|
||||
| ||||
|
|
#121 | |
|
All Star Reserve
Join Date: Oct 2006
Posts: 938
|
Quote:
|
|
|
|
|
|
|
#122 |
|
Hall Of Famer
Join Date: Dec 2005
Posts: 16,963
|
Makes sense to me, too. For solo play, that is.
|
|
|
|
|
|
#123 | |
|
Minors (Single A)
Join Date: Dec 2005
Posts: 95
|
Quote:
OPS+ = PRO+ = 100 * ( OBP/lgOBP + SLG/lgSLG - 1)/BPF Which is weighting OBP to league average 1st, then weighting SLG to league average 2nd, and then effectively averaging them. This increases the weight of OBP beyond how it typically is weighted in OPS. It's just that this is not quite enough to get the weights correct such that they match up to linear weights (and wRC+, which someone else mentioned). An absolutely true OPS+ would be, I think: OPS+ = 100 * (OPS/lgOPS)/BPF (or, to keep it on the same scale, you could multiply OPS/lgOPS by two and then subtract 1). But ultimately, it doesn't really matter to me. I guess I just wanted to raise the issue, but it sounds like you're aware of it--and it's your game. ![]() -j |
|
|
|
|
|
|
#124 |
|
All Star Starter
Join Date: May 2005
Posts: 1,097
|
How about everyone stops snarking at each other? Please?
Charlie's idea would trash historical play for me, but there's another way to skin this cat. If the goal is that you as a GM shouldn't know what the future value of players is then do what Le Grande Orange suggested and randomize all the player names. I took a historical league and did that and now I'm having twice the fun that I was before. Doesn't require any changes to the game that other people wouldn't like to do that either.
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
|
|
|
|
|
#125 |
|
All Star Starter
Join Date: May 2005
Posts: 1,097
|
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
|
|
|
|
|
#126 |
|
Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
|
Okay. No more snark. It was just that Charlie's comment about how we just didn't get it that set me off. It reminded me of Obama speaking on why the majority of America opposes his nationalized health care program - "You're only opposing me on this because I haven't explained it clearly enough to you" (and so you don't yet understand the wonders of my idea) - as if no one could understand either Obama's or Charlie's ideas and still oppose them on their obvious lack of merit.
So - do you really want to play a Charlie-style historical league where the AI, armed with precise future values for every player, knows how to draft perfectly, knows just who to cut and just who not to cut, and how to trade flawlessly, bearing in mind that you don't and won't? A league where you could never make not just a good trade but never once make an even trade? A league where you could not make even the historical trades that made your team much better (Smoltz for Alexander, for instance, would never happen, so goodbye Braves of the Nineties)? A league where every free agent would be guaranteed to be not worth picking up?t A league where the only real item of chance would be who got injured and who suffered a CEI? An AI that knew the future? I'd never play historical again.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
|
|
|
|
|
#127 |
|
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,118
|
This is why I play fictional.
__________________
Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
|
|
|
|
|
#128 |
|
Minors (Rookie Ball)
Join Date: Nov 2009
Posts: 22
|
Well, my knowledge of baseball is potentially small, but I'm not sure how realistic it can be if inter-league business is still not handled as historically was. (as in the PCL making their business by selling players, which is not at all represented in the game). |
|
|
|
|
|
#129 |
|
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
|
You and me, pal. Over the years, I have never understood the value of historical replay, as much as I respect its fans.
__________________
- Bru |
|
|
|
|
|
#130 |
|
Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
|
I feel the same. I have tried historical replay many times in the past. I just cannot get into it. So I just fire up a fictional league with some history, start in the year 2002 (the year I graduated) and create my own person and place myself on the Atlanta Braves farm system (my team, of course!), and watch him develop as I play out each game.
|
|
|
|
|
|
#131 | |
|
Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
|
Quote:
|
|
|
|
|
|
|
#132 |
|
All Star Reserve
Join Date: Jul 2004
Posts: 817
|
Changing the event engine to reflect batted-ball data as drivers for plate appearance outcomes rather than as post facto markers should be on the table for needed changes, IMHO, and would make the game truly wonderful. I don't see how the new fielding stats are really anything more than eye candy otherwise, since the balls don't really go into zones in the game, but are sorted only after the outcome of the plate appearance is determined.
|
|
|
|
|
|
#133 | |
|
All Star Reserve
Join Date: Jul 2004
Posts: 817
|
Quote:
Therefore, unless the engine is recoded, new zone-based fielding data will only reflect the same type of deployment of batted-ball data that exists currently. The fact that your centerfielder got to X% of balls in his zone, and, if it's calculated, saves X number of runs, doesn't reflect a process that actually takes place in the game engine. Last edited by Qwerty75; 02-06-2010 at 01:57 PM. |
|
|
|
|
|
|
#134 | |
|
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
|
Quote:
I dunno. I don't want to spoil anybody's fun by saying what I do about historical play. I think it may be that I need to reinforce my own feelings about it and my love for fictional play that I post comments about both from time to time. I certainly don't want to spoil anybody's fun. Yet, this: How can it be fulfilling to set up historical play and either sim it out to see how close it comes to reality, or play it out to see if either it comes close to reality, or is changed, by one's intervention? In either case, it seems to me that such people set themselves up for disappointment because some randomness is built in to this game by necessity. Besides, hit reality on the head, boring; end up far from the mark, frustrating. Where is the fun? ![]() 'Nuff said. Apologies. Have fun, you guys, seriously!
__________________
- Bru |
|
|
|
|
|
|
#135 | |
|
All Star Reserve
Join Date: Oct 2007
Posts: 728
|
Quote:
But I decided to give it one last hurrah and turned recalc off, made it so players didn't retire according to history and finely tuned aging and talent change randomness to my liking. I started in '75 and I am having a blast with it, being in the '79 season so far. I get to watch Mark Fidrych develop into a long term pitcher, Ray Bare is a staff ace, nobody wants Nolan Ryan, the Expos won the '78 World Series, etc. So it's not playing out ANYTHING like real baseball did and I'll tell you what, I love it! |
|
|
|
|
|
|
#136 | |
|
Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
|
Quote:
Kind of like people who play historical wargames compared to those who only like a random setup I guess. |
|
|
|
|
|
|
#137 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,459
|
Quote:
There are other ways to play historical with real players that is very enjoyable. If you don't like it, don't play it. That's your prerogative. However don't label it as boring either just because you wear blinders and can only see it through your eyes. I play historicals both ways, with real players and with fictional. I've even done mixes of the two. There is plenty of enjoyment to be had with all three options. |
|
|
|
|
|
|
#138 | |
|
Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
|
Quote:
I have always been wondering what the purpose of Range Factor is? I mean, I know the purpose is to try to have some meaningful measurement of how much "range" a player has at their position, primarily determined by the number outs each players makes per game. Or something thereabouts. Now, what I was wondering about the purpose of this stat, 1st base is the least-skilled position of all, and every player who plays there inevitably has the highest Range Factor many times more than the second highest on the team. Having said that, RF is a useless fielding stat to me, simply because it shows me my first baseman is the best fielder on the team. And I know this to be completely untrue. My SS or CF are usually my top two fielders, and yet, their RF is many times lower than my 1B. So, what's the point? |
|
|
|
|
|
|
#139 | |
|
All Star Reserve
Join Date: Oct 2007
Posts: 728
|
Quote:
|
|
|
|
|
|
|
#140 |
|
Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
|
I don't know for sure but would think range factor has something to do with how far and accurate a fielder can throw.
And I'm not so sure why you think the first baseman is the least skilled position. In addition to fielding he is responsible for digging errant throws out of the dirt while keeping his foot on the base. |
|
|
|
![]() |
| Bookmarks |
|
|