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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 02-21-2010, 08:34 AM   #1
ravinhood
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Major Bugs Galore?!!

Ok this (OOTPBB 10) has been patched how many times now?

I'm getting some major issues here with BOX scores. After i played the game and went and clicked on the MLB schedule for that day and went to the box score of the game it was completely different from the origional box score and using players I have traded away or are no longer on the team and even showing minor league box scores when I'm in the ML association. If I sim out a month worth of games I get a months worth of box scores like this and NOT the ORIGIONAL box scores that should be there. I'm not even sure that my real players are getting real stats now either as I don't know which box score the game is saving them from. Makes me wonder why Duran is hitting .338 for the Texas Rangers with crap attributes and Michael Young is hitting .228??

Next is when I want to watch a game the player pictures just flash quicker than the eye can see and I never see the base runners or players on the field but in an instant the entire game. This may be due to using fastest or instant text but older versions of OOTPB didn't do this.

Next is when I put up a trade and have someone from my team in the trade box I have to reinput that player(s) again an again for EACH ai team I cycle through. Why can't it just keep the player(s) I want to trade in the trade box and then just let me pick each individual ai team and see what they offer for that player without me having to put them in the trade box every GD time? This is very annoying and redundant. And don't someone say I could use the "shop player around feature" because that is only for 1 for 1 trading and I use several players and options when trading.

Next is what is all this rigormoroe that I have to go through to get a player off the DL list back to the active list? Why can't I just drag and drop him into the Active list and be done with it? The game should put him back on the 40 man roster and remove him for DL status without me having to assign him to the 10 day assignments roster and then to the 40 man roster and then to the ML active roster.
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Old 02-21-2010, 11:24 AM   #2
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4.

I'm not sure what's happening with the box scores, so I can't help you there. But you really expect the game to mirror real life exactly? Well, the scenario you described IS realistic, it's called a slump and a surge. Because a player is a .300 hitter, does that mean they're going to hit 3 for 10 every 10 at bats? No way. And anyway, wasn't JJ Hardy Supposed to be an all-star caliber hitter this year? Didn't you see how that turned out?

I have no clue what you're saying here. Is it possible you're clicking the button that sims the entire game?

This annoys me too, but I actually think it inspires me to use the shop player feature more, since multi-player deals are easier to rip the game off in. And anyway, you can shop player to see who's interested, and then add players to the trade from there.

This mimics real life. We have had plenty of huge discussions about this (i'll find a thread in a little bit) and we determined that in real life it's the same, with teams having to open a roster spot, take the player off of the DL, and then they can do what they choose. Really you can just demote a young player, activate the player, demote/whatever him, and call up the young player again.
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Old 02-21-2010, 10:26 PM   #3
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Originally Posted by damientheomen3 View Post
4.

I'm not sure what's happening with the box scores, so I can't help you there. But you really expect the game to mirror real life exactly? Well, the scenario you described IS realistic, it's called a slump and a surge. Because a player is a .300 hitter, does that mean they're going to hit 3 for 10 every 10 at bats? No way. And anyway, wasn't JJ Hardy Supposed to be an all-star caliber hitter this year? Didn't you see how that turned out?

I have no clue what you're saying here. Is it possible you're clicking the button that sims the entire game?

This annoys me too, but I actually think it inspires me to use the shop player feature more, since multi-player deals are easier to rip the game off in. And anyway, you can shop player to see who's interested, and then add players to the trade from there.

This mimics real life. We have had plenty of huge discussions about this (i'll find a thread in a little bit) and we determined that in real life it's the same, with teams having to open a roster spot, take the player off of the DL, and then they can do what they choose. Really you can just demote a young player, activate the player, demote/whatever him, and call up the young player again.
You were no help at all is there a REAL FORUM SUPPORT person to answer my questions or is this game just screwy and not worth the price I paid for it? If you read my post you would have read i am WATCHING the game from inning 1 to end of the game not pressing GAME button. The player pictures just FLASH and I can't see who's on first and what's on second etc. etc. As far as trading goes I don't really care what inspires YOU I want the game to work in a STREAMLINED fashion it's never done this bs in previous OOTPBB games so this is a bug not an inspirational feature. I also don't really give a crap about real life movement of a player to and from the DL I want STREAMLINED fricking play. If I wanted real life frustrations I'd just work a double shift at my job. So, unless you can provide some REAL SUPPORT then go somewhere else I don't need freelancers here I want OFFICIAL SUPPORT.
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Old 02-21-2010, 10:40 PM   #4
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Quote:
Originally Posted by ravinhood View Post
You were no help at all is there a REAL FORUM SUPPORT person to answer my questions or is this game just screwy and not worth the price I paid for it? If you read my post you would have read i am WATCHING the game from inning 1 to end of the game not pressing GAME button. The player pictures just FLASH and I can't see who's on first and what's on second etc. etc. As far as trading goes I don't really care what inspires YOU I want the game to work in a STREAMLINED fashion it's never done this bs in previous OOTPBB games so this is a bug not an inspirational feature. I also don't really give a crap about real life movement of a player to and from the DL I want STREAMLINED fricking play. If I wanted real life frustrations I'd just work a double shift at my job. So, unless you can provide some REAL SUPPORT then go somewhere else I don't need freelancers here I want OFFICIAL SUPPORT.
Nice.

Most of the help here comes from the community at large. If you do not want their help, then do not post here.

Thank you dto for attempting to help.
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Old 02-21-2010, 11:10 PM   #5
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Quote:
Originally Posted by ravinhood View Post
You were no help at all is there a REAL FORUM SUPPORT person to answer my questions or is this game just screwy and not worth the price I paid for it? If you read my post you would have read i am WATCHING the game from inning 1 to end of the game not pressing GAME button. The player pictures just FLASH and I can't see who's on first and what's on second etc. etc. As far as trading goes I don't really care what inspires YOU I want the game to work in a STREAMLINED fashion it's never done this bs in previous OOTPBB games so this is a bug not an inspirational feature. I also don't really give a crap about real life movement of a player to and from the DL I want STREAMLINED fricking play. If I wanted real life frustrations I'd just work a double shift at my job. So, unless you can provide some REAL SUPPORT then go somewhere else I don't need freelancers here I want OFFICIAL SUPPORT.
This company has 2 1/2 people working for it. The game has been out since June. I believe you just flamed away any support you were going to get.

You have been here since 2004, you should know by now that this game is volunteer supported.

Now, if you would like to start over, take a breathe, calm down, and post like you are having a conversation with real people, you will probably get some help with the issue you are having with the game.
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Old 02-22-2010, 02:43 AM   #6
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I am going to ignore your OBNOXIOUS second post in this thread for now. So.

Quote:
Originally Posted by ravinhood View Post
I'm getting some major issues here with BOX scores. After i played the game and went and clicked on the MLB schedule for that day and went to the box score of the game it was completely different from the origional box score and using players I have traded away or are no longer on the team and even showing minor league box scores when I'm in the ML association. If I sim out a month worth of games I get a months worth of box scores like this and NOT the ORIGIONAL box scores that should be there. I'm not even sure that my real players are getting real stats now either as I don't know which box score the game is saving them from. Makes me wonder why Duran is hitting .338 for the Texas Rangers with crap attributes and Michael Young is hitting .228??
As for Box Scores, you will have to provide a little bit more information than this. How many years into the sim are you? Do you have the game save all your box scores saved? Do you do data dumps each year?

I have a feeling, that if you do not do any data dumps, have the game save every single box score throughout the history of your game, and are in the 100th year, let's say, of your league, this could be completely a hardware issue. It could just simply be a case of your Box Scores folder being so large. I dunno, this is just a guess. But you do need to provide a lot more detail of what you are describing, because quite frankly, I have never seen this as an issue. Ever.

Quote:
Next is when I want to watch a game the player pictures just flash quicker than the eye can see and I never see the base runners or players on the field but in an instant the entire game. This may be due to using fastest or instant text but older versions of OOTPB didn't do this.
I have no idea what you mean here. What do you mean the "player pictures just flash really quick?" You mean when you are watching a game get played out? If you dislike how fast things move, perhaps you should try out slower text than you are currently using first. I am pretty sure that Markus has programmed two new speed settings for text. But I am not sure.

Another problem I bet you are running into, is what condition is your keyboard in? Do you have any keys stuck? I know, after thinking about it, I had a simiklar issue at one point, but it was because my (quite lovely) brotherdropped his textbooks onto my keyboard one day after school. The game would immediately finish up the play before I had any time to read, and was wondering wtf was going on. Turned out, my number 6 key up at the top row was stuck. It pressed down, and the game was using that key at the end of each play, to immediately advance play.

So, first thing's first. Check the condition of your keyboard. Then check the condition of your mouse. If the middle scroll wheel is broken, it can move you to the next play.

Quote:
Next is when I put up a trade and have someone from my team in the trade box I have to reinput that player(s) again an again for EACH ai team I cycle through. Why can't it just keep the player(s) I want to trade in the trade box and then just let me pick each individual ai team and see what they offer for that player without me having to put them in the trade box every GD time? This is very annoying and redundant. And don't someone say I could use the "shop player around feature" because that is only for 1 for 1 trading and I use several players and options when trading.
Instead of getting so upset over this, why not just make a more civilized request that this be added as a new feature? Quite frankly, I find it a bit irritating as well to have to keep doing what you say over and over. But I did the right thing, and made a "feature request" thread to have this fixed.

I know you asked a question in here, but it seems more of a complaint than anything else.

Quote:
Next is what is all this rigormoroe that I have to go through to get a player off the DL list back to the active list? Why can't I just drag and drop him into the Active list and be done with it? The game should put him back on the 40 man roster and remove him for DL status without me having to assign him to the 10 day assignments roster and then to the 40 man roster and then to the ML active roster.
The PROBLEM with this, is that when you place someone on the DL, do you call someone else up from AAA to fill in for that other player? If so, was that person whom you called up not on the 40 man roster? If not, the game automatically places that minor leaguer onto the 40 man, for it is against the rules to have anyone on the ML roster who is also not on the 40 man.

In this case, the game did EXACTLY what it's supposed to do.

Last edited by Vinny P.; 02-22-2010 at 02:46 AM.
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Old 02-22-2010, 12:53 PM   #7
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Quote:
Originally Posted by ravinhood View Post
Ok this (OOTPBB 10) has been patched how many times now?

I'm getting some major issues here with BOX scores. After i played the game and went and clicked on the MLB schedule for that day and went to the box score of the game it was completely different from the origional box score and using players I have traded away or are no longer on the team and even showing minor league box scores when I'm in the ML association. If I sim out a month worth of games I get a months worth of box scores like this and NOT the ORIGIONAL box scores that should be there. I'm not even sure that my real players are getting real stats now either as I don't know which box score the game is saving them from. Makes me wonder why Duran is hitting .338 for the Texas Rangers with crap attributes and Michael Young is hitting .228??
Quote:
Originally Posted by Vinny P. View Post
As for Box Scores, you will have to provide a little bit more information than this. How many years into the sim are you? Do you have the game save all your box scores saved? Do you do data dumps each year?

I have a feeling, that if you do not do any data dumps, have the game save every single box score throughout the history of your game, and are in the 100th year, let's say, of your league, this could be completely a hardware issue. It could just simply be a case of your Box Scores folder being so large. I dunno, this is just a guess. But you do need to provide a lot more detail of what you are describing, because quite frankly, I have never seen this as an issue. Ever.
I'm not sure I've seen this in OOTP X but I recall this happening to me (or something similar) in a previous version that I may have imported into OOTP X. What ended up happening was that I would see box scores from previous seasons involving different teams when clicking on a given box score. For example, if I were to click a box score for NYY v. TOR game from 6/4/2023 it would give a box score between LAD v. COL on 8/14/2015. It seemed like there was a cycling issue or other memory issue where the box score references referred to uncleared box scores or the wrong box score file number.
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Old 02-22-2010, 01:06 PM   #8
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Originally Posted by Flying Dutchmen View Post
I'm not sure I've seen this in OOTP X but I recall this happening to me (or something similar) in a previous version that I may have imported into OOTP X. What ended up happening was that I would see box scores from previous seasons involving different teams when clicking on a given box score. For example, if I were to click a box score for NYY v. TOR game from 6/4/2023 it would give a box score between LAD v. COL on 8/14/2015. It seemed like there was a cycling issue or other memory issue where the box score references referred to uncleared box scores or the wrong box score file number.
I believe that the game uses sequence numbers on the box score files to keep track of them. Not sure how many digits that sequence number is off the top of my head, but I am sure that you are running into a situation where the sequence numbers for new box score files are being exhausted, and the numbers are "rolling over". Therefore the sequence number that used to point to one box score is now pointing to a different box score.

If you want to keep all box scores, make sure that you create the annual almanac. Not sure if you then would need to clean up the old box scores or not, but at least this would correct that issue.
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Old 02-22-2010, 01:10 PM   #9
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I believe that the game uses sequence numbers on the box score files to keep track of them. Not sure how many digits that sequence number is off the top of my head, but I am sure that you are running into a situation where the sequence numbers for new box score files are being exhausted, and the numbers are "rolling over". Therefore the sequence number that used to point to one box score is now pointing to a different box score.

If you want to keep all box scores, make sure that you create the annual almanac. Not sure if you then would need to clean up the old box scores or not, but at least this would correct that issue.
The identifier used in game_logs and box_scores is the Game ID from the world.dat file and that resets at the start of every season. IIRC, there are no gaps in the game ID sequence until you get to the playoffs when series end sooner than their full length.
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Old 02-22-2010, 01:46 PM   #10
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When the game speeds by at maximum while you are watching it, this is usually explained by an inadvertent change to the game options. Either the PbP Speed option got switched to "Instant" or (and this is what has happened to me) it got changed to "Custom" with a Delay Milisec set to zero.

And I'm always bemused by the quirks of human nature that cause someone to think the game is completely broken, but the rest of us are too stupid to notice.
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Old 02-22-2010, 04:47 PM   #11
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The identifier used in game_logs and box_scores is the Game ID from the world.dat file and that resets at the start of every season. IIRC, there are no gaps in the game ID sequence until you get to the playoffs when series end sooner than their full length.
Yeah, I knew the game does that, that it just recycles your boxscores. But I thought there was an option to keep all of your boxscores on a permanent basis? And that the manual HIGHLY RECOMMENDED to make absolute certain you do datadumps, using your almanack. Or else did I read that somehwere on the forums?
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Old 03-01-2010, 12:39 AM   #12
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I'll throw my voice into this thread, just so that there's an "official" post in here. First, thanks to all of the folks who helped out in this thread, there's a lot of good info in here!

Quote:
Originally Posted by ravinhood View Post
I'm getting some major issues here with BOX scores. After i played the game and went and clicked on the MLB schedule for that day and went to the box score of the game it was completely different from the origional box score and using players I have traded away or are no longer on the team and even showing minor league box scores when I'm in the ML association. If I sim out a month worth of games I get a months worth of box scores like this and NOT the ORIGIONAL box scores that should be there. I'm not even sure that my real players are getting real stats now either as I don't know which box score the game is saving them from. Makes me wonder why Duran is hitting .338 for the Texas Rangers with crap attributes and Michael Young is hitting .228??
Regarding this, it does seem like there is a problem with that box score. As some have mentioned, the box score IDs are recycled each year, but obviously that's not expected to cause any problems. If your league is still at a point where I could see this, you could FTP me a full copy of your saved game, and I could take a look.

Quote:
Originally Posted by ravinhood View Post
Next is when I want to watch a game the player pictures just flash quicker than the eye can see.
I agree with SteveP and others, we should double-check your settings here before looking at other possibilities.

Quote:
Originally Posted by ravinhood View Post
Next is when I put up a trade and have someone from my team in the trade box I have to reinput that player(s) again an again for EACH ai team I cycle through.
I'll make sure that this gets passed in as a feature request for OOTP 11.

Quote:
Originally Posted by ravinhood View Post
Next is what is all this rigormoroe that I have to go through to get a player off the DL list back to the active list?
Can you describe the rigamarole you had to go through a little more precisely? When a player's time on the disabled list has ended, if there is space on the 25-man roster, you should be able to just right-click him and select Transaction --> Place on Active Roster. When a player goes on the 60-day disabled list, they are removed from the 40-man roster. When the player's DL time is up, the game tries to put him back on the 40-man roster. However, if your 40-man roster is full when this occurs, you must make room on your 40-man roster for the player. I suspect that's what you ran into.

I hope this helps.

Thanks,

Steve
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Old 03-07-2010, 06:38 PM   #13
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Since we haven't heard back from this poster in quite some time, I'm going to go ahead and close out this thread.

If you want to continue discussing this issue, please submit a ticket via our new support site.

Thanks very much!
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