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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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Minors (Single A)
Join Date: Nov 2003
Posts: 59
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Financials Question
So I guess I should have gathered all of my questions and then asked them all in one thread...sorry about that.
Anyways, I did a search on the forums about financials and wanted to run my conclusions by the vets here. My goal is to give my league the best chance at financial stability (most if not all teams in the black) right from the start. To achieve this I should: (theoretically using 100 mil since its a round number) 1. Hard Salary Cap of 100 Mil 2. Media Contract of 100 Mil 3. Max cash of 5 mil 3. Forced Revenue Share of 20%. Also, if my goal is to keep salaries down, what is the suggested numbers I sue for "Super Star Player" "Star Player" etc. I've noticed from my short experience and from searching on the forums that even if "Super Star Player" is set to 12 mil for example, there will still be guys signing 20 - 30 mi/year contracts. I'm guessing this is due to teams being flush with cash? Thanks! |
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#2 |
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Minors (Triple A)
Join Date: Jul 2007
Posts: 213
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I'm not an expert on the salary cap/media contract questions, but I will go ahead and talk about the later points. Cash is typically the big driver of free agent demands. From my experience, the 7 salary numbers in the league setup are more of suggested numbers for players in those categories than a strict guideline. Any number of factors including available cash, loyalty, greed, position/pitcher role, and player popularity will impact what players ask for and receive. In the MLB quick start, for example, as the real life contracts begin to end you will see a number of very large contracts given out as several teams have a lot of cash as a result of the modified financials that allow them to handle the higher real life payrolls of these teams (NYY, BOS, etc.). These will override the suggested numbers. Perhaps others will be able to jump in but I'm guessing a cash cap may help to limit that phenomenon although I've never tried it.
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#3 | |
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Minors (Single A)
Join Date: Nov 2003
Posts: 59
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#4 | |
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Minors (Triple A)
Join Date: Jul 2007
Posts: 213
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What happens if you have an off-season, particularly early in the league, where a number of high-value contracts come off the books? My fear would be that teams, and perhaps a cash cap would mitigate this, would give out league contracts because of the cap room they had and this would make their salary distribution/space unwieldy for 5-6 years. It seems in a league like that, choosing sensible suggested salary levels would be particularly important. Hopefully someone with more expertise on this topic can join the discussion.
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#5 | |
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Minors (Single A)
Join Date: Nov 2003
Posts: 59
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#6 | |
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Hall Of Famer
Join Date: Sep 2007
Posts: 2,601
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Good luck, LP Financial System: Enabled Average Attendence per Game- 28,000 Average Ticket Price- $10 Visiting Team Gate Share- 20% Minimum Service Years for Free Agency- 6 Free Agents from Other Major Leagues Can Be Signed- Yes Free Agents May Leave This League- No Draft Pick Compensation for Lost Free Agents- Disabled Minimum Service Years for Salary Arbitration- 3 Minimum Service Years for Minor League FA- 6 Average Media Contract- $35,000,000 Media Contract Fixed- Yes Cash Maximum- $80,000,000 Revenue Sharing- Disabled Salary Cap- $80,000,000 (does not change; league revenues are adjusted as necessary to ensure balance; suspended during offseason) Team Owner Controls Budget- No, Entire Revenue Available TYPICAL PLAYER SALARIES Superstar: $11,000,000 Star: $7,000,000 Good: $4,000,000 Above Average: $2,000,000 Average: $1,000,000 Below Average: $650,000 Fair: $450,000 Poor: $300,000 Minimum Salary: $300,000 The full rules can be found here. BJHL Rules
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