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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 | |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#22 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Re: Re: When will the final version be out?
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It seems as if this financial coefficent will allow you to have era approximate salaries while still having free agency on. This to me is the crux of the problem. Personally, I feel that for truly era appropriate salaries, free agency should not be available.. After all, it was the lack of free agency which kept most of the salaries in line. The only way a player could get a significant pay raise was, once their contract was up, to threaten to be a hold-out and not play until an acceptable contract was offered by the team. And even then only the very best players could have this threat be taken seriously by their teams. By having a financial mode where you can turn off free agency but still have all the other financial data be on and in effect, and by coding in some basic "contract hold-out" logic (which need not be that different in essence from that currently used by the AI for free agents in choosing which contract to accept), it would be MUCH easier to have era appropriate salaries. But by attempting to retain free agency AND have era appropriate salaries, I can easily see why this would be a rather difficult item to program correctly. In this case, I'd suggest the simplest way of achieving the goal: a simple slider which converts ALL of the financial data by the same specific amount. For example, if you feel that $10 million a year is a good average value for the top tier of players (naturally some will exceed this amount and some fall below), and you want that to be $100,000 a year, then ALL the financial data would then be divided by a factor of 100. Doing it this way keeps all the current financial numbers in the same relationship to each other while still offering the appearance of era appropriate salaries. Of course, this method isn't perfect. The spread between what a top player can earn and what the minimum salary is likely different today that it was at various periods in baseball's past. But, if free agency is going to stay on while trying to also have era appropriate salaries, then I humbly suggest this simple "percentage" or "divider" system, being applied equally to all the game's financial numbers, would make achieving the goal easier. |
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#23 | |
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Minors (Triple A)
Join Date: Apr 2003
Posts: 276
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Anyways as the thread that had been posted earlier about ST games added and the general consenses (yea yea I shouldn't rely on others) was that they would be included. (Spring training games) again OOTP5 is great...but I was under the impression (rightfully so) that these would be included... Im not really "hard core" so the other upgrades wern't all that important too me (from 4 to 5) but this was.. Again OOTP5 is great but Spring Training games really should have been included.
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SMLB-San Diego Padres: Pre-season 2003, currently rebuilding (year 1 of 5). 15-22 now, Klesko and Burroughs are hot each hitting .325 plus, Bartosh and Keisler both making strong cases for RoY in the early season. |
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#24 | |
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Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,210
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Re: Re: Re: When will the final version be out?
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Again this kind of thing, to me, is just another step towards allowing the user to fully customize their "baseball universe", and we should try to avoid imposing such restrictions as, with low salary you can't have free agency. The financial coefficient (to my knowledge) isn't planned to only work for historical leagues, but even if it were, I would hope it wouldn't preclude someone from doing a historical scenario with free agency if they wanted. The factor idea has always been my understanding of how it would be introduced... even the term coefficient suggests a value that is multiplied by the original values, however even in that there are some difficulties that need to be mitigated (and are being worked on). Markus and I have talked about ways to potentially get around some of the problems that have cropped up, hopefully these can all be worked through and this will become another way to adjust your sim to taste.
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#25 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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The January post, which I referred to, is below, and was the first time Markus had a chance to see what it would do to the game - and asked the board what they thought. From Markus, Need some advice I am just about to start coding the full minor league system. While on vacation I have done a lot of "brain-work" on it, and I am wondering a little if this feature would really enhance the game, or if it would blow it up to a degree where it is too much micromanagement concerning minors. Here are the Pros and Cons: Pro: - Gives you more info for researching your prospects (box scores, game logs) - Makes the game more realistic in regards to minor league structure - Provides an overall look at each organizations' talent level (minors standings) Cons: - Makes the game run slower - Causes 4 times the amount of space used by boxscores and game logs - Would add a lot of micromanagement since you would have to make sure that you have 4 full rosters instead of one. The current system with the incomplete minor league rosters could not be an option. Now, the question is if I should really implement it (eating up development time), or if I should 'just' enhance the way the minor league stats (and prospects) are presented in the game. Also, an optional mode for complete minor league rosters being necessary (including the AI for it) is part of OOTP 5 anyway. Remember, you already have quite a lot of control over your minor league teams with the lineups/pitching staff... How many of you would really spend time on checking minor league box scores and standings? Thoughts? The final vote was 88% to 12% against the expanded system. Although I can understand your disappointment, this is four months after that decision was made, and seems unfair to critisize it at this point. I'm just not sure where the "general consensus" is you refer to ?? I'm not trying to be difficult here, but this issue was resolved 4 months ago. Henry |
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#26 |
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All Star Reserve
Join Date: Feb 2002
Location: TX
Posts: 913
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I'm glad we didn't go the full minors route altho standings within each level would be a nice touch since we do have records.
The only feature that OOTP5 mentioned that has not made it in that I was really hoping for was some kind of enhanced spring training. It is just so blah right now. Oh well the rest is all good!
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Commish GUBA |
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#27 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Yeah, what we have to all remember is that some ideas seem very good at first glance. Once the actual coding gets underway, Markus is better able to gauge the amount of time needed to get certain features working appropriately. Unfortunately, some features just require a lot more time to get right than is initially predicted.
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#28 |
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Minors (Triple A)
Join Date: Jan 2002
Location: Pennsylvania
Posts: 242
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Re: Re: Re: Re: When will the final version be out?
In my less than perfect veiw...
The salaries should completely depend on the finances of the teams and their cities. I'd love to have the ability to edit information about the city each team is in. Either change the current (small Market, Large Market, etc. ) into actual population, or the ability to change what each of those levels means population wise. I might want my tiny market to be 1,000 and huge market to be 10,000. Also set what the national/league wide, average income is for the general population or something. Then have the program use that information to decide how much the people of that town are willing to spend on merchandise, paying for tickets and how much TV revenue is generated. Once you have that information for all the teams the program would then have to be coded so that the GM's adjust to the amount of money availalbe and the players would have to adjust to what the teams are offering them. Right now it feels that the players demands are based solely on their ratings and don't take into account the economics of the league they are placed in. |
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#29 |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,150
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Apart from the fact that, given OOTP is neither a solo game nor an online game but both, features basically tend to be implemented so they can be used in both scenarios, which, I'm afraid, provide plenty of headaches all alone.
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The Computer Baseball League |
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#30 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Re: Re: Re: Re: When will the final version be out?
Quote:
![]() I guess it was my ham-fisted way of asking for a middle ground financial mode, where free agency could be turned off without all the other financial data having to be turned off as well. Currently it's either free agency and full financials, or no free agency and no financials. I feel that mid-ground financial level would be a great option to have available. It would add a nice extra level to historical simming, as well as offering newcomers to OOTP a somewhat easier financial mode to learn on. Anyway, thanks for the reply.
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#31 | |
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Minors (Double A)
Join Date: Apr 2003
Location: NYC, NY
Posts: 108
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I'm about as bright as a sack of hammers sometimes but I believe the point was to make a joke, a witticism, intended to make some people reading the post to chuckle, laugh, or smile wryly. But, that's just a guess..... BRAVO 1/5 USHA "Hamilton's Own" "9/11 - Never forget. I won't. I won't forget the bodies that I pulled from the rubble. I won't forget the family that I lost."
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How 'bout dem Yanks! |
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#32 |
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Minors (Triple A)
Join Date: Jun 2002
Location: Ironwood, Mich.
Posts: 222
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Bravo.....you might be onto something here.....hmmmmmm.....(fades off into deep contemplation)
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The one constant through all the years, Ray, has been baseball. America has rolled by like an army of steamrollers. It's been erased like a blackboard, rebuilt, and erased again. But baseball has marked the time. This field, this game, is a part of our past, Ray. It reminds us of all that once was good, and that could be again. Oh people will come, Ray. People will most definitely come. --Terence Mann, somewhere in a cornfield in Iowa |
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#33 |
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All Star Reserve
Join Date: Mar 2003
Posts: 907
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That's what I thought also, Bravo, but I could be wrong
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Peace, albatross |
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#34 |
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Minors (Triple A)
Join Date: Apr 2003
Posts: 276
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i have no doubt it was a joke, but he does it in every thread and it gets quite annoying when I get an e-mail because of it (yes i know I can turn them off but I leave them on so I know if I need to check back)
__________________
SMLB-San Diego Padres: Pre-season 2003, currently rebuilding (year 1 of 5). 15-22 now, Klesko and Burroughs are hot each hitting .325 plus, Bartosh and Keisler both making strong cases for RoY in the early season. |
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#35 |
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All Star Reserve
Join Date: Mar 2002
Posts: 672
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Anyone else suddenly thinking about replying to all of Plutoro's posts?
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Right Field Sucks! Last edited by BleacherBum; 05-06-2003 at 02:39 AM. |
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#36 |
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All Star Starter
Join Date: Feb 2002
Location: South Carolina
Posts: 1,668
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Yes.
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Spielman was at one time the smartest person on these boards. http://www.ootpdevelopments.com/boar...martest+Person I don't believe in AnotherAlias. |
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#37 | |
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Minors (Double A)
Join Date: Apr 2003
Location: NYC, NY
Posts: 108
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Quote:
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How 'bout dem Yanks! |
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#38 |
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Minors (Triple A)
Join Date: Mar 2002
Location: Oregon
Posts: 261
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Interesting idea.
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#39 |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,811
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Ruthless.
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Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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