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Old 02-11-2010, 06:50 AM   #1
bp_
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Question Does your league use free agent compensation?

We switched a few seasons back to allowing free agent compensation and disallowing the trading of draft picks. One issue that has come up: we draft out of game using OOTPOU and that takes us up to the draft. There will still be a few Type A and B guys out in free agency after the draft has started. If one of those guys signs then a team should be awarded a pick but the draft utility is already set up and some times we might already be through the compensation round.

Have you run into this issue? How does your league handle it?
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Old 02-11-2010, 05:50 PM   #2
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Getch is the man, but if he wouldn't get offended, use the in-game draft utility. It's a lot better suited for numerous reasons, including using current picks, current ratings, and use of significantly better sorting in-game (especially star/OVR ratings). Not to mention that you wouldn't have to deal with waiting for people to make picks or stressing out over not being available to do so.
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Old 02-11-2010, 06:07 PM   #3
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The answer is pretty simple, make it so that there is a cut off date to awarding compensation. For instance, in the league I am involved in running, you simply end the compensation once the draft starts in your utility (usually after opening day) You've already set the order and the sandwich/supplemental round between the 1st and 2nd rounds, so why care about what the game awards... you can manually override it when you actually enter in the draft results you arrived at in your utility.

As for the few extra sandwich picks you may have... just draft the worst of the worst players for those picks and edit them back out of the teams at the end.

Until OOTP offers a feature in which you can end compensation by a certain date (like the opening day) there is no other way, really.

Sure you could take the time to draft in game, but that also means stopping the league dead in it's tracks and coming up with a chatroom or draft lists. The former often is difficult to even get half the league to show up for (and take hours) AND the latter takes control away from the managers when they can't really make their selections (especially the early 1st and 2nd rounds) based on what has happened up to that point in the draft.
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Old 02-13-2010, 11:41 AM   #4
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Quote:
Originally Posted by snnort View Post
Sure you could take the time to draft in game, but that also means stopping the league dead in it's tracks and coming up with a chatroom or draft lists. The former often is difficult to even get half the league to show up for (and take hours) AND the latter takes control away from the managers when they can't really make their selections (especially the early 1st and 2nd rounds) based on what has happened up to that point in the draft.
Right, you tend to have to stop simming forward for a few days or the better part of a week. Chatroom events with a whole league present would be impossible, but a combination of forum drafting and in-game lists works out okay. Depending upon how many teams are in your league, making up a list for one round isn't so bad (and only for the teams who pick later in the round, of course).
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Old 02-20-2010, 07:08 AM   #5
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Quote:
Originally Posted by snnort View Post
As for the few extra sandwich picks you may have... just draft the worst of the worst players for those picks and edit them back out of the teams at the end.

Until OOTP offers a feature in which you can end compensation by a certain date (like the opening day) there is no other way, really.

This is exactly how I do it in my league. Like you said, theres not really another way.
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