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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 164
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I'd agree. That's really what I thought I'd find when I was testing it.
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Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
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#22 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 164
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I might have better luck reposting this in the tech-support forum and getting it logged as a bug. I posted it here because 1) I wanted people to be aware of the problem, and 2) because it required a lot of explanation, I figured it was best to put it in a spot where it would get the most discussion.
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Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
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#23 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#24 | |
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Bat Boy
Join Date: Dec 2004
Posts: 16
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Quote:
On a side note, when creating a league the park factors that get assigned are not averaging out to 1.0. The average factors for a 10 team fictional league were anywhere from .985 to 1.072. |
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#25 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#26 |
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Bat Boy
Join Date: Dec 2004
Posts: 16
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Looking at the data again, I may have jumped the gun on park factors affecting league totals.
But the park factors for each category definitely do average 1.0 for the league. It's easy enough to adjust the data so it does average out, but in a large universe I can see this being quite time consuming. It seems to me it should make some attempt to avoid having the league average 2B factor be 1.08. But that's not really the topic at hand here, perhaps I'll create a new post in the support forum after some additional testing. And hopefully the AVG factor issue makes it into the next patch. The presented data seems quite clear to me. |
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#27 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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That is in fact correct, I just discovered a bug.
![]() Fixed! Next patch it'll work alright... Buane, good job on this study. Kudos!
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 09-02-2009 at 05:38 AM. |
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#28 | |
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All Star Reserve
Join Date: Apr 2009
Posts: 648
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Quote:
So, I'm still not quite getting it. If I set the league to hit 1,000 HRs in the season and then put all the teams in band boxes, does the game produce more than 1,000 HRs or make players "weaker" so that they still hit 1,000 HRs? |
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#29 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,510
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Really nice work.
The HR/OBP interaction is likely due to the way the results engine (and possibly league totals) works. Assuming the strikeout rate is constant, which it would be in your controlled environment, OBP will be controlled by the HR-rate and BABIP. Since the league's BABIP is also being held constant a rising HR-rate will raise OBP and a falling HR rate will result in a falling OBP. My guess is that the OBP curve is not actually linear, but that a whole lot more data would show it is a very gentle curve that is close enough to linear to say it is. I had found a League Totals bug in v9 that dealt with the interaction of HR/K/AVG that may or may not be playing in this to some degree, too. I won't be able to test it in X unless our league moves to it. |
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#30 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,510
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#31 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,510
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Only Markus can say for sure, but after thinking about this for a moment my guess is that the AVG ballpark factor is/was being applied to singles rather than to "hits on balls in play."
My logic: - If BABIP is being held constant, then hits are constant. - AVG is tied to singles, and singles increase, then... - By definition doubles (and to a lesser extent triples) will decrease Note: Triples are always a bit difficult to do these studies on because the sample size is always so small. You could test this as being true by looking at the test league's resulting BABIP figures. My guess would be that they are pretty much constant. |
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#32 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,510
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OK. I'm dense...I see you've got a graph showing your normalized BABIP is constant. So, yeah, my guess is that the bug Markus found was that he was applying the AVG park factor to singles rather than to BABIP.
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#33 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,510
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And, finally...my guess is that it's been this way for a few versions. So it's a really nice catch. Actually, it's a nice catch regardless!
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#34 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#35 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 164
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Thanks for the responses, gentlemen.
Happy to have helped.
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Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
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#36 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,175
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I admit to getting the googly eyes after reading the first few paragraphs, but it is work like this that leads to bug fixes that makes this community great!
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#37 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Good job Buane!
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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