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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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2013: Lack of quality 3Bs
I'm playing my dynasty started in 2008 with modern settings etc. Anyway i've noticed that I'm having the same problem in OOTP 10 as 9 in that now at 2013 there is a lack of quality of 3B. For whatever reason the computer creates prospects who are better hitters at 2B so now there are more dominant offensive 2B than 3B which is hard to grasp. Is anyone else noticing this, and is there anyway to fix it?
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#2 |
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Minors (Double A)
Join Date: Jun 2009
Location: Seattle
Posts: 115
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I've noticed it in my games. On occasion I've wound up with hordes of second basemen--a typical roster will have one decent 3B and three 2B, sometimes four. I just correct this the hard way, by using commish mode and turning some of those 2B into 3B using the player editor.
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#3 |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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yea frustrating stuff. In today's modern game following the offensive spectrum the majority of power hitters and better offensive players will be obviously DH-1B-LF-RF while the worst should be CF-2B-SS. 3B is obviously in between the 7 of them and should have the best pool of offensive talent as infielders, but for whatever reason they are behind 2B and even slightly behind SS. The game clearly lacks something when creating offensive talent at the 3B position. Suprised no one mentioned this before.
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#4 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Are these all players "Set As" second basemen and third basemen, or players who legitimately can only play one position or the other? A good number of players in OOTP and MLB can play both positions.
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#5 |
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Minors (Double A)
Join Date: Oct 2007
Posts: 180
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In my fictional league, half through the season, I get the following ranking of HR production among infielders: 2B, 1B, SS, 3B.
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#6 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
The previous poster noted that 2B seem to be the best power hitters in OOTP infields. This is not realistic at all. OOTP player creation should produce less 4 position IF and more 1B-3B and SS-2B combinations. Hitting power should generally favour the 1B-3B combination.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 07-18-2009 at 11:19 AM. |
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#7 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Again, are the players being classified by their best natural position, the position they play most often, or the position that they are Set As? Everyone seems to be leaping to the conclusion that their findings are a result of faulty player creation, rather than possibly a quirk in AI usage.
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#8 | |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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Quote:
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#9 |
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Minors (Double A)
Join Date: Oct 2007
Posts: 180
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Just quick-simmed a season with an OOTP generated fictional 2009 setup. The 3B guys widely led the infielders in HR production this time, followed by 1B men. The previous anomaly may have been the fruit of the 1970s Quickstart I was using.
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#10 |
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Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
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in my league where I've simmed 105 years, the career leader in HRs among 3Bs, a power position, has just over 400, while 9 different 2B, a position not known for power players with the longevity to hit a boatload of homers, reached the 500 HR plateau. Also, just 3 corner outfielders reached 500 homers
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#12 |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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I've noticed in past OOTPs, that the AI is frustratingly reluctant to carry a 2nd guy on the team with any 3B experience. I think every player I have ever come across to have played in 162 games in a year, was due to this.
__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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#13 | |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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Quote:
__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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#14 |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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Due to the random nature of OOTP player creation, there is absolutely zero chance that the game consistently generates fewer quality 3Bs than it does at the other positions.
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#15 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
The game generates batting ratings differently for each posisition and apparently some think that the 2b, who historically should rate only above catchers and shortstops, have been taking steroids or maybe sucking the vital fluids from third basemen. Didn't we used to be able to adjust PCM's by position or am I hallucinating? I swear I remember figuring them.... Last edited by Questdog; 07-19-2009 at 01:38 AM. Reason: typo |
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#16 |
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Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
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i dunno
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#17 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Yeah, I'm not seeing middle infielders rack up HR with any great regularity either. In a random default fictional league (16 teams), the top 24 players ranked by HR only included two middle infielders: a third baseman who was temporarily playing as a poor shortstop out of necessity due to injury and one terrible defensive second baseman who would really fare much better as a first baseman on most teams.
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#18 |
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All Star Starter
Join Date: Mar 2002
Location: Mass.
Posts: 1,963
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It definitely is not a problem with initial league creation at least. Our online league has only made it through 5 seasons so far since OOTP-X was released, so we aren't quite to the point where players created in the draft are showing their heads anywhere. Currently in the league history the first middle-infielder on the list of career home runs does not show up until #28 which looks just fine to me. There are numerous Outfielders, catchers, 1B, 3B in the list prior to that:
FOOL-X Home Run Leaders So, the next step is to look at the players actually created in the draft and see if that is where the problem is, 2B and SS are created with too much power perhaps? I have no time machine to fast forward 10-15 years in this league, so the next best thing I can do is look at the top prospects list and see which prospects have the most power. Now this is where things get interesting. I do indeed see many middle infielders have a large amount of power and seem to project to be future entries on the Career Home Run leaderboard. If I dig in further however, I notice something else. Every single middle infielder with large amount of power has the ability to play 1B and/or 3B just as well or better than 2B/SS. In some cases, the player can play both quite well and in other cases they actually don't play 2B/SS as well, but still have some rating there. The 2B/SS prospects with less power all seem to be true middle infielders without any 1B/3B ratings or very little at all. What I think is occuring, is a variant of what Nutlaw suggested, but not his exact theory. I think what is occuring is the game is creating too many 1B/3B who also have good enough fielding ability to play the MIddle Infield. The AI then decides that they are far more valuable there and puts most of their time in the minors at those positions. By the time they reach the Majors, their fielding ratings at 1B/3B have deteriorated (or maybe not), and they really now are slugging middle-infielders. Keep in mind, most of this is not fact from my end, mostly speculation based on what I see in our online league. Give us 3 months and most of these players will be in the big leagues and I'll have a better feel for it.
__________________
- Front Office Offseason League. (Fast Paced OOTP-X and OOTP11 leagues, sims one season every week)
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#20 | |
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All Star Starter
Join Date: Mar 2002
Location: Mass.
Posts: 1,963
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Quote:
Even in online leagues I think there is probably over 50% of owners who allow the AI to set up the rotations/lineups to play without worrying about it themselves. A fair number go through and ensure that the top prospects are getting the right amount of playtime and a small number go level by level and make sure every player is playing where they are. You are right though that this might be more apparent in solo leagues though for that reason I bet. Keep in mind, I am guessing based off of two simple reports I ran on our 5 years of history in ootpx so far. So it by no means is gospel. I could be completely wrong! I'm just trying to throw out a hypothesis based on what others are saying they are seeing correlated with the reality I know.
__________________
- Front Office Offseason League. (Fast Paced OOTP-X and OOTP11 leagues, sims one season every week)
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