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Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 | |
Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Quote:
I'm not saying you don't have a valid point. It would be nice if the AI was a little smarter in these specific instances. Personally, I look at it in another way. I'm happy the AI is trying to win every game and not just conceding after 7 innings, to the point of sometimes painting itself into a corner. If it makes a few bad decisions, so be it but at least it is trying to win. IMO, the bigger problem is AI roster management in that it doesn't pick bench players right to cover the decisions it makes. I see teams that don't have a decent backup CF or SS or 2 lefties in the bullpen. I think this leads to some of the problems. |
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#22 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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It very much depends on the situation. For a game early in the year maybe, but with the pennant on the line? That's why its tough to program. If you made a hard rule in the programming, there would be posts on the forum about the AI never PHitting with a chance to win. That's just as unrealistic.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#23 | |
All Star Reserve
Join Date: Dec 2001
Posts: 680
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Quote:
As for agreeing on "x", I'm suggesting that it be an editable field...so if you're comfortable with a guy rated as a "2" then you would set it as such while I'd like it set to "5".
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#24 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Let's not forget, as well, that the opinions everyone is putting forward evaluate an AI working with the best available resources, and frankly it isn't going to have those that often. We can all claim to be well-versed and skilled at filling our 25-man, but there's a probability, IMHO, that there are many rosters that fill their depth charts tighter than a turtle's butt, and that's water tight, not much room for negotiation.
I'm sure someone will cite an exception as soon as I post this, but one area of PH and roster management in which the AI has made great strides is the use of the backup C as a PH. It will still use him, if dictated to win, but the frequency at which it used to occur has diminished considerably. Even in this case, if we were to manage a roster with a 3B who could also play C, that offers the AI, effectively, a second backup C and the way in which decisions are made suddenly alters. Again, it works with what it has to work with. Is it perfect? No. We're not. Aside from that, I don't know if in this game, this genre, this community, perfect can even be defined. ![]()
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 09-23-2009 at 02:48 PM. |
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#25 | |
All Star Reserve
Join Date: Dec 2001
Posts: 680
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#26 | |
Moderator
Join Date: Aug 2008
Posts: 3,109
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![]() 1. Ugly to look at. I have to avert my gaze. ![]() 2. Almost completely inconsequential to the outcome of games, and certainly to the outcome of a season. From what I've seen, if a guy is playing badly out of position for 3-4 innings, you may well lose the game because of it. 1 or even 2 innings, probably not. Unrealistic (especially in the case of OFs playing C, or Cs playing SS, for example), but expedient. It happens so seldom in my games now that I just laugh it off. But that's just me. |
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#27 |
All Star Reserve
Join Date: Dec 2001
Posts: 680
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What happens more often during the course of a game...a squeeze bunt or a defensive substitution? I'm pretty sure I can guess the answer and yet we have a slider for one of the least common plays in baseball and nothing for something that happens just about every game.
SteveP, and others, not trying to pick a fight or anything like that, just trying to drum up a little fanfare for either more control of who (and who doesn't) enter a game or have the AI refer to the depth chart for those situations.
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#28 |
Banned
Join Date: Jun 2009
Posts: 154
Infractions: 0/1 (4)
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The game substitutes based on the score Ive found. With relievers, if you're ahead, it will bring in your top relievers for the late innings. If you are behind going in to the later innings, it goes to the bottom relievers you have listed in the charts.
Last edited by esovia23; 09-23-2009 at 05:33 PM. |
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#29 | |
Hall Of Famer
Join Date: May 2003
Location: New Jersey
Posts: 2,030
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Quote:
But frankly, I'd work with just a bunch of checkboxes for C/1/2/3/S/L/C/R that could be checked to prevent a player from playing there. I imagine that it could cause more bugs though. What happens when you uncheck Catcher for everyone on your club and then your catcher gets injured or ejected? |
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#30 | |
Moderator
Join Date: Aug 2008
Posts: 3,109
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#31 | |
Moderator
Join Date: Aug 2008
Posts: 3,109
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Still, if you want to put energy into lobbying Markus to do more on this issue, I'm certainly not going to stand in your way. ![]() |
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#32 |
All Star Starter
Join Date: Jan 2008
Posts: 1,150
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I've never thought of the depth chart as the guideline for in-game substitutions, except of course for the spots that it has designated as defensive subs. But I always use it to set-up my substitution patterns and anticipate that the in-game application is going to result in certain guys getting more PT over others.
Similar to that, I have found that I can usually anticipate how the AI is going to use my bullpen since I've been playing it enough. My middle reliever #1 is almost always my team's best non-closer reliever, although if I've had a guy that has done a good job as closer but isn't the most talented, I keep him in that spot and enjoy seeing my best reliever pitching in more games. My setup men, usually a right or lefty, are good but not great because OOTP seems to use these guys less, especially #2. Since the #2 is usually a lefty, I make him a MR as well so the AI will feel free to use him wherever. |
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#33 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#34 |
All Star Reserve
Join Date: Dec 2001
Posts: 680
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So, I dialed down the PH/PR settings before exporting for the first three games of the World Series and guess what...the shenanigans continue. First two games go by without anything out of the ordinary but game three had me shaking my head yet again.
Heading into the 9th we were up 1-0 and my catcher is pitch hit for...fine by me. The PH doesn't reach base. That pinch hitter is then replaced by the backup catcher...perfectly done. Later in the inning my starting SS gets pinch hit for...fine by me. Here's where things get goofy...my backup catcher was pulled in favor of a middle infielder and then moved from catcher to SS and then the guy who pinch hit for my SS was moved to catcher...huh? The guy who ended up playing catcher...Jack Cust...and, no, he doesn't have a rating at catcher. Again, I have no issue with both my catcher and SS being pinch hit for in this situation but the AI's logic is BRUTAL with regards to dealing with the defense afterwards. SteveP, I know you said this was a bug that Marcus has never seen but now I've seen it twice in 2-3 weeks (in-game time)...maybe he's not looking closely enough. ![]()
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#35 | |
Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
The bug I referred to is very specific. It can occur only when: 1. two position players are lifted for PH/PRs in the same inning; 2. neither of the PH/PRers are suitable replacements in the field; and 3. there are substitutes for those two players sitting on the bench. In that event, the AI will probably plug the two substitutes into the same slot in the lineup. Stupid, but true. The key is to reduce the likelihood of #1. After that, it's a matter of luck. I only see the bug now in historicals where there are more position players on the bench. Even then, it's pretty rare. It's pretty hard to tell if you have PHing/PRing at the right level without playing out a lot of games (most of a season). |
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#36 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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The AI does already all sorts of decision balancing/making when subbing in games. The problem is that no AI in this regard will ever be perfect. But I am aware of some issues, however, I have not been able to properly reprocude these... so, this will be looked at again for OOTP 11
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#37 | |
All Star Reserve
Join Date: Dec 2001
Posts: 680
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Quote:
Again, thanks to you as well, SteveP.
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#38 |
Minors (Double A)
Join Date: May 2009
Location: under the sea in a submersible ship called the Flying Dutchman
Posts: 135
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Here's the kicker... defensive replacement Mike Jacobs - at shortstop.
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