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#41 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Quote:
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We're All Wednesday Aren't We? WAWAW |
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#42 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Quote:
Your opinion is that a replay consists on stats that are real close to what they were. My opinion is that seasons are going to be completely different each time you run them. Check out Albert Pujols over his career. Do you think his talent changes every year or do you think there are some variables that influence his stat line? Check out Ichiro who has been one of the most conistent players in baseball. His stats always change quite a bit from year to year. He hit .372 one year followed by .303 you'd be having a fit about OOTP having the league leader drop 70 points off his average despite the fact that his talent probably stayed the same IRL. OOTP gives the guys the ratings close to what they should be and they let the game do the rest. The only way to get accurate replay stats are to use an engine that is f'ed up. Strat-o-matic is good at replay stats. Do you know what their stat builder consists of? 50 percent hitting/50 percent pitching. Defense is hardly even a factor. They have a horseshoe for clutch hitting(basically they give a horseshoe for players that had more RBI's) and ball park configurations are hardly used either. It is a dummed down version of what baseball is so it can give the accurate stats some people crave. Strat-O-Matic consists of 1 maybe 2 dice rolls while OOTP probably consists of upwards to 9-10 dice rolls. Truth be told I'm not even sure what you are looking for. You say you dont mind that the stats are a little bit off(which is the nature of baseball) but on the other hand if they are too far off you hate that as well. Basically I think you want a stat machine with an error rate of +/- 5 percent. Last edited by jbergey22; 02-28-2010 at 02:44 PM. |
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#43 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
Even if the exact same real life players on the exact same teams were to step out on the field for a 2nd game on the exact same day the results would not be the same as the first. I don't think some people here really understand what me and a few others have been saying about this or they are reading what I've been sayiong and just ignoring it. There is a point when "different" results gets absurd, like the '69 Expos winning the world series while the Cards and Mets finish at the bottom of the division, and yes I know the Mets are a hard team to duplicate in a game so that doesn't have to be mentioned again. The Expos were consistantly in the top 3 teams in that division. With all the adjusting and sims I did the Phillies of '69 never finished worse than 3rd and they were about as bad as the Expos and Padres that year. The Dodgers and Astros dominated the West in most of the sims while the Braves were a steady 4th or 5th but I wasn't overly concerned about that division since it was pretty believable that any of the teams except SD could win that division. In the A.L. the White Sox were the winners in half the sims. The Twins never did better than 3rd. The A's took the division the 2nd most times which is believable. In the AL East it was either Baltimore or NY that won the division with Baltimore winning all but 3 times in 20 sims. One of the problems is that the AI doesn't trade the players that were actually traded nor does the game limit playing time to players who played 50% - 75% of the season so they end off playing a lot more than they really did and this can skew things quite a bit. Anyway all this discussion being thrown at me about this is pointless. I have discussed this 1000 times in the past and it is just my opinion based on how I play the game. Everyone has different expectations and some don't have any. Some can separate themselves from reality completely and some of us can't. I am not as picky about "exact" numbers as some think and I'm sorry if what I have been saying has not been understood but I don't know of any other way to explain it. So just forget I said anything. |
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#44 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Quote:
Yes the team situation is a bit crazy. The fielding import function isnt very strong and I believe that is a big focus of OOTP 11. |
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#45 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,430
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In 2004, Ichiro hit .372 (262 H, 704 AB). Put differently, he averaged about 44 hits (and 117 ABs) each month. If in OOTP (or another text sim), Ichiro averages about 47 hits per month, his BA will be .398. If he averages about 41 hits per month, his BA will be .347. There is, in fact, a good possibility that -- by random chance -- Ichiro will hit .398 or .347. In other words, it doesn't take much variance to produce a BA 25 points higher or lower than IRL. If a text sim does not produce this kind of variance with hitters, it probably is fudging the numbers.
Last edited by pstrickert; 02-28-2010 at 03:08 PM. |
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#46 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
For the first time I am waiting until after the release and after the patches before deciding on whether or not to buy. I want to see what is said on the boards. |
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#47 | |
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Minors (Double A)
Join Date: Mar 2002
Posts: 148
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Seems like the counter-argument always used to be "the game isn't meant for single-season replays"...yet now some are saying it is good...and others have redefined the definition of single-season replays and what they consider "appropriate" historical results! ![]() Anyhow, I still use OOTP for fictional, but my other game is the way to go for historical...for me at least. And that's the bottom line in my book! See ya! |
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#48 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
![]() Nice to hear from someone else who has similar issues. Last edited by StyxNCa; 02-28-2010 at 06:34 PM. |
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#49 |
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Major Leagues
Join Date: Feb 2002
Location: Minnesota
Posts: 365
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StyxNca
Styx I agree with you totally on how you play. I actually play the exact same way and play out every game. I purchased Action PC after a discussion with you in a previous thread and am totally happy with the results. I love replaying the 1983 season with the names and stadiums and feel of that year. I; like you don't know why I love that season, but whatever it is; it is my enjoyment I am looking for. The Phillies and Orioles in the series, Ripken playing like he did and my favorite player of all time Jose' Cruz.
I still love OOTP and use it for fictional replays and a different immersive experience then the historical replay of Action PC. I will test OOTP 11 for single season historical accuracy and totally concur with Styx that I don't need exact numbers. I want it to be close and when it is close I am happy. I want individual player numbers to be close and that is the most important thing for me. Anyway we need to enjoy this game for what it is and don't stereotype people and suggest your way is the only way to enjoy this game. Keep your eyes open and always lookup when you hear "Heads Up"! |
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#50 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
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#51 | |
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All Star Starter
Join Date: Dec 2005
Posts: 1,683
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Quote:
It's great in my eyes that OOTP is flexible enough that it can bring together such different type of players under one game (and one forum).
__________________
OOTP Mods and Sites:
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Last edited by ootpFox07; 03-01-2010 at 01:00 PM. |
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#52 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,518
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I understand wanting stats to be close. Yet we all know it would be almost impossible to get every single player close. When i do a career replay i dont expect every player to be close. Most yes but all no. In a career league with recalc on ive seen Bob Gibson have a 1.68 era in 1968 and Sandy Koufax go 25-7 with a 1.74 era in 1965 and in the same league Willie Mays hits 447 hr while Barry Bonds hits 850. Should i be upset that Willie didnt hit 600+ hr? I guess if i played with injuries off and no trades. But wheres the fun in that? I know that 9 times out of 10 Willie will most likely hit 600 hr. I know the game has given him that ability but theres always that slight chance that in this sim something may cause him not to do it.
Some want the stats to be close. Thats not want i look. I want the player to have the ability to perform has he did in real life. Most will but a few may not. I dont want to look at the leader board and just see the only difference is that the top 5 switched places. But at the same time I dont expect a player who hit 50 hr in one season to fall to 13 or a 13 to hit 50 unless there was a major injury and virtual steroids were involved. I cant say how accurate those other games are because single season replays no longer interest me. But maybe somebody that has all games could tests each season and see how close each game comes to the stats for each player in the major statistical category's. Of course that might take some time and effort. |
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#53 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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I'd like to know who in this thread was putting down the way someone played since that is the hot topic?
I think the basis of the conversation is that certain people want something that OOTP wont be able to recreate since its a baseball sim not a stat sim. If you want a stat sim you can easily take 2 dice and a 20 sided die and recreate season stats. It doesnt take a genius to program that. I believe there was a free one I found awhile ago but I cant remember the name. Last edited by jbergey22; 03-01-2010 at 01:45 PM. |
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#54 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Quote:
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#55 |
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All Star Starter
Join Date: May 2005
Posts: 1,097
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__________________
"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#56 | |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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Quote:
There is a large variance in the outcome just due to using random numbers. OOTP uses random numbers or rolling dice too to generate the results. |
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#57 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Quote:
![]() Your second point is basically what I have been saying. I used an example earlier about how Stratomatic is 1 or 2 dice rolls while OOTP is probably upwards of 9-10 dice rolls. Last edited by jbergey22; 03-01-2010 at 02:25 PM. |
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#58 | |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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Quote:
. Here is a quick example of how to compute standard deviation for the above numbers.square root ( (number of attempts) x (probability of event) x (1 - probability of event)) 1. number of attempts (at bats) = 600 2. probability of event (a hit) = hits / AB = 200 / 600 = .333 3. (number of attempts) x (probability of event) x (1 - probability of event) = (600) x (.333) x (1 - .333) = 133 4. square root = 11.5 = 12 (rounded up) 5. So, there is a standard deviation of 12 hits from the average. This puts the range of hits for 1 standard deviation at 200 - 12 and 200 + 12 = 188 to 212 6. Compute batting averages for these number of hits = 188 / 600 = .313 212 / 600 = .353 7. So, 68% of the time the number of hits should be within 1 standard deviation (between .313 and .353). 95% of the time the number of hits should be within 2 standard deviations (176 and 224 hits) for averages of .293 to .373. This could be used for all sorts of stats if you compute the rate of occurance in real life. I hope this helps or that somebody finds it interesting. I had forgotten how to do it until I looked it up based on a post on the OOTP boards. |
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#59 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Awesome, much appreciated robc.
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#60 |
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Minors (Single A)
Join Date: Apr 2008
Posts: 84
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I guess I'm one of the salmon, too. I understand standard deviation. I'm not gonna complain if a .280 hitter hits .260, as long as he is rated to hit .280. When I played card and dice games I had deviation, but accepted it because I could look at the player card and know the result numbers were acceptable, even if my dice rolls were not
.The thing I find difficult to grasp with OOTP is this. When I import a player, I can look at his real-life stats. I would then expect to see those stats translate into appropriate ratings. However, this is not always the case, especially with pitchers. For example: 1982 Rod Scurry (real life/ootp expected results in the editor) OAVG .212/.250 ERA 1.74/4.15 1980 Eddie Solomon OAVG .251/.281 ERA 2.69/4.54 I realize that ERA can be a misleading stat but included it here anyways because of the significant gap. I would think that the OAVG numbers should be closer however. These are one-year import numbers without usage reductions so therefore the "expected results" should mirror the real-life stat line, in my opinion. Even if I manually input the real life stats in the editor I still get ratings which won't replicate the real-life stats. I don't get it. At least with a hitter, changing the stats in the editor does produce the correct ratings to replicate that. Hopefully the improvements in OOTP11 will address this. |
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