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#161 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
Sure, we can spend a year or so going through every player and every situation in the team/player settings area but then who would have time to play the game? Besides, from what I have read a few times, when a human manages a team those settings don't come into play. That's only for simmers. Last edited by StyxNCa; 02-06-2010 at 05:04 PM. |
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#162 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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#163 | ||
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
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#164 |
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Hall Of Famer
Join Date: Jun 2007
Location: Province of Quebec
Posts: 4,170
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I find it most interesting to play with familliar name. The way I do it the fact I know the players doesn't really give me an advantage since all my team players must have played with my team in real life also at one time or another.
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#165 |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Oh, that! Then I totally agree! It is irritating when that happens. Or you grab the wrong person to place into a slot you need for someone coming off the bench.
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#166 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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I replay certain seasons because of the memories it brings back of the good things that were going on in my life at the time. It's kind of like disappearing into the past for me.
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#167 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
It surprised me that the relief pitcher I had bought in to pitch lasted as long as he did. His endurance said he shouldn't have. Anyway, we lost in the 19th. The other team was stealing on us left and right. At the time I said a few choice words aimed at Markus. ![]() I will say this for Markus. Way back he did me a favor by enlarging the lineup slots and I appreciated that since my aim is awful and I was having major problems getting people into the correct slot. Last edited by StyxNCa; 02-06-2010 at 05:41 PM. |
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#168 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Quote:
lol. That is why I try to keep all of my players in for as long as possible. I played 21 innings once, and the opposing team was down to a single RF sitting on the bench. They had to bring him in to pitch. I still had my closer and set-up man left. Having said that, I do feel your pain in accidently dropping another players into the catcher slot. I actually not only placed a player in the wrong slot, I placed the wrong player in the wrong slot. I picked up the wrong players (a pitcher) and dropped him into the catcher position after my third baseman got injured. So I had a pitcher in the catcher slot, and a first baseman playing third (had to do that, i had no other back up third basemen at the time.) So, I had to go back, replace the pitcher with my backup catcher. So now I was down by three players: Starting thrid baseman, starting catcher, and a relief pitcher for that game......
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#169 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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I think that baserunning results are determined after the batting result. That would be, at least, the logical assumption. So the engine determines a hit or out or whatever else for the batter's plate appearance, and then determines the result of any baserunning. This is speculation; I haven't tested to confirm the order of events.
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#170 | |
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All Star Reserve
Join Date: Jun 2006
Location: Originally from Fla, now in Ky
Posts: 710
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#171 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
__________________
Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 02-07-2010 at 07:17 AM. |
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#172 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#173 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Quote:
Mass select is a needed feature, however. |
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#174 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#175 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
This is optional of course...
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#176 |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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#177 |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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Does the new fielding engine actually use somethig like ultimate zone rating to determine the player's range rating? For example, using Retrosheet data to determine what % fielders field balls in the different zones and computing range from there.
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#178 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Sort of... we will use a modified historical fielder database which has zone ratings computed, and we'll be basing player fileding rating using that.
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#179 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Damn! That's great news!
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#180 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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I understand what you're saying, but are you saying we couldnt evaluate players given the stats in X? I also understand that you really like them, but to some, they might be overkill and clutter.
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