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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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Quote:
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#22 |
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Registered User
Join Date: Apr 2003
Posts: 593
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#23 |
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All Star Reserve
Join Date: Apr 2002
Location: Brooklyn
Posts: 972
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"Disguised in EMU's Blunt and sometimes hostile post is actually very sound advice. I think you would be wise to consider what he said." -ihatenames |
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#24 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,241
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dlcarter@eudoramail.com thanks pierre
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#25 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#26 |
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Minors (Double A)
Join Date: Dec 2001
Location: Bradenton
Posts: 182
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#27 |
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All Star Starter
Join Date: May 2002
Location: St. Catharines, Ontario
Posts: 1,135
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#28 |
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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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Steve, can you post it?
Thanks |
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#29 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Has it been posted? If so, where can I get it?
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#30 |
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All Star Starter
Join Date: Dec 2001
Location: La Mesa, CA USA
Posts: 1,908
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You can try my downloads site . . .
I have eight (8) of Pierre's Utilities available. The first six listed are recent additions, the other two are older utils. There are also several other utilities available. Tresclub's Downloads |
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#31 |
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All Star Starter
Join Date: Dec 2001
Location: Wisconsin
Posts: 1,085
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Has anyone worked out a feasible even file for this yet?
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#32 |
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Major Leagues
Join Date: May 2003
Location: USA
Posts: 358
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I have a question about the field Injured%. Is this the chance the player WILL suffer the event generated, or does it have something to do with the probability or length of the injury the code generates?
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#33 |
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Hall Of Famer
Join Date: Dec 2002
Location: New Jersey
Posts: 2,410
Infractions: 0/1 (1)
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this is funny...i just loaded this on my league, pedro martinez=killed, randy johnson=cancer, derek jeter=killed, mike mussina=killed, alex rodriguez killed, barry zito=car accident, mark prior=cancer and one unknown guy just drafted two years ago had a plane crash
__________________
GFBL - Storm - 5 seasons - 500 - 310 New Jersey Nighthawks (1227-717) Last 5 seasons 2011: 118-44 2012: 100-62 2013: 111-51 2014: 106-56 2015: 108-54 OTBA Champions: 2008, 2010,2011 |
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#34 |
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Major Leagues
Join Date: Aug 2002
Location: Ohio
Posts: 447
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Sounds like the Small Market Team Mafia got involved - or the IRS!
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#35 |
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Major Leagues
Join Date: May 2003
Location: USA
Posts: 358
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I have a question about the field Injured%. Is this the chance the player WILL suffer the event generated, or does it have something to do with the probability or length of the injury the code generates?
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#36 |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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Event Generator
Pierre,
I have a few questions about this utility as well... First of all, what exactly does "probability" mean? If the field says 50, does it mean that each time the generator is run, there is a 1 in 50 chance that the event will occur to someone in the league or that there is a 1 in 50 chance it will happen to each individual player? I already assumed the included numbers were going to cause unrealistic results, so I changed them. ("Killed" changed to 20000, "plane crash" to 50000, "cancer" to 5000, and so on.) Sure enough, even these numbers were causing far too frequent instances. They also seem to happen to way too many players/coaches. I suppose I could just continue to tinker with the numbers, but knowing precisely what the probability numbers mean would be a big help in getting accurate results. I am also going off a couple of assumptions... First, that Injury# is nothing more than a listing number to distinguish it from the other injuries. Second, that Injury%, Min Days, and Max Days are the same as they are in the injury.txt file that is included in the game files. Am I correct? (If I am, I'm curious as to how the Min/Max number is determined both in this program and in the game itself. Does it simply pick a random number between the Minimum and Maximum numbers or are there other factors used?) Speaking of the Min/Max Days, what numbers are used for "career over" and "season over"? I had thought "career over" was 256 and "season over" was 255 (or maybe vise versa,) but this program includes 0's. What does the 0 represent in the Min/Max fields? My final question has to do with how the game reads the results that are produced, if it does at all. I figured that the "Apply Changes" button would automatically add the generated events/injuries into the game, but I did not see them anywhere. Shouldn't they be included in the Injury Log and on the players' cards under Injury Status? Thanks in advance for taking the time to respond to my post, Pierre. And let me add how glad I am that you created this utility. I have been thinking about building an event generator for some time now, but didn't have the programming know-how to attempt it (I would've had to have done it on HTML!) It has enormous potential and could really add a new element of realism to the game once it has been tweaked properly. I have actually already created what I believe to be a realistic list of events. I'll be willing to post it for download as soon as I feel it has been refined enough to seem plausible. Oh, and one more thing... and this applies to pretty much all of your utilities... Could you please add an option to change the text and background colors? Some of them are really hard to see with the light-colored text on white backgrounds. Thanks! someone |
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#37 | |
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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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Quote:
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#38 | ||||||
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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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Re: Event Generator
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without updating OOTP5 until you get realistic numbers. In the program, I'm using the random function to get the numbers. Quote:
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injury that give 25% capacity to your player. (%injured = 75%) The min/max days is another ramdom number that will determine the number of days injured. (I'm not reading the injury.txt file at all) Quote:
0's...... Dont put it. You have to put same injury numbers as in the injury.txt file Quote:
button, and yes, this will update the file in the game. The log files are created in the EXE file and I'm not playing or changing the log at all And for everybody, the event file included with the utility is unrealistic, this is only an example. You have to build the file yourself (events) By the way, thanks for the suggestions.
Last edited by PLG; 06-04-2003 at 02:54 PM. |
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#39 | |||
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Major Leagues
Join Date: May 2003
Location: USA
Posts: 358
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Re: Re: Event Generator
Thanks for the answers, PLG. I certainly appreciate it
![]() I do have a couple further questions for clarification: Quote:
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Thanks again for taking the time to answer our questions Scott |
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#40 | |||
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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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Re: Re: Re: Event Generator
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Can someone else help us ? Quote:
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to add an injury in the injury.txt called arrest Than you add it in the event generator with the appropriate number (witch I dont know exaclty how it work) and I would put the number of days min 7 and max 14 or another interval you want, the %injured at 100% (he cannot play for sure) and the rest like you want. Hope this help. Thanks.
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