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Old 06-17-2009, 09:47 PM   #1
zonk84
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Feeder Leagues

I never used feeder leagues in previous versions - but giving it a shot this time...

The manual is pretty sparse on them, though...

Do others use feeder leagues? Any advice?

The first issue I'm running across is overloading my draft pool -- I wanted to add a stitch of realism, so I probably overcreated a bit... My college feeder league only has a single league, but 6 divisions (5 major conferences + another conference of teams that didn't make the conference cut) and the high school feeder features all-star teams for each state.

The problem, of course, in a standard MLB setup, this is yielding about 81 rounds of draftable players.

I'm a bit worried about overloading the draft pool with top talent-- anything I can do to tweak this? Maybe tweaking the creation modifiers? How about limiting roster sizes? I've got the schedules throttled way back to 35 games at the college level and 25 at the HS level -- so I've adjusted rotations accordingly.

I know the easiest answer is cut the number of teams, but I kind of like the structure I've created and just wondered if anyone else has found a way for such a system to work without overgenerating draft talent.
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Old 06-17-2009, 09:52 PM   #2
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And BTW - no - I won't reveal which 5 conferences I deemed 'major' to avoid a flame war
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Old 06-17-2009, 09:57 PM   #3
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Honestly I wouldn't worry about "overloading" the draft with talent. Normally when just generating players for the draft without feeders I set the game to make enough players to draft for at least twice as many rounds as I'm drafting (Example: for a 30 round draft I generate players enough players for 60 rounds) otherwise I see maybe one or two rounds of quality players followed by 28 rounds of scrubs.
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Old 06-17-2009, 10:01 PM   #4
zonk84
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That's actually a good point considering I was just aligning myself with the "draft pools are too thin" camp in another thread.
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Old 06-17-2009, 10:05 PM   #5
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I've had tons of players drafted in late rounds that have ended up as star players too. I also tend to play with independent leagues so it's nice to have more players for them to use as well.
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Old 06-17-2009, 10:46 PM   #6
jaax
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Ok so I'm going to start a new, regular 2009 MLB league, when the patch comes out.

How should I set up the feeder leagues? I'm going to leave everything the way it is, like 30 round draft, etc. Whatever comes with the game. Has anyone figured out what the best setup is for the standard game? I want at least 1 high school and 1 college league.

Thanks!
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Old 06-17-2009, 10:47 PM   #7
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By the way, has anyone used international leagues, like Japanese baseball, etc? If so, do you turn trading off between MLB and the international leagues? I want to be able to somehow acquire a player that I see is tearing it up in Japan, but obviously trading between an MLB team and a Japanese team is unrealistic. Is there any other normal way to do it?
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Old 06-17-2009, 10:52 PM   #8
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You can have it so when they become free agents players can move between leagues, like a SP from a Japanese club can be signed by a US team once he becomes a free agent, and vice versa for US players going to Japan.
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Old 06-18-2009, 11:03 AM   #9
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I'm actually having sort of the opposite problem.

I started a 2009 MLB season with the idea of adding both HS(15-18) and College(18-21) feeders. I wanted to feed the majority of a 15 round draft with these players (with the fed draft pool approx. 60% HS and 40% College players) and have the comp generate the rest. So I did the math and found that 64 teams would yield me approx 384 players which would be enough for roughly 12.5 rounds. This would put the other, "unknown" computer-generated talent at approx. 7.5 rounds worth. So I made a College league (2 SL, 3 Div, 26 teams total) and a HS league (2 SL, 3 Div, 38 teams total), fixed the league start dates for 4/5/09, regenerated the schedules, set the active rosters at "no limit" and told the game to generate and fill with fictional players. I also set the MLB draft settings to 15 rounds (generate for 20) and "feed + additional." Then the confusion started...

First, I wanted to sort (I'm playing in Commish mode, btw) the players to see how many current 18-year olds and 21-year olds there were to get an early sense of the draft-eliglbe players. I found that there weren't enough 18 year-olds (maybe 40 at the time, I think 56 on Draft Day) and I couldn't even sort through the College ranks. I set-up a filter to show only players on the College level and 21 years old... nothing. Same thing with the other College-age ages. So, what's up with that?
Second, the total number of College player's that ended up draft-eligible was only around 40. So out of 64 teams, when the MLB released the draft pool, I ended up with > 100 players from my feeder league when I should have gotten over 375. The compute generated close to 500 players. *I ran this exact setup in a custom game with the "standar major league" structure and it worked fine.*

So can anyone help me with this? Did setting the MLB draft to 15 rounds, generate 20 screw me up? Would it work better if I did "15 rounds, generate 5"? It's just very strange that I could have the same amount of feeder teams produce 375+ players that were draft-eligible in a custom game but only 96 in the 2009 ML game while using the exact same settings.
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Old 06-18-2009, 11:55 AM   #10
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Quote:
Originally Posted by rjv3 View Post
First, I wanted to sort (I'm playing in Commish mode, btw) the players to see how many current 18-year olds and 21-year olds there were to get an early sense of the draft-eliglbe players. I found that there weren't enough 18 year-olds (maybe 40 at the time, I think 56 on Draft Day) and I couldn't even sort through the College ranks. I set-up a filter to show only players on the College level and 21 years old... nothing. Same thing with the other College-age ages. So, what's up with that?
Second, the total number of College player's that ended up draft-eligible was only around 40. So out of 64 teams, when the MLB released the draft pool, I ended up with > 100 players from my feeder league when I should have gotten over 375. The compute generated close to 500 players. *I ran this exact setup in a custom game with the "standar major league" structure and it worked fine.*

So can anyone help me with this? Did setting the MLB draft to 15 rounds, generate 20 screw me up? Would it work better if I did "15 rounds, generate 5"? It's just very strange that I could have the same amount of feeder teams produce 375+ players that were draft-eligible in a custom game but only 96 in the 2009 ML game while using the exact same settings.
Is this the first season the feeder leagues have been working? I don't use them myself, but I think it takes a few seasons for them to get up and running properly.
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Old 06-18-2009, 12:48 PM   #11
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Dr. Wu, yes this would have been right after the initial setup and sim to "first year player pool revealed."

The weird thing tho is that I have a lot more draft-eligible guys than what it is showing. For example I have 7 guys from one team who should be listed but only 3 of them show up.

Plus the whole "sorting" function is weird. Of the 92 HS+College draft eligible guys I have right now (I just started a new game to test this again), 56 of them are College age but when I go to "Sort, League Level = College" it only shows 10 guys.
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Old 06-18-2009, 01:43 PM   #12
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OK I simmed the first year and as I am about to start the second year the game stops on opening day and gives me the following message:

Elyria HS has an illegal number of players on the active roster! (0)

Well, there are so many problems with this because I have no team called Elyria HS; or team nickname; or college team; or college team nickname; or... you get the idea. So, now I am completely stuck as well as completely clueless. Anyone have any ideas? Is this a bug?
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Old 06-18-2009, 02:35 PM   #13
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Quote:
Originally Posted by zonk84 View Post
The problem, of course, in a standard MLB setup, this is yielding about 81 rounds of draftable players.
Funny you should say 81. There's a bug that sometimes pops up when you create a feeder league or change it's structure your major league draft options can change. Number of draft rounds becomes blank and the "generate players for x rounds" becomes 81. Check to make sure that didn't happen to you.
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Old 06-18-2009, 02:39 PM   #14
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Check out this thread for more info on feeders and how to set them up for the major league setup.

http://www.ootpdevelopments.com/boar...e-feeders.html
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Old 06-18-2009, 09:16 PM   #15
rjv3
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Originally Posted by neojonas View Post
Check out this thread for more info on feeders and how to set them up for the major league setup.

http://www.ootpdevelopments.com/boar...e-feeders.html
This is a good thread and offers some great information, but it doesn't look like anyone is having the same problem as me. Once again, has anyone seen a similar message as this:

Elyria HS has an illegal number of players on the active roster! (0)


Even if the team in question doesn't exist in your universe?
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Old 06-18-2009, 09:28 PM   #16
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Have you tried just hitting the "fill all teams with fictional players" button in league options. I know you've said you don't have a HS team with the name but it is a name for a HS obviously so I'd say give it a try. It shouldn't hurt your other teams because it won't replace players that are already there.
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Old 06-18-2009, 10:07 PM   #17
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Thanks for the suggestion, I will try this asap.
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Old 06-19-2009, 09:43 AM   #18
rjv3
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Originally Posted by megamanmatt View Post
Have you tried just hitting the "fill all teams with fictional players" button in league options. I know you've said you don't have a HS team with the name but it is a name for a HS obviously so I'd say give it a try. It shouldn't hurt your other teams because it won't replace players that are already there.

Unfortunately this doesn't work either. Anyone else have any suggestions?
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Old 06-19-2009, 09:47 AM   #19
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I would start a thread in the tech support forum.
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