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#41 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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quite often actually Francisco Liriano is a great current example
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#42 | |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,895
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Quote:
__________________
I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee Last edited by OldFatGuy; 06-05-2009 at 05:30 PM. |
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#43 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
Yes, that happens very often in OOTP. In OOTP9, even short term injuries often had that effect. In the new version, short term injuries are very unlikely to lead to talent loss, but long term injuries can still hurt a player. |
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#44 |
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Minors (Single A)
Join Date: Jul 2002
Location: N/A
Posts: 82
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#45 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Quote:
This is great stuff you have! Do you have anything on games lost due to injuries non DL related. I think this is the really tricky part. |
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#46 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Oh I understand. It was in place last year havent played this years enough to know for certain but I cant see why it wouldnt still be there.
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#47 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Thanks I wasnt even aware of this. I think this should happen 95 percent of the time. I cant think of too many injuries in which you would instantly know it is a career ender unless a guys arm falls off or if he is 40 and retirement is imminent.
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#48 | |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,895
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Quote:
Also, changes to the frequency of pitcher's getting hurt without changes to how many quality pitcher's are generated and available will result in a "skew" of light pitcher talent, wouldn't it?? Sorry, just would hate to see some of these issues getting implemented without recognizing the full impact of them.
__________________
I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee |
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#49 |
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Major Leagues
Join Date: Jun 2007
Posts: 405
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OldFatGuy -- thanks for those charts. Good stuff.
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#50 |
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Major Leagues
Join Date: Jun 2007
Posts: 405
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The team doctor is probably a lot more important in OOTP 10 than OOTP 9. I'm gonna spend some cash to get a good one.
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#51 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Wow I wonder if some of the people complaining about injuries have looked at this
MLB Injuries - CBSSports.com 23 out for the seasons just on that list. This is not including the expected set backs Last edited by jbergey22; 06-05-2009 at 05:55 PM. |
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#52 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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OFG - OOTP has ways to control over talent level, regardless of injury settings, so as far as I know, that's all been taken into account.
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#53 | |
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All Star Starter
Join Date: May 2005
Posts: 1,104
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Quote:
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#54 |
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Minors (Single A)
Join Date: Mar 2007
Posts: 71
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I am 3 months into my first season and I have had as many as 7 of my starters (pitcher and fielders) on the DL at one time. I bring someone up from AAA to fill in for injured players and they get injured too.
Injuries are set to low in the preferences. I see this as being an excessive amount of injuries unless you are playing all your games in Baghdad. |
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#55 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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Anyone know how to completely disable CEI, without getting rid of other injuries? I am already playing with "retire according to history" on and I feel having the possibility of CEI in my historical game would kind of bring about an unnecessary overkill, double whammy etc CEI situation. I mean Clemente, Lidle, J.R. Richard and others will disappear from the game when they're supposed to and I want the other guys to "survive" through their actual retirement year. I want all the other types of DL injuries, just not CEI. Thanks a million for your responses. Cheers.
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#56 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
-save a backup copy of the file in case of an issue. Rename the backup to 'injuries copy.txt' or whatever else you like -open injuries.txt in any simple text editor -in each line, the fourth number is the 'Career Ending boolean' -if you change, in each line, that number to '0', you will turn off CEIs completely -save your changes to injuries.txt -reload your game (no need to quit OOTP, but you need to reload your league) and you should be ready to go. So, for example, the following line is found in injuries.txt: 120,450,0,1,1,0,0,0,0,1,torn rotator cuff,a torn rotator cuff,3 If you change the fourth number from '1' to '0' and leave the rest alone, you should have: 120,450,0,0,1,0,0,0,0,1,torn rotator cuff,a torn rotator cuff,3 Once you've done that, a torn rotator cuff will never be career ending. There aren't all that many injuries in the file which have the potential to be career ending, so it shouldn't take too long to adjust your file in this way. |
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#57 | |
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Bat Boy
Join Date: Jul 2008
Posts: 16
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Quote:
I had 5 OFers on the DL at the same time, all three starters, the original backup, and a called up replacement. I've had 2/3rds of my starting lineup and 3/5ths of my starting rotation out with injuries all at the same time. I even piled up depth after my 1st season resulted in 22 trips to the DL, 3 season enders, and atleast 15 injuries that didn't send the player to the DL. It didn't help, because I've already experienced even more severe injuries. |
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#58 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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injury log: Thankyou. I figured it out in the interim and fortunately did not continue changing the 1s to 0s before backing it up. I'd only done two, so I reset them to 1 and got the heck out of there.
Trivia time: injury log mentioned there aren't many CEI in the injuries file. How many are there? Can you name them? I guess this is a pattern interrupt to get you to avoid breaking your computer/monitor the next time one of your guys gets a CEI. From the sounds of some of you, this should be a snap. TwoThirtyTwo: 22 trips to the DL in a year might seem excessive, but remember from OFG's earlier post, the average per year per team is 15 trips (I think that's a modern figure but OFG will have to confirm that). It's probably an outlier, but remember that would probably make a team with 8 trips just as much of an outlier. You can dial it down in-game and you can muck around with the injuries.txt file if you wish. Just remember to back up the injuries file before you start messing with it.
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#59 |
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Bat Boy
Join Date: Jul 2008
Posts: 16
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That 1st season didn't bother me too much, because sure, there's going to be a bad season. It's this 2nd season that's really getting me, 9 trips to the DL already by the start of June, 7 injuries that didn't result in a trip to the DL, a season ender to my #2 starter, a 4 month injury to my LF. Throwing that on top of an already slumping offense and pitching staff currently with a #1, 3 #5s, and a minor leaguer forced to make starts with his 8.55 ERA through 6 starts.
But then I can look through the other teams and the Marlins hadn't had a single injury longer than 1 week, with fewer players injured over the 1st 2 months than I have sitting on the DL currently. |
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#60 |
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All Star Reserve
Join Date: Mar 2007
Location: Pictured Above: Buck Barnett - Best Pitcher in OOTP History!
Posts: 957
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Yea! I'm a week into my solo league and already have 11 guys in my org on the DL for multiple months! 7 DAY into the season. YES!
![]() Have my injury setup on the "normal" setting. |
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