everything has to be tweaked and tuned and adjusted to get accurate real life stats. Shouldn't that be what the default gives you?
So what is the rate of CG losses you are getting in your league, and how many were there in the same season for the league?
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Old 04-23-2010, 08:38 PM   #8
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So what is the rate of CG losses you are getting in your league, and how many were there in the same season for the league?
I'm getting 23% compared to 15% in RL
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Old 04-23-2010, 11:14 PM   #9
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This is one of my biggest issues with this game. Everything has to be tweaked and tuned and adjusted to get accurate real life stats. Shouldn't that be what the default gives you?
There's a truckload of variables, so getting the "right" settings - that is to say, the ones you want, be they realistic or not - takes a lot of trial and error. I have settings that I have developed over time that give me the results that I want, but you would no doubt want to change them so they did what you want.

And that's the beauty of OOTP: you really can play it your way.
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Old 04-23-2010, 11:20 PM   #10
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There's a truckload of variables, so getting the "right" settings - that is to say, the ones you want, be they realistic or not - takes a lot of trial and error. I have settings that I have developed over time that give me the results that I want, but you would no doubt want to change them so they did what you want.

And that's the beauty of OOTP: you really can play it your way.
Its not that I don't like the options. My issue is that, playing a historical league, you can't just start up a league "out-of-the-box". You have to trial and error so many settings to get it right. I don't think it is too much to ask that historical modifiers give you somewhat accurate overall league stats on default.

My league is a little different since there are a lot of good teams so I'm not sure what is the players and what is the game. If you just opened up a historical sim and played and got accurate stats, you would know its the players now. However, the game dosen't seem to give accurate RL stats for every major category (it seems there is always one that is off) so the confusion of what is contributing to your out of whack stats in compounded.
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Old 04-23-2010, 11:21 PM   #11
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If I liked wasting hours of my life playing with settings, it would be fine. However, I don't. I want to play the game and enjoy it but I rarely get to do that because I'm always in the settings.
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Old 04-24-2010, 12:44 AM   #12
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Its not that I don't like the options. My issue is that, playing a historical league, you can't just start up a league "out-of-the-box". You have to trial and error so many settings to get it right. I don't think it is too much to ask that historical modifiers give you somewhat accurate overall league stats on default.
I share your opinion. The defaults for historical leagues should be optimized to get as close to historical results as possible. There will always be some variation due to randomness and other factors (like players not being on the same teams as in real life do to trades, playing in a different park, etc). I do have to say OOTP get a lot of it right, but there is always a few things a bit off. The game seems to have trouble with triples my league totals are off and some individual get a lot more than they did in real life. It is nice that it is configurable if people want to tweak the settings away from real life values.
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Old 04-26-2010, 04:34 PM   #13
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Sounds like Curt Schilling pitching for the Phillies.
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Old 04-26-2010, 05:20 PM   #14
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I also hate taking a long time getting my leagues set up, but because of that I play fictional and know all of my settings that I absolutely need to be changed, and am fine with whatever the game has at default (for example, I always put on ghost players, turn off spring training, set stat depth to high rather than very high, and change the power PCM to .8 - .9, but besides those and a couple other things I leave it as it is). Really the only thing that takes me a lot of time in the creation of a league is if I am creating a large league, changing the locations, as it always has like 8 Albuquerques, 6 Mesas, 5 Virginia Beaches, etc. while never having Cincinnati...
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