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Old 06-25-2009, 09:01 AM   #1
RandalK
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Spring training problem...

Every year when spring training comes around all the players on my 40 man roster are suddenly dragged up to the major league level. This isn't inherently a problem, but, when spring training ends and the roster limit goes back to 25 they don't just go away. No, instead, I get the warning that my roster has too many players on it. Now the first time I saw this I figured I'd just quickly move them back to the proper minor-league level and it would all be done. Turns out a few of my players down in double A were actually out of minor league options so I'd have to waive them first to send them back down. Major annoyance since that's not how it really works.

I'd prefer players didn't get called up automatically (and to note, I have it set so that I control all roster moves, all that stuff not other managers or AI). And, that if they do I can just send them back the way it's supposed to work.

Has anyone else had this issue or am I just doing something bizarre again yielding a similarly wierd result?
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Old 06-25-2009, 09:47 AM   #2
jlredsox
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IRL the 40 man is used for spring training and any player not making the opening day 25 man must be optioned to the minors or if out options be DFA. In past versions there was a loophole that allowed you to keep good players on your 40 man and leave them in the minors with no consequences.
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Old 06-25-2009, 09:50 AM   #3
Cowboys3356
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Quote:
Originally Posted by RandalK View Post
Every year when spring training comes around all the players on my 40 man roster are suddenly dragged up to the major league level. This isn't inherently a problem, but, when spring training ends and the roster limit goes back to 25 they don't just go away. No, instead, I get the warning that my roster has too many players on it. Now the first time I saw this I figured I'd just quickly move them back to the proper minor-league level and it would all be done. Turns out a few of my players down in double A were actually out of minor league options so I'd have to waive them first to send them back down. Major annoyance since that's not how it really works.

I'd prefer players didn't get called up automatically (and to note, I have it set so that I control all roster moves, all that stuff not other managers or AI). And, that if they do I can just send them back the way it's supposed to work.

Has anyone else had this issue or am I just doing something bizarre again yielding a similarly wierd result?
jlredsox is exactly correct but I find that this is more of a help to the human manager than a hindrance because the CPU ends up losing good players to the waiver wire and as a human player you can be smart enough to set up your 40 man roster accordingly or make whatever moves you need to make.

I like the ST option because it sometimes results in an injury or two which adds difficulty to the game and it is fun to see all of your backups playing and see them put up stats BUT I am considering disabling the ST option because the 40 man roster "automatic call up" just gives the human owner yet another edge over the CPU.

Just my 2 cents!
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Old 06-25-2009, 09:58 AM   #4
jlredsox
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Yeah it's actually making me have to think a little more before I put a player on the 40 man. You can end up blowing through a prospects options before they are really ready for a full time spot in the majors.
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Old 06-25-2009, 10:32 AM   #5
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And that's the precise problem that real-life GMs have, especially when they sign a draft pick to a major-league contract straight away.

I love this new feature, since it's precisely how things work in real life. One more loophole closed...
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Old 06-25-2009, 10:42 AM   #6
RandalK
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Alright, makes sense. I appreciate the responses clearing up my misunderstanding of the rules.

It's not a problem for me with prosepects, more with the older players in the minors when I take over a team. For example, I started as a the manager of St. Louis in 2001 and there were a few decent minor league players who were 30 or so who this happened to. They won't accept minor league deals (instead they have league minimum salaries and are thus on the 40 man). I typically don't keep older players in the minors for long, and the rookies it's no problem since I keep them with minor league deals until I think they're ready to contribute in some fashion. But, when you get hired as manager there are always some "left-overs" from the guy before and in this case it's frustrating, to me anyway.

Cowboys- I never even considered using it to my advantage. I was too irritated by the fact that I had to waive a few guys I kinda liked to bother thinking that the CPU was going through the same issue. Hmmm...

Last edited by RandalK; 06-25-2009 at 10:49 AM.
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Old 06-25-2009, 10:44 AM   #7
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That problem would be cleared up about 95% of the time if OOTP allowed for spring training non-roster invitees. Because those older players are precisely the type of player who is an NRI in real life.

(There, I said it again. But it's a feature that should be added!)
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Old 06-25-2009, 10:54 AM   #8
tysok
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Quote:
Originally Posted by Cowboys3356 View Post
jlredsox is exactly correct but I find that this is more of a help to the human manager than a hindrance because the CPU ends up losing good players to the waiver wire and as a human player you can be smart enough to set up your 40 man roster accordingly or make whatever moves you need to make.

I like the ST option because it sometimes results in an injury or two which adds difficulty to the game and it is fun to see all of your backups playing and see them put up stats BUT I am considering disabling the ST option because the 40 man roster "automatic call up" just gives the human owner yet another edge over the CPU.

Just my 2 cents!
The computer has always brought a truck load of players up for spring training. It has also always liked to fill up its 40 man roster with trash.

I never looked at it closely, but I'm not sure that its doing anything it hasn't always done because of this new rule... it's just that we're noticing it because we can't virtually fly by spring training now so we stop to take a look around.
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Old 06-25-2009, 01:29 PM   #9
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One thing I've found with ST is that human-controlled teams need to set their ML and minor league rosters the day BEFORE opening day. Computer teams get to do it on opening day.

The option year starts, it seems, as soon as opening day starts -- not when the first game is played. Try moving your guys one day earlier. I think that should help tremendously, although my league set-up is simplier than yours (Currently, I don't use secondary rosters).
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