Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: New to the game?

Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game.

Reply
 
Thread Tools
Old 02-01-2010, 04:19 PM   #1
elgringo79
Bat Boy
 
Join Date: Dec 2007
Posts: 12
Should I feel guilty about trading with the AI?

Should I feel guilty about trading with the AI?

It seems too easy. I can "shop around" a total scrub, and get offers of prospects that my highly-rated scout loves. Nevermind the multiplayer trades you can craft.

I haven't played very many seasons. What I would like to know from someone who has is this: is the AI capable of conducting winning business?

Is it just scouting that makes these deals seem lopsided? Do the trade wins and busts balance out in the end? Or can you pretty much "rob" your way to a title?

If it is that easy, what measures do you take to increase the challenge? Forego the trade market?
elgringo79 is offline   Reply With Quote
Old 02-01-2010, 04:44 PM   #2
Afino
Hall Of Famer
 
Afino's Avatar
 
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,827
Guilty? No.

Cautious? Yes.

If the AI was capable of conducting winning business against humans, we'd have bigger problems. You can "rob" your way to a title VERY easily, a little too easily. You can change the difficulty to "hard" and "favor prospects" (which is the preferred setting by most on the forums, btw), but even so, it's hard to get a "fair" deal against the AI.

It's gotten to the point where I've foregone the trade market almost completely, or intentionally added a player that I probably shouldn't to make the AI accept immediately.

Another thing I've done is drop my budget into the lower half of the league.
__________________
GUBA: Moscow Enforcers


Last edited by Afino; 02-01-2010 at 04:45 PM.
Afino is offline   Reply With Quote
Old 02-01-2010, 05:17 PM   #3
mike2228
Major Leagues
 
mike2228's Avatar
 
Join Date: Oct 2009
Posts: 491
I'm playing on relaxed and i still suck at the game(my prospects never develop). Then again i rarely engage in much trading.
mike2228 is offline   Reply With Quote
Old 02-01-2010, 06:43 PM   #4
TGH-Adfabre
Hall Of Famer
 
Join Date: Sep 2007
Posts: 2,601
Quote:
Originally Posted by elgringo79 View Post
Should I feel guilty about trading with the AI?

It seems too easy. I can "shop around" a total scrub, and get offers of prospects that my highly-rated scout loves. Nevermind the multiplayer trades you can craft.

I haven't played very many seasons. What I would like to know from someone who has is this: is the AI capable of conducting winning business?

Is it just scouting that makes these deals seem lopsided? Do the trade wins and busts balance out in the end? Or can you pretty much "rob" your way to a title?

If it is that easy, what measures do you take to increase the challenge? Forego the trade market?
Join an online league and see how incompetent some human managers can be.
__________________
You mock me, therefore I am
My wife
TGH-Adfabre is offline   Reply With Quote
Old 02-01-2010, 07:28 PM   #5
elgringo79
Bat Boy
 
Join Date: Dec 2007
Posts: 12
Thanks Afino. I didn't even know that AI tab was there. That's what I was hoping for. I'll try the hard or very hard setting, although from the sound of it, it might still be too easy.

I have to read up on how the online leagues work and the time required before I commit. If and when I join one, I'll be in it to win.
elgringo79 is offline   Reply With Quote
Old 02-01-2010, 07:33 PM   #6
findinghomer
Minors (Double A)
 
Join Date: Aug 2007
Posts: 142
adjust trade difficulty... i never get offers from shopping players. unless of course they are actually valuable.
findinghomer is offline   Reply With Quote
Old 02-02-2010, 12:10 PM   #7
TGH-Adfabre
Hall Of Famer
 
Join Date: Sep 2007
Posts: 2,601
Quote:
Originally Posted by elgringo79 View Post
Thanks Afino. I didn't even know that AI tab was there. That's what I was hoping for. I'll try the hard or very hard setting, although from the sound of it, it might still be too easy.

I have to read up on how the online leagues work and the time required before I commit. If and when I join one, I'll be in it to win.
1-6 hours per week. Usually time spikes during the offseason. In season it can be as simple as a 5 minute check up on your rosters and upload when necessary.
I'm utterly biased. Only way to play for me.
Good luck, this game is a ball.
__________________
You mock me, therefore I am
My wife
TGH-Adfabre is offline   Reply With Quote
Old 02-02-2010, 12:29 PM   #8
trendon
Minors (Double A)
 
Join Date: Jul 2009
Posts: 103
Quote:
Originally Posted by elgringo79 View Post
Thanks Afino. I didn't even know that AI tab was there. That's what I was hoping for. I'll try the hard or very hard setting, although from the sound of it, it might still be too easy.

I have to read up on how the online leagues work and the time required before I commit. If and when I join one, I'll be in it to win.
There are countless leagues and all have different expectations; as with any sim game across any sport. You could treat some like it is a glorified fantasy league or you could micromanage everything.

I just started a private league for some guys in a NCAA 10 league we have and one of the GM's was joking about how he is going to let his hired AI manager make all the calls under the guise of "I'm paying him, why should I do his job?"
trendon is offline   Reply With Quote
Old 02-03-2010, 12:05 AM   #9
darkcloud4579
Hall Of Famer
 
Join Date: Jun 2003
Posts: 8,712
If you're finding it too easy, then implement challenges and other restrictions on yourself to make it more difficult. I tend to like to do multi-team deals or to come up with other scenarios. It depends on the dynasty I'm doing. But you have to be creative and think of things.

Another tactic I like is to build up the other teams in the league. I'll identify a team as a nemesis for myself and work as their GM too. It's a nice way to learn the players around the league, but it's also a good check on your own potential dominance.

Last edited by darkcloud4579; 02-03-2010 at 12:06 AM.
darkcloud4579 is offline   Reply With Quote
Old 02-03-2010, 12:46 AM   #10
Stinson
Minors (Triple A)
 
Stinson's Avatar
 
Join Date: May 2009
Location: Philadelphia
Posts: 257
Would I be correct in assuming that a maximum trading difficulty would be the most realistic setting, based on what has been gathered in this thread?

I'm a complete rookie to baseball, so I really don't know what to do with most of the settings. ... but maximum realism is my goal.
Stinson is offline   Reply With Quote
Old 02-03-2010, 10:25 AM   #11
TGH-Adfabre
Hall Of Famer
 
Join Date: Sep 2007
Posts: 2,601
Guilt is about as cool as peas. If you want it you can have mine too.
__________________
You mock me, therefore I am
My wife
TGH-Adfabre is offline   Reply With Quote
Old 02-03-2010, 10:56 AM   #12
elgringo79
Bat Boy
 
Join Date: Dec 2007
Posts: 12
I changed the trade difficulty to hard, and what a difference! No offers to my shopping around, and when architecting a trade, the PC does try to get at least one stud in any deal, even if I'm only asking for a middling prospect. Thanks again.
elgringo79 is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:08 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments